Just skip straight to playlists and links in the description if you dont want to listen to this guy but he also points some great non-youtube resources to check. Fucker's compiled a gold mine.
00
Anonymous03/18/25(Tue)05:14:01
>>1009405(OP) The chair fag didn't learn anything because he can't even make a doughnut
00
Anonymous03/18/25(Tue)08:12:28
>>1009405(OP) I tried to follow his tutorial series. Twice. Months apart. But I can't seem to get it
00
Anonymous03/18/25(Tue)10:22:12
>>1009405(OP) familiarizes you with many parts of the interface and teaches you a little bit of many parts of blender has you actually make something instead of making you listen to words for 40 minutes straight while you learn nothing
00
Anonymous03/19/25(Wed)14:07:29
>>1009546 There are a lot of beginner's tutorials that also do that while being themed around character modeling or other things you actually want to do. Why would you learn to make a doughnut when you could go look at what you actually want to make and learn 90% of what you'd learn with the doughnut plus a lot of domain specific stuff the doughnut tutorial doesn't teach. There's a reason why so many people fail to complete it despite it literally being a case of you following exact instructions with no deviation. It's because 3d modeling programs are confusing to newcomers and you need the motivation to overcome these hurdles if you are to succeed. The doughnut does not provide this, because no one of sound mind gets into 3D modeling to create a doughnut. I'm a relative newcomer to 3d, so I remember well what the doughnut tutorial did for me (jack and shit). Blender Guru and the other popular blender channels did not help at all, if anything they held me back by instilling methods that are not generally applicable and severely limit what you are capable of. I learned far more from an australian chick with 10k subs and a bad microphone box modeling an anime chick than I did from every "model a TANK in LOW POLY in FIVE MINUTES!?!?!?" combined. The doughnut is, at best, a mediocre tutorial teaching you how to move the viewport around and maybe move a few verticies. At worst it is a gateway drug into opening blender once a month, trying to follow a tutorial, and then closing blender again.
00
Anonymous03/19/25(Wed)14:31:24
>>1009641 it's a donut so it teaches you edit mode controls like face snapping, sculpting, texture painting, the modifier stack, lighting and rendering if you tried to do all that for a character in a tutorial it'd be like 8 hours long
I couldn't even follow the viewport navigation and that's all I wanted going in. Just how to navigate the 3d space and how to manipulate objects to make cool shit. I was only doing 2d professionally so I wanted to get into doing texture work on models that I built or sculpted out, not fumble around with confusing spider-web nodes without knowing what I was even doing. But of course the last thing I remember him doing was shilling NFT bullshit.
People like him are reddit geishas. They always have the most insufferable ball-washing basedfaces following them
00
Anonymous03/19/25(Wed)23:03:17
>>1009642 8 Hours? That'll be a cheap looking character
00
Anonymous03/26/25(Wed)16:27:36
>>1009405(OP) He's one of the most elaborate trolls in the world, he just randomly decided to waste the time of millions of people and he just keeps doing it
>>1009405(OP) I'm an old blender user. Where do you go these days to find useful articles on things like hair, skin materials, realistic deformations? There used to be a free magazine with useful tips.
>>1011880 this my cute test your might diorama. i'm just a newbie though, but without chatgpt i'd be 10 times slower
00
Anonymous05/16/25(Fri)08:10:52
>>1009641 For years I wanted to learn NSFW stuff, would try the tutorial and close the program in 5 minutes. Eventually I just said fuck it and learned how to import models, and I've learned how to do everything I originally wanted to do in like 2 months that I assumed would take years. I'm not unconvinced people suggest that tutorial solely for the purpose of gatekeeping newcomers, and maybe that's the whole point of it.
00
Anonymous05/16/25(Fri)19:19:46
>>1011951 what kind of stuff do you ask the chatgpt?
00
Anonymous05/17/25(Sat)09:05:35
>>1012170 i ask him "what's the simplest way to do this?" and show pics if needed. idk if people realize yet how much conversational AI will revolutionize learning
00
Anonymous05/17/25(Sat)11:19:22
>>1012216 Yep, yep, you can even ask it about shader nodes and it will tell you how to do shit by writing a text diagram like "... -> [Shader to RGB] -> Color Ramp -> ..." and similar. It sometimes lacks knowledge and understanding, had some issues with it being too vague and in the end not understanding some volumetrics properly, still worth asking in 100% of cases, because in 90% of cases you will get answer you need 10x faster than googling it yourself.
00
Anonymous05/18/25(Sun)18:45:19
i learned how to model some basic stuff by a random hard surface tutorial and a tutorial making a girl in a raincoat. that doughnut was pretty much useless, i didn't remember a thing.
00
Anonymous05/18/25(Sun)18:51:24
>>1012216 based. I use it as an assistant as well, rather than a tool to make things for me I prefer to ask how to approach problems.
00
Anonymous05/18/25(Sun)19:21:19
>>1012283 I want to actually try chuuni3d in a way like: I provide few environment miniatures and ask to generate a whole game continent using the same design decisions and detailing. Sounds like cool way to mapgen. If I have more time for more manual work, I create another miniature with new unique decisions and add it to learning set, so that result generation is more diverse.
00
Anonymous05/18/25(Sun)19:25:58
>>1012290 And even more cool if you can include this in game runtime so that you have roguelike that can intelligently generate levels based on your few handcrafted examples.
00
Anonymous05/18/25(Sun)19:27:43
>>1012291 Basically the same as current state-of-art 3d roguelikes work but better. Because current ones are simply stitching modular pieces together in randomized way, AI most likely can produce more diverse results from the same input material.
00
Anonymous05/19/25(Mon)14:55:44
>>1009405(OP) His ponut tutorial teaches you how gay and anti-user friendly bl*nder actually is.
00
Anonymous05/20/25(Tue)23:56:40
>>1009405(OP) I think grant Abitt is better for beginners
Pic related is what he poisons the youth's minds with
00
Anonymous06/29/25(Sun)22:46:00
If a donut isn't where a beginner should begin then where should one start?
00
Anonymous06/29/25(Sun)23:04:55
>>1014424 try following this youtube.com/watch?v=-jeyKCwsm94
00
Anonymous06/30/25(Mon)10:19:38
>>1009405(OP) No it's perfectly fine for beginners, you just lack creativity
00
Anonymous06/30/25(Mon)11:04:30
>>1014440 yeah, let's just trick beginners into wasting their time, hilarious
00
Anonymous06/30/25(Mon)11:19:57
>>1014443 How is learning the basics of UI, modelling, shading etc. a waste of time so that newcomers can start tinkering on their own? Are you retarded?
>>1014444 That's exactly why you should avoid Donut Guru and watch tutorials which get to the point instead of adding shit particles to a torus and changing color to pink for 10 hours
00
Anonymous07/01/25(Tue)16:45:29
>>1009405(OP) Imagine getting filtered by pastry LMAO
The tutorial is perfect for absolute beginners. It doesn't go into the weeds with advanced learning. It teaches you all the basics to move on to the next beginner level. Notice how every retard who can't do the donut series ends up just making cris-level waifu abominations, then quitting forever.
00
Anonymous07/01/25(Tue)21:26:41
any good pipeline tutorials that show how a concept is turned into a finalized asset? preferably by an industry professional or someone who has industry knowledge
>>1014477 This. Reading through the thread I get the impression most people claiming it's a good beginner tutorial series haven't watched it, or at least didn't start with it. It's absolutely awful in terms of how much time it wastes to get the most basic brain dead information across. It also barely touches actual 3D modelling, from memory it's the smallest part of the series for the most important part for most beginners to learn and and get some skill in unless they want to become asset polishers like Blender Guru himself.
00
Anonymous07/03/25(Thu)12:26:31
>>1009405(OP) >>1009519 I remember kids coming up to me in school to ask me to teach them how to study for tests I have no idea, try not being fucking retarded I learned blender with a shitty tutorial where I made an ugly semi-humanoid alien. it taught me how the interface was made for quick keyboard shortcuts. I stuck through it until it clicked and it's second nature to this day then I did the joan of arc tutorial and then I kept going I'm sure you could learn a lot from that donut tutorial. you just need to not be retarded
00
Anonymous07/04/25(Fri)04:15:22
>>1014477 >tutorials which get to the point are useless for a first time user these are Beginner tutorials
>>1012893 Is that the well known YouTuber donut operator?
00
Anonymous07/09/25(Wed)16:37:59
>>1009522 I watched the Elden Ring sound effect video and was kind of disappointed. If you want to learn how to draw/paint/sculpt/rig/animate/program/etc, there's tons of good videos out there for all skill levels. But for some reason, these simply don't exist for sound design. I recently found https://www.youtube.com/watch?v=NJLIS2MkFe4 and it seems like a good source, but I haven't watched his videos on it yet.
00
Anonymous07/09/25(Wed)18:16:25
>>1014961 Learning music and sound effects is usefully done by experience with yourself. There’s no absolute way to learn something perfectly, just like artists, the creation of your art is yours. The YouTuber is a mixed musical composer which has nothing to do with special effects or music.
00
Anonymous07/09/25(Wed)19:17:00
>>1009405(OP) This is why blender would never be industry standard the problem is not the idea of a free 3d software the problem the problem is the people behind the software are stupid and retarded. Blender maybe a Jack of all trade but is bad at everything.
00
Anonymous07/09/25(Wed)20:11:27
>>1014967 Blender cant be perfect at everything, because doing a specific task alone requires a lot of development time. And Blender simply doesnt have the finances to hire more developers and become master at everything.
I like blender and have achieved good results so far. It's getting better and better every couple months. The showreels and project/demo files available of many artists speak for themselves. It's not only the software that creates, but also the user ... Blender is like the litmus test for 3D - if you cant create with Blender and require being spoonfeed by "better" software instead, then maybe it is you who is lacking knowledge of 3D fundamentals.