I've seen a lot of people dislike it. But there is no need to hate it. Blender is an alright little utility buddy. It's not the best at anything, though it's a great helper. Personally I only use it to clean up models post CAD modeling, store my hp and lp's in seperate collections, and it's simply great for that. I like Blender.
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Anonymous10/09/25(Thu)11:34:53
>>1019874(OP) >I've seen a lot of people dislike it There is literally only just one.
blender has been dragged down for decades by retarded devs who either wanted it to be different for the sake of it or are too terminally autistic to realize what's wrong with it.
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Anonymous10/10/25(Fri)05:16:47
>>1019874(OP) I've been a blendfag for a decade and started trying out animation and holy shit is it archaic. Library Overrides has been in limbo and buggy which has been a turn-off for studios that require a reliable animation pipeline.
Cultist and shills keep hyping up every update as the "best" update when it doesn't even address the long existing problems.
>>1019874(OP) >Muh 200000000000001 poly sculpting And it crashes after you import an two million poly mesh, least you try to sculpt at extremely high values
>>1019922 You must be using a potato because I can import and work with models well over 8 million or so just fine.
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Anonymous10/10/25(Fri)17:09:04
>>1019911 Isn't that quite literally what 5.x and the new animation system they're working on are specifically made to do?
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Anonymous10/10/25(Fri)17:22:16
>>1019941 >5.x will introduce the new animation system kek
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Anonymous10/10/25(Fri)23:21:13
>>1019941 No, the new animation system is a work in progress that started in 2020 and the first big thing landed in the 4.4 with the introduction of the slots, after that shit they have planned to work in layered animation, rigging nodes and baking, and they want to add minor shits like a bone picker , I don't think this will be ready for the 5.2, you can check the development here https://developer.blender.org/docs/release_notes/5.0/ and here https://devtalk.blender.org/c/meetings/28 . I think the biggest thing for the 5.0 is SDF modeling (volume nodes as they call it), out of beta after 2 years, but it is only for geometry nodes so you'll have to make your own tree to use them.
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Anonymous10/10/25(Fri)23:59:36
>>1019947 >Node nonsense and over complicated logic to make something move OMG why can’t the developers just add basic functionality. All everyone ever wants is bug fixes.
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Anonymous10/11/25(Sat)03:23:00
>>1019947 Until they make library overrides handle rigs and animations properly, I don't expect a lot.
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Anonymous10/13/25(Mon)05:36:44
>>1019874(OP) i love blender over all as it touches on everything but it got rid of reactor particles and never recovered it. particles should work like this: get rid of particle "amount" as anything that affects the rate and set it to a culling setting based on a set amount of ram- when ram is exceeded it will cull particles base on "age, density or distance from camera". have a separate particle rate setting that can be animated instead of a texture control so you can pin-point control of it for say water-hose animation. an animatable splay control with 0 for a straight shot and a random setting if you want some uncontrolled chaos. BRING REACTOR BACK. Texture controls can still stick around.
>>1019874(OP) >can't even do a simple fucking boolean >what's not to like
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Anonymous10/13/25(Mon)19:39:09
>>1020088 fast usually works, if you aren't doing precision modeling you could try to me the cutting object a bit, sometimes works, you could try to triangulate the object first, you have a new solver in the 4.4 and in the 5.0 you can use sdf modeling to deal with booleans too.
>>1020090 it's non-manifold. trying to decide whether manually doing the non-manifold or just going a different route is better. I was super careful, I thought but mirror seems to turbofuck me with non-manifold edges. I just dont' understand how people get shit done when I can't even keep a simple model like this straight.
>>1020094 you're not wrong much manual correction was needed. 4.4 is a big improvement.
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Anonymous10/14/25(Tue)07:35:12
>>1020088 Booleans considered harmful. Don't use them outside of sketching
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Anonymous10/14/25(Tue)08:08:15
>>1020113 I find booleans great in arbitrary-topology lowpoly with custom normals.
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Anonymous10/14/25(Tue)08:16:02
>>1020113 if youre a retarded dalit indian who doesnt know how to optimize models afterwards, yes
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Anonymous10/14/25(Tue)08:28:11
>>1019874(OP) People who hate blender are shit eating niggers who cry and bitch and moan about retarded shit. MUH HOTKEYS ARE DIFFERENT OMG IT DOENS'T MATCH ADOBE (the software they were groomed into using and getting used to) SO ITS BAAAAAAAAAAD I SHOULDN'T HAVE TO C-C-C-CUSTOMIZE A UI TO MY EXACT LIKINGS, IT SHOULD JUST LOOK LIKE ADOBE You see the same complaints with people when it comes to GIMP. The vocal complainers are paid shills or legit retards, in every case.
A lot of the people making 3D porn use Blender just fine and a lot of the game modding and indie dev community uses it too.
>>1020121 SAAAAR BLENDER IS FREE SAR, DO THE NEEDFUL SAAR YOU NEED 68886544 ADDONS TO MAKE BLENDER WORK
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Anonymous10/14/25(Tue)09:48:05
>>1020121 >You see the same complaints with people when it comes to GIMP It used to be very valid criticism 10 years ago, I don't know what GIMP is like today but Blender had a glow up since 2.8 and became less autistic
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Anonymous10/15/25(Wed)01:22:36
>>1020120 "Relying on booleans to model is the 3D equivalent of finger painting" https://www.youtube.com/watch?v=HfTdQNECvtU
There are rare cases where booleans can be used (with a lot of preparation), but most of the time you're better off with proper modeling techniques so you can keep the mesh lightweight and avoid having to clean up
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Anonymous10/15/25(Wed)08:52:49
I think the most valid complaint about booleans is how slow it is especially for geometry nodes. I don't know if it's still as slow as before.
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Anonymous10/15/25(Wed)10:38:40
>>1020231 the manifold operator is very fast, but only works on manifold geometry and you don't always make make manifold objects with geo nodes 5.0 is debuting some SDF nodes which could be great for boolean operations in geo nodes
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Anonymous10/15/25(Wed)11:05:01
I attempted to learn blender about 3-4 years ago but gave up after the anvil free tutorial. I even spent money on a computer because I thought a cheap laptop can't handle animation. I couldn't stand the fucking TE-TRANNY-GONAL POLYGON rule! it must be four sided or else the colors won't fit FUCK YOU! no wonder it's for free, because how else would you get people to use it? does anybody know a modeling program that uses triangle mesh in stead of 4 sided mesh? I think that the problem would be solved with a mesh made of triangles, it would be so much easier and logical.
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Anonymous10/15/25(Wed)11:40:24
>>1020235 Is that really the best bait you can come up with? This is sad
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Anonymous10/15/25(Wed)11:45:36
People use Blender because there's lots of info on it.
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Anonymous12/26/25(Fri)18:47:48
>>1019874(OP) I don't get the hate and it is not just because I use it for my needs on a regular. If you don't like the way it works theres a plethora of other softwares at your disposal, literally. Free and paid, iirc. I started in 2.76 and was solidified when 2.8x came out. Mind you I did use CAD beforehand, played around with Blender and adapted quite well. For others, it is a skill issue for not being able to adapt. Which is fine, Blender aint going anywhere and no one is forced to use it. There is also a large library of information to utilize it; albeit not all straightforward, but I think that just goes with the "it's free" territory. Dont like it, dont use it and let the rest of us live. Most blender users arent hating on cad or w/e else, at im not. Hating on things when I can use that energy to work...tsk tsk tsk
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Anonymous12/26/25(Fri)18:58:36
>>1019941 It will be finished just in time for the release of blender 6.5
>>1019874(OP) Show me someone who is all 3 things 1: likes it 2: makes anything more the "flat low poly" shit 3: does not use addons to fix this broken shit.
>pic is the first thing I ever made in 3D, a week ago >I hate Blender
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Anonymous12/27/25(Sat)13:09:10
>>1023869 You've been schizoing the board for months and you've only made your first model last week?
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Anonymous12/27/25(Sat)13:22:48
>>1023872 I got on the board 2 weeks ago, to see if I can find any useful info. I'm using blender for 3 weeks at most.
>>1020134 I'm still not a fan of GIMP even now, I think it's fine for image editing but for anything approaching art it just feels obtuse. I think Krita is a better replacement for photoshop in like 90% of the stuff I've done related to 3d.
>>1019874(OP) I've been following a intro video series for Blender and I have to say this is the most schizophrenic and counter-intuitive software I've ever used in my life. It doesn't help that the video series keeps hammering keyboard short-cuts for almost every step, every instruction. 3DSM has a modeling interface which let you easily select every modeling function you could dream of, and this program does away with it? I'm only a couple of hours in, but this shit better change soon. I don't want to learn 8 billion shortcuts.
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Anonymous12/30/25(Tue)10:06:01
>>1023954 >but this shit better change soon. I don't want to learn 8 billion shortcuts. It's does not, and you have to. THE ONLY GOOD THING about blender, is it being free. That's all.
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Anonymous12/30/25(Tue)15:42:10
>>1023954 A little known fact about Blender is that you do not have to use a single shortcut, everything is accessible through tools and menus
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Anonymous12/30/25(Tue)16:18:50
>>1023974 what about the expand operators? Yes you can initialize them from menus but to acces to all the options shortcuts are mandatory.
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Anonymous12/30/25(Tue)16:21:34
>>1023975 No, you can use access them in the operator box after applying
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Anonymous12/30/25(Tue)16:37:16
>>1023954 Thats how everyone works in any software, if they have any competence. Are you liek 60 years old? Maybe stick to sketchup if hotkeys are too much for you.
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Anonymous12/30/25(Tue)17:01:58
>>1023976 >in the operator box They have no operator box afaik.
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Anonymous12/30/25(Tue)17:09:41
>>1023976 what about the search? where is that shit in the viewport other than in the F3?
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Anonymous12/30/25(Tue)17:30:33
>>1023979 You know what? I have no idea if you can access it somewhere else because I have search set to Space I guess accessibility can only get you so far in the end, I'm glad I'm not disabled
>>1023974 >>1023977 Just bring the fucking side menu back. And I don't wanna hear that "we already have that in Blender". It's clunky, bare-bones, takes a long time to get used to. Not to mention you have to somehow know there's different variations on ways you can modify your geometry via keyboard hotkeys with any explicit instruction. The side panel in 3DSM was everything you needed and there were no surprises. >Inb4 go back to Max
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Anonymous12/31/25(Wed)09:20:41
>>1023996 Blender is free chud we cant afford your 20000 a month menus
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Anonymous12/31/25(Wed)16:36:12
just pirate softimage xsi, it still works just fine
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Anonymous12/31/25(Wed)17:36:48
>>1024018 >outdated negroid nigger software from 1998 No
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Anonymous12/31/25(Wed)17:48:16
>>1024020 explain how you cant do what you need to do with softimage xsi (final release was in like 2015 btw, its not that old)
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Anonymous12/31/25(Wed)18:06:36
>>1024021 blender has a bigger community and is up to date no one cares about your shitty little abandoned software everything softimage does blender can do better and is more intuitive >muh based japanerino devs who use my shitty little software11!11
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Anonymous12/31/25(Wed)18:40:32
>>1024023 > no retopology, no nurbs, animation/rigging sucks, multires broken, dyntopo abandoned, no native layers in sculpt mode, neither in texture paint mode, simulations suck, etc.... Maybe if you like geometry nodes or eevee, other than that no.
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Anonymous12/31/25(Wed)19:33:06
>>1024023 oh you use blender, my bad. i thought you were the anti blender retard.
>>1024029 >why arent you using softimage xsi? I am using blender since the 2.47, that's why i know it is a piece of shit. I forgot to add that they are rising the minimum specs and that will kill most of their user base.