Discuss and post anime styles in 3d. From figures to celshaded models, etc. Recommend Youtube Channel : https://www.youtube.com/@user-sy9do4tr4h https://www.youtube.com/@yuucg5187 https://www.youtube.com/@mmcganimetic https://www.youtube.com/@fusako3d https://www.youtube.com/@sulbi03 https://www.youtube.com/@Neogools_3D_Trainning https://www.youtube.com/@Uzuki_Riha https://www.youtube.com/@chichaart https://www.youtube.com/@MrZingyGuy https://www.youtube.com/@pachiko_blender https://www.youtube.com/@ShionMgr https://www.youtube.com/@kurukuma https://www.youtube.com/@menglow2122 https://www.youtube.com/@2amgoodnight [YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed)
What’s the most idiot proof way of making a black and white rendering of an animu render resemble the manga look? I want to save time drawing by having vehicles and backgrounds get done in blender if that is possible.
>>1025211 Keep going, you've motivated me to try downloading that course again Not that I actually need to follow courses anymore, but who knows, maybe it'll help
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Anonymous01/31/26(Sat)23:49:27
To any prospective anime modelers: Start with box modeling your figures for a long time and learn to rig/pose that. Do not waste your time with sculpting until you hit the limits of what you can do with regular modeling, you can get way further than you probably realize.
And if you can't draw, start learning to draw. A sculpting brush in someone's hand who can't use a pencil is practically useless.
>>1025231 in the end she did not use the anchor brush
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Anonymous02/02/26(Mon)09:23:58
>>1025218 It depends on what you want to make. But basic drawing is always a good skill to pick up along the way.
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Anonymous02/02/26(Mon)12:37:25
>>1025086 Is there a public link to this tutorial? E.g. is it actually sold somewhere? My cgpersia account is deactivated since 2011, so I can't browse it.
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Anonymous02/02/26(Mon)12:38:29
>>1025218 What would you recommend for learning to draw if the goal is 3D anime modeling? Drawabox?
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Anonymous02/02/26(Mon)13:20:49
>>1025283 >Drawabox DaB is bad after the first few exercises, and even those are garbage unless you have autism because it's a shittier version of Peter Han dynamic bible where at least it tries to be fun. I would say do some of the first pages of Dynamic bible to get some line control and after that learn some accurancy >Keys to Drawing >Dorian Iten Accuracy >Drawing with the right side of the brain (this one has way too much pseudoscience but the exercises are great, try to find the workbook) >Krenz video about accurancy and grids They all teach the same thing, grab one and if it doesn't work just use another one. After that just draw what you want or copy your favorite artist, it's way easier than jumping straight to anatomy. Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills.
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Anonymous02/02/26(Mon)17:48:49
>>1025282 you are confusing it with cgpeers. just type cgpersia into google and press the first link.
official page of the tutorial: https://coloso.global/en/products/figuremodeler-miro-us
>>1025218 >Start with box modeling your figures for a long time and learn to rig/pose that already did that multiple time, but i'm not satisfied with the result, should i sculpt it to get better shape result, especially the arm and leg part, i can't draw, but i don't mind learning anatomy while sculpting
>>1025312 i want something like this, it has the shape, i know it's probably retopo, so my plan is box modeling, subdiv, sculpt, then retopo it to get the shape
>>1025285 If this is the Dynamic Bible, it looks absolutely insane, overwhelming, and like the owl meme. https://archive.org/details/dynamic-bible/page/n3/mode/1up My brand of autism prefers a slower step-by-step process for spatial-imagination-challenged idiots, such as learning kanji starting from the simple shapes and then learning the ones assembled from the already learned Lego bricks... I'll check out all of these, thank you! I'm probably not going to get into sculpting any time soon, but even with box modeling anatomy and texturing will be required... Anime models live or die by their textures after all.
Anyone got a good loli basemesh..? I need some reference
Also I'm getting hard filtered by this "not like the others" captcha lmao
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Anonymous02/12/26(Thu)12:16:29
Noggi just posted a 15 hour video about anime in Blender and DaVinci Resolve. It's not a tutorial course where you build a basemesh, but it does at least touch on basically everything. So it looks to mostly be useful as a reference for a narrow topic you might want more info on.
>>1025644 you could try ripping the 3d assets from the game if you need a reference. https://docs.google.com/document/d/17pGhsnuhevWhfD8Ro7lahlV6NQGU7mjPuDwhMjzRvQw/edit?tab=t.0
>>1025683 I'm using a 10 year old pc, with an upgraded gpu. In the tutorials I see on youtube, they get to millions of vertices, and they're probably on an ipad or something.
>>1025663(me) testing the steps, apparently, you don't need anything other than asset studio and mishiro for the mesh. Exported directly into obj to blender.
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Anonymous02/13/26(Fri)22:49:23
>>1025285 Agree about DaB, only thing I'd highly recommend against there is Drawing on the Right Side of the Brain. Completely avoid that one. Dodson is best there >Also that anon is right and wrong. Drawing isn't a requirement to do sculpting or modeling, but it helps a lot because they share the same skills. I never said it was "required." It was more a warning to the hundreds of people I've seen intentionally handicap themselves by avoiding it. When you go to an art school, you're required to do half a year or a year of basic drawing anyway.
It's far easier to learn anatomy and design in 2D, and drawing skills will never negatively impact your 3D.
>>1025312 You're fundamentally limited by your knowledge of anatomy, nothing to do with the modeling method used. It's not retopo either, you simply don't know how any of the muscle insertions work or major skeletal groups influence the surface of the body. Every form other than the obvious (tits, collarbones, abs) is completely smooth and lacking in detail to even hint at musculature. These are common errors made by people who avoid anatomy and learning to draw but think they can go right to sculpting anime.
>>1025332 >I am le special autism haver, I NEED to learn a certain way That page is day 1 art class, you can't get lower. There's nothing insane about it if you actually read and followed along.
In modeling and drawing, you imagine the volumes as their cross-sections in order to know how to construct them. None of the concepts should be new to you but you have to actually put pen/pencil to paper to practice