for 3 reasons > V snap > D move pivot > DV snap pivot
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Anonymous03/13/26(Fri)18:13:53
>>1026607(OP) Thread blessed, OP certified for my hard, fertile, rosey BWC. Blendlets on suicide watch.
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Anonymous03/13/26(Fri)23:22:44
>>1026607(OP) I still can’t believe they used the real Japanese student book in the anime and didn’t mess up the UV materials.
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Anonymous03/14/26(Sat)00:12:49
>>1026607(OP) You mean snap 3D cursor to selected? a thing you can do from Shift + s?
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Anonymous03/14/26(Sat)00:32:14
cartable aztec
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Anonymous03/14/26(Sat)01:17:33
>>1026607(OP) Maya costs money and requires me to relearn everything. No.
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Anonymous03/14/26(Sat)07:21:30
>>1026616 >costs money No >relearn That's a you problem. The more you learn various software, the faster you pick them up. I know Blender, 3DS Max, Zbrush, some Maya, and fluently 5 other different purpose software for my work that I use for years constantly.
>>1026618 Blender is very frustrating for polygon modeling and UV editing. If you switch to Maya, the time you save will outweigh the cost because time = money, and you’ll also gain a skill that’s valued in the industry.
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Anonymous03/15/26(Sun)19:06:11
>>1026647 >Blender is very frustrating for polygon modeling and UV editing Less than Maya lol
>>1026625 >>costs money >No Look I wanna like it, I really do, but I'm not gonna spend fucking $200 per month. Nothing you could possibly say will justify this price point. Hell, $50 per month would still be a big ask.
>>1027020 lolno. Blender has nothing on specialized software that you can get for free from the underground. It's a shitty 0$ program that offers bare basic shitty 0$ features while you have to pay for quality addons or pirate them again. There's a reason specialized software cost money and the industry uses them, because they excel at their job and get the work done more efficiently, and I personally have them all integrated into my workflow since years. Blender has nothing on Zbrush for organic modeling, and it especially has nothing on RizomUV for doing UV work. Marvelous Designer is superior for cloth simulation and is far more feature rich. Marmoset Toolbag is superior for baking your meshes and rendering them. Substance Painter is top tier for texturing.
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Anonymous03/28/26(Sat)10:52:19
>>1027021 >integrated into my workflow You're a pirate, not an industry pro, so the contradiction is obvious. You've got nothing to show for yourself and are just making shit up, which makes you a useless point of reference
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Anonymous03/28/26(Sat)11:03:08
>>1027024 >just making shit up nah, keep being a retard. This was from my own experimentation with all software and I started out with Blender on my first year. Courses for pro workflows outside of anime blender slop will always involve these software 100% of the time.
really don't get why this larper pushes maya of all things as being better at poly modeling lmao. it'd at least be a bit believable if you said 3ds max or a pirated copy of the last softimage release but maya? that shits just funny.
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Anonymous03/28/26(Sat)14:31:02
>>1027027 NTA, blender is only good at polymodeling and the best lmao. it sucks everywhere else.
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Anonymous03/29/26(Sun)21:19:15
>>1027037 Eevee's a great alternative to all the maya people using UE to render their stuff
Blender has all those they just have different names. Snap to Vertex or Merge by Distance, Edit Pivot on the top right corner of the viewport, and Snap to 3D cursor basically lets you set your pivot anywhere.
Now give me Modifiers, or some usable Sculpting tools in Maya. Also, I bet my ass youre not paying 3 thousand dollars a year to make Anime characters.
>>1027087 >all the maya people using UE to render their stuff wait. seriously?
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Anonymous04/22/26(Wed)10:55:50
>>1027761 5 hours vs 5 minutes to render out a scene/animation. the speed to get shit seen using lumen from UE is unmatched only to eevvee from blender but I think lots of people choose to use UE as there are less issues moving files between the program compared to blender and getting it set up in eevee.
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Anonymous04/24/26(Fri)06:54:35
>>1027761 Think about it. You could: -rent an expensive render farm and wiat for dailies/weeklies to knwo what your animation actually looks like -just look at it on your screen and refine it immediately or, at worst, after a coffee
It completely changes iteration times and costs. There are entire shows and movies rendered on UE, and not just small time indie stuff, things like Star Wars
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Anonymous04/29/26(Wed)22:06:29
>>1027018 Not if I wanna use it for professional work I can't. Then I'd get into legal trouble. No fucking way Disney has their copies pirated.
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Anonymous04/30/26(Thu)09:42:58
>>1027761 UE has been the defaul render engine, not only for autodesk users but for blender users too, since the 5.0 came out.
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Anonymous06/10/26(Wed)18:38:08
>>1027017 I believe you can just get Maya Indie edition for 500 a year, which isn't horrendous. It has all the same features as regular Maya. Its quirk is you can't make more than 100K a year with whatever projects you use Maya for. So if you're some Twitter guy making porn, you're probably fine.