Two months ago a new disease was discovered out of sub Saharan Africa and began to spread like wildfire rapidly infecting nearly 15% of the world's population worldwide. This would have been incredibly alarming if the disease had not been very mild, only giving those infected a mild cough and was only dangerous to those who were very old or sickly. The disease would have probably even been fully ignored if it weren't for how widespread it was. A month after its discovery something changed; those infected with the disease worldwide became enraged and violent, attacking any living creature within their sight or hearing save for those who were also infected. While the sudden attacks would have been bad enough these infected would ignore injury or pain until being killed and those who had to defend themselves not only would become like their attackers a few short hours later if bitten, if not they would have to deal with said attackers rising again albeit slower but far more durable this time only being stopped with destruction of the brain. The world quickly began to crumble as nations tried and failed to halt or slow down the rapid spread of infection and violence.
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Brink!If0nQXUWTcID:wgV0LlqV03/16/26(Mon)10:00:08
That was a month ago. You are one of the United States many special operators and you are bundled into the back of an air national guard CH-47 Chinook helicopter alongside a dozen other special operators. The month has been chaotic as the US has done its best to react to and defend against the sudden onslaught of what can best be described as the undead run rampant. A slap dash attempt has begun to collect vital personnel from infected cities and bring them to the handful of military bases and cities that have become islands of safety in the seas of undead badlands that now make up large parts of the United States. That's what you are doing in the back of the tandem rotor helicopter right now actually flying out of a national guard air base that was under a kind of undead siege as the dead surrounded the base's barbed wire fence, to try and save some poor sap stuck in the suburban outskirts of Savannah Georgia.
You look around the helo’s cabin normally a chinook could carry upwards of 55 men but only 12 of you currently occupy it 11 operators and your handler a FBI field agent name Riley who somehow been shanghaied into acting as a handler for your little group of ground pounders, as you look over to him he begins to speak. “Alright we've got a pretty important group to pick up today if they ain't lying” He screamed to you and the rest of the team over the loud sound of the rotors while sitting strapped into the crew chief seat trying to stare down at a notebook. These Ops had always been very quickly put together with proper briefings being almost next to none. “The HAM operator who contacted us claimed he had a group of 21 survivors shacked up in a water treatment plant outside of Savannah with them are 3 doctors and a nuclear tech who the navy are fiending for, terrain is too rough for us to land proper and the treatment plant doesn't have a good LZ for us so we are going to fast rope you in and try to draw off the worst of the dead with the helicopter, while you secure the VIPs, the rest of them and move them to a nearby fire station which has a clear LZ for us to land at, got it?”
The team all give nods of agreement with the only questions being how far the hump from the original LZ will be which is only a half mile which isnt too bad but still a lot in undead infest suburbia. Your eyes trail over the team now two teams doing this are the same and it seems this one is very Seal heavy with the navy's premier book writers numbering 6 total including your team lead by a brash Chief petty officer named Harrison. The helos copilot leans back from his chair in the cockpit and shouts the 5 minute warning which spurs everyone going grouside to begin checking their kit. The equipment somewhat slapdash itself as many of you were not on base when things kicked off and had to make do. You do the same after all you are a
>Army ranger, armed with the sole machinegun of the team a MK 48 a general purpose machine gun chambered in 7.62 and equipped with a massive suppressor on the end of the barrel
>A Marine from force recon, technically not special forces but you are armed with a M40A7 a suppressed sniper rifle chambered in 7.62 with a 12x scope, and an M17 pistol
>A Navy Seal armed with a HK416 suppressed with a holo sight chambered in 5.56
>A Air Force pararescue armed with M16A4 with no suppressor but you do have a bag of medical supplies and the skills to use it
>A regular army MP armed with a suppressed MP5 in 9mm pilfered from the bases armory, the only reason your even here is sitting between your legs, your belgian malinois military working dog, animals dogs especially can detect the undead and cant be infected by them
3/3
Welcome to Dead America Im Brink ill be your QM for this quest, this is my third quest and I try to post every day this quest will be a much smaller scale than my last two with you taking care and directly controlling only a single character
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AnonymousID:/aZHB1x/03/16/26(Mon)10:08:20
>>6383669 >A regular army MP armed with a suppressed MP5 in 9mm pilfered from the bases armory, the only reason your even here is sitting between your legs, your belgian malinois military working dog, animals dogs especially can detect the undead and cant be infected by them
>A Navy Seal armed with a HK416 suppressed with a holo sight chambered in 5.56
Basic. Reliable. That is what will bring us through.
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AnonymousID:oydXVaNd03/16/26(Mon)10:57:16
>>6383669 >>Army ranger, armed with the sole machinegun of the team a MK 48 a general purpose machine gun chambered in 7.62 and equipped with a massive suppressor on the end of the barrel Silenced brrrt
I'll vote for this as well for tiebreaking purposes.
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AnonymousID:YzBi6z1p03/16/26(Mon)15:04:56
>>6383669 >>A Navy Seal armed with a HK416 suppressed with a holo sight chambered in 5.56 All-rounder. For the gun even with a suppressor it's just as loud as the sp'mg but lighter and more common ammo. The goal is to survive, not die in a blaze of glory.
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AnonymousID:zI+E1ker03/16/26(Mon)15:34:15
>>6383669 >>Army ranger, armed with the sole machinegun of the team a MK 48 a general purpose machine gun chambered in 7.62 and equipped with a massive suppressor on the end of the barrel
Hua!
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AnonymousID:lBJ572At03/16/26(Mon)23:12:34
>>6383669 >Delta Force member armed with Stoner 63, (currently in Automatic rifle format), with MK23 SOCOM+Silencer for backup, and some Gen5 NVG/Thermal goggles.
If write ins are no go, then MP5 guy since that will have the quietest gun.
Navy seal is not a bad tempting second option with HK416 suppressed and optics.
Question, is this an MP5 with a Integrated suppressor or a detachable one?
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Brink!If0nQXUWTcID:wgV0LlqV03/17/26(Tue)01:05:50
>>6383861 Write ins are perfectly fine though Id say your not lucky enough to have any NVGs/thermals as someone else has been scooping those up for the last two weeks
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AnonymousID:lBJ572At03/17/26(Tue)03:52:52
>>6383884 Are we wearing full MOPP gear, or just standard military BDU+equipment, or MOPP under all the regular soldiering gear?
You're a US army ranger after all and you won't be caught lacking when you go boots down in a metro area with a half of a million potential murderous corpses coming after you. That is why you've made sure to bring with you the MK48 while not your issued weapon, you figure your regular M240 is sitting in an armory somewhere or being abused by some dumb bastard in some other infected city. You don't know where this podunk national guard air base you've been flying out of for the last two weeks got the damn thing and a suppressor to go with it but your more than happy to have the 100 round clip on belt bags or the easier to find 200 round belts to hand when things get bad on the ground. It's got a nice red dot optic on it and while it is suppressed it's still loud as hell it shouldn't bring the whole city down on you or completely deafen you if you have to fire it without ear protection the 7.62 rounds still being super sonic when coming out the barrel.
The rest of your team besides the 6 seals is made up of 2 marines, a force recon sniper and his spotter. An air force guy working as your JTAC on the off chance you need to call in some of the limited air support still doing sorties around here. The last team member besides yourself being another army ranger named mike, who is carrying some of your spare belts alongside his own M4, speaking of belts you have 2 of the fast to use 100rd clip on belts plus the one loaded in your gun alongside 3 200rd loose belts for a total of nearly 900 rounds of 7.62.
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Brink!If0nQXUWTcID:wgV0LlqV03/17/26(Tue)11:15:52
You finish checking over your gun then make sure all of the loose straps on your plate carrier are tight making sure it hugs tight to your BDUs, your helmet is safely fastened and finally your makeshift IFAK made from a car medkit is right where you can get to it on your thigh. The chinook follows I 16 for a time the roadway choked in both directions by bumper to bumper abandoned cars, the occasional human figure darting between them in the erratic way the still living infected move. The chinook swung to the north and quickly overflew some forested terrain and then a neighborhood which looked like a warzone several houses were still smoldering as close to a hundred of infected clearly the dead kind milled in the street around desert camo humvee with what looked like a M2 .50 cal turret the vehicles doors are all opened and coated in blood. As you pass many of the infected turn and begin to follow the noise of the chinooks tandem rotors. A few minutes later you reach the clearest area near the water treatment plant, a residential street with no power lines or parked cars to smack into while roping down. It was only a little after sun up which normally would mean the streets lights would be on however the electricity in this area was very intermittent which meant not only did the pilots have to be careful when they began to lower close enough to the ground for you to fast rope the lack of power meant you had no contact with the group of survivors you were here to rescue.
The team stood and one by one made their way to the ramp where a rope had been tossed outby Harrison and each of you slid down it eager to get as far from the noise the helicopter made which was like a dinner bell for the infected. Your heavy gun and very heavy ammo load made the landing off the rope quite hard and the sound of suppressed gunfire made it honestly a little terrifying. Two of the seals, the first two off the rope, were running security engaging living infected as they came out; they didn't waste time aiming for heads, simply tapping rounds into the chests of the infected as they came on, not caring if they came back to life in half an hour. The last of the 11 man team land and Harrison wastes no time getting you moving north as the chinook peels off east to drag as many infected away as possible.
What's your name, soldier?
>Andrew Foch >Zach Belvaux >Riley Ericson >Write in
Harrison shakes the team out into a staggered column himself on point followed by two of the seals and then yourself, Mike, the two marines, JTAC and finally the last three seals. You honestly didn't really know Mike though he makes a decent assistant gunner. The two of you only had met three weeks ago when you had found yourself staggering into Hunter airfield near Savannah having been on leave in the city despite being stationed at Fort Benning only to find a small number of stragglers left there instead of the whole damn 1st battalion of the 75th Ranger battalion. With the situation so chaotic and supplies stretched thin you two had been ordered to shack up in your current residence at the air national guard base a few miles outside Savannah instead of hunter airfield or make the trip back over to Benning where the 1st battalion had gone.
The team began to snake its way north through the residential neighborhood the occasional pop and snap of a suppressed carbine sounding out as the team move the seals doing all of the shooting, lest the noise of Mike's unsuppressed M4 or your own very loud MK 48 bring down even more infected on you. You're glad this OP had begun so earlier in the even though the shadows cast by every building and tree made spotting some of the dead kind of infected as they stumbled toward you. After all Georgia in July was awful to train in let alone hump around nearly a thousand rounds of 7.62 and then fight afterwards. The first few times you had down this had been done in full MOPP suits and you had wondered how guys did the entirety of the opening moves of operation Iraqi Freedom in the damn things, thankfully one of the few positive reports that had come down from command had been that MOPP gear was not necessary. A fear of infection via blood or maybe even the air had been great for the first few weeks but thankfully for some reason not there was much reason about thing these days blood from an infected person was non infectious and the air seemed perfectly safe the only way it seemed to become infected was to be bitten by those already infected.
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Brink!If0nQXUWTcID:wgV0LlqV03/18/26(Wed)09:14:03
Your team finally reaches the street leading to the water treatment plant that was your goal and you finally realized why landing at it hadnt been an option. Harrison had turned a corner of a house and then quickly returned and gestured for the team to stop and one by one each of you beckoned over to the corner to see. Your objective: a largish concrete building had a simple chain link fence around it was surrounded by infected outside the wire fence the dead kind swayed side to side easily defeated by the 7 foot fence while inside the fenceline were the slightly more nimble and clever living kind. All told there was after a brief count close to 200 infected in and around the fenceline about 300 meters away from you down the street. Harrison lays out the plan.
“Alright we're going to deploy across the street and open up with the MG and carbines focusing at first on the living ones while the marines will focus on the dead ones until they hit the 20 meter mark which is when we will just start killing the closest ones, the JTAC and one of the seals will run rear security if they get within 10 meters we start bounding backwards drawing them away from the building, try to avoid hitting the building too much to avoid killing the VIPs inside” He pointedly looks at you and and the marines with that last comment while he looks around waiting for any comments having not gotten any he nods and the team dashes out from behind the house. You heft the MK48 and find yourself right at the center of the line across the street sliding prone. You quickly deploy your MGs bipod and Mike slides next you a loose belt already pulled from his bag. With the bipod deployed you look down your optic and around head leave of the wall of dead surrounding the chain link fence kind of wishing you had something for a little more distance work.
Could I get a 1d100 best of three please
DC of 55
So combat in Dead america is going to come in one of two forms the first the one we have now is horde combat which will a 1d100 with a set DC, horde combat if focuesed far more on resource management and stamina
The second type is personal combat which will a 1d20 with DC set by a role provided by me, personal combat is far more dangerous and focuses on defeating the enemy before they harm you
Shifting slightly as you lay behind your gun as the rest of the team takes their places to your right and left the marine sniper deploying his own bipod and begins to mutter quickly back and forth with his spotter they will start things their rifle far more accurate than anything else you have. Your finger curls around the trigger of the MK48 waiting with baited breath to start firing focus down your optic looking at the crowd of infected milling down the street. The dead ones are always shockingly fresh looking and if you didn't look too closely you could be mistaken to think they were just a regular crowd of people but once you look closer that thought shatters. Many are covered in blood either their own or victims, many have shockingly large amounts of damaged limbs removed, broken legs and even one who was clearly targeted by a crew served machine gun large chunks taken out his chest cavity. That one its damage drawing the eye of the sniper is the first to drop when the marine fires the 7.62 round, turning the walking corpse's head into a canoe with a dark brown spray of blood.
The loud rifle gets the attention of every single infected person in front of you, their heads simultaneously turning your direction as the sound reaches them. You hold your fire waiting for your real targets to appear. The living infected are the real danger here and the ones you can be the most effective with. As the dead ones begin their slow march in your direction you can see the first of the living ones nimbly climb up and over the chain link fence and then flop to the ground. A few seconds after the first one does so more and more join them until the front ranks of the dead mob are pushed to the side and around 40 individuals begin to sprint at you. The living infected actually look more frightening than their dead counterparts, sweat sheened skin eyes wide with a kind of rage you've never seen before, lips peeled back in a permanent snarl. You pull the trigger on your gun and let a long burst forth into the center of the charging group at 300 meters you dont really need to work too hard to hit a man sized target in the chest. The large plumes of red are the first real indications you hit anything with only two of the infected tumbling to the ground. “YOUR LOW ADJUST UP!” Mike shouted next to you as he started to fire his own M4 which was actually only slightly louder than your own gun.
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Brink!If0nQXUWTcID:wgV0LlqV03/19/26(Thu)10:44:19
Adjusting your aim slightly you began to walk your fire across the charging group in burst of 6-10 rounds starting with the left and moving right. The infected tumbled and cartwheeled as their bodies suddenly caught up to the fact they were dead as the 7.62 rounds destroyed hearts, spines and lungs. You soon run out of easy targets like the living infected and take in the situation. The rest of the team had taken a heavy toll on the dead ones, the near 60 of them either with headshots or the odd lucky spine hit, paralyzing the creatures. Mike sets his M4 to the side as he pulls the clipped on cloth bag on the side of your gun and starts to link the 200rd loose belt to the remaining 30 or so rounds still on your initial 100rd belt. He quickly shoves the bag into your ruck and slaps you on the shoulder before picking up his M4 again and opening up on the slow approaching mob. You only burn through another 10 rounds as you tap fire you MK48 at the mob talking heads where you can as the rest of the team picks them off. The last of the horde falls to one of the seals at a little more than 100 meters, while you have not expended much ammunition the rest of your team probably has hitting a head sized target with rifles at that range even for pipe hitters like yourself is damn hard and was probably costly.
Harrison after a moment of looking down the street waiting for any more infected to appear, the only sound being the occasional snap and pop of the JTAC and seal on rear security shooting walking corpses attracted by the gunfire. He nods and the team gathers up. You quickly wrap the loose belt of 7.62 around the gun and begin to move with the rest falling into a staggered column again. Making your way past the corpses, many of which still twitch and their jaws still clack at you as you pass you arrive at the chainlink fence of the water treatment plant. The older brick building is in a bad way. Many of its windows have been broken, most likely by living infected who sometimes have enough smarts left to throw things like rocks and the fence surrounding it is coated in blood and gristle from their dead counterparts. Harrison takes three of the other seals into the building leaving the rest of you on security outside. Survivor groups like this one you've come for tend to be made up of people with a wide variety of experiences which makes you think on your own experience. >Your parents are homesteaders up north (survival skills)
>You spent three days trapped in hotel with the infected (intricate knowledge of the undead)
>A combat deployment in syria (Better general infantry skills)
>write in
2/2
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AnonymousID:oydXVaNd03/19/26(Thu)11:58:02
>>6384914 >>You spent three days trapped in hotel with the infected (intricate knowledge of the undead) Heh, Dead island reference.
>You spent three days trapped in hotel with the infected (intricate knowledge of the undead)
When the dead rise, knowing about how they tick is critical.
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AnonymousID:j5JMF/cy03/19/26(Thu)18:54:28
>>6384914 >Your parents are homesteaders up north (survival skills)
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AnonymousID:9BR+Qcvg03/19/26(Thu)20:21:22
>>6384914 >You spent three days trapped in hotel with the infected (intricate knowledge of the undead)
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Brink!If0nQXUWTcID:wgV0LlqV03/20/26(Fri)09:51:44
>You spent three days trapped in a hotel with the infected (intricate knowledge of the undead)
You mind drifts to a month ago, you had finally gotten to take a 2 week block leave and had spent the first night of which drinking with some friends you had in the first ranger battalion in savannah intending to fly out of the airport the next day to go see your folks out west. While nursing a hangover in your hotel room on the 4th floor early in the morning you heard the screams begin as the outbreak started. Three days of hell followed doing your best to stay silent as infected roamed the halls of the hotel from the window of your room and observing the ones trapped on the same floor as you from the peephole of the door. The first thing you learned was how long it takes for a corpse to become one of the undead, one of the living ones had been hit by a car on the street below on the morning of the second day and you timed it 45 minutes was how long it took from it being splattered by a van to it slowly climbing to stand on its broken legs. It seems the living infected do eventually all turn into the dead kind eventually when they starve or dehydrate but they seem to have enough self preservation to go find water to drink or eat anything that moves to stave this off.
You also noticed something most other people didn't, while there were obviously two distinct types of infected you had seen two subtypes the first were the smarter living ones these youve seen do things like hold very basic tools like rocks or clubs and one even using an axe they can also throw these items. They can also do really basic tasks like to your horror during the tail end of your first night trapped in your room one walked door to door on your floor and tried the door handles rattling them loudly each time, thankfully it didn't seem to know it needed a keycard and eventually stopped when someone also trapped in their room down the hall screamed when it tried their door, it beat on that poor bastards door for hours that night until something drew its attention elsewhere it seems 1 in 10 are this clever. The other subtype is what you can best call an ambush type living just like the other type. This one doesn't make the usual growls and moans the other do instead standing perfectly still waiting for its dinner to walk up to it and then in a burst of energy they attack.
1/2
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Brink!If0nQXUWTcID:wgV0LlqV03/20/26(Fri)09:52:46
The most important thing you noticed during your 3 day siege inside the hotel was what got the infecteds attention and what would happen if something else would draw their attention. An infected person, be they living or dead, seem to react to things in the following order of priority, direct sight of a living creature had the highest priority. An infected seeing a living human cant be pulled away from the sight or desire of attacking that human. After that sound the infected are attracted to loud noises especially unnatural ones. The last way the infected seem able to detect people is smell which is what you think finally gave your position away to the infected lurking outside your rooms door. A hastily made sheet rope escape saw you down to the room below yours and a much more manageable route out of the building on the 3rd night. You made a pretty brutal run to Hunter airfield after that and eventually found yourself sequestered to an air national guard base where you go looking for civvies with important skills. Your thoughts on the last month are only occasionally interrupted by one of the seals shooting the odd late arriving infected until finally Harrison and the other seals return notably short of any people in tow. He stomps over to the JTAC and demands he get Riley on the horn. The ensuing conversation which you only hear one side of is an angry Harrison complaining about how there were no survivors here and how much of a waste of time and ammunition this was. The seal pinches his nose in frustration as riley says something to him and finally hands the headset back to the JTAC. “alright the FBI shithead thinks they probably moved to a different safer building nearby either the local sheriff's officer, a machine shop with a barbed wire fence or maybe our LZ at the firehouse ll have some sign of recent movement so i'm going to split the team in half one will go to the sheriff's department the other the shop we will then meet up and hit the firehouse”
>>6385313 >Sheriff's department Later arrival for voting, but free weapons and such are useful. Also someone could hole up in the cells.
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AnonymousID:oydXVaNd03/21/26(Sat)11:23:07
>>6385851 dammit now i want to switch to save prisoners
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Brink!If0nQXUWTcID:wgV0LlqV03/21/26(Sat)11:44:28
>Machine shop
You didn't really know which of the locations the survivors would have actually bugged out to but you had seen what usually happened to places like police departments back in savannah, overrun and full of the infected. The allure of a lot of guns and solid walls tended to attract people but that usually meant they dragged a lot of infected with them. So you decided you would go to the machine shop instead. The machine shop team was made up of the JTAC two of the seals, Mike and yourself the rest of the team would go with Harrison to the sheriff's department.
The JTAC set your group up into a simple column and set off one seal up front followed by the JTAC, whose name is Jacob, you and mike and a seal bringing up the rear. Making your way quickly through the backyards and the occasional alleway toward where the machine shop is takes only a few minutes a trip easily doable in a couple hours if you were a bunch of civvies trying to be quiet, you werent of course the entire team on a time limit for how long the chinook could circle the area before running out of fuel. So the lead seal moves his carbine up, occasionally killing living infected as they appear around corners or wander close enough to see your group.
The team does eventually arrive close enough to the machine shop to get a good look at it you can tell why Riley and the chinook crew thought the building might hold survivors; the metal building was surrounded by a tall chain link fence topped with a pretty gnarly looking loop of razor wire. The living infected could climb but their limited self preservation would keep them from trying to climb over the razor wire after a single attempt. Which is why a crowd of 30 living infected milled around the structure attracted by something living enough to not want to go see what the occasional pop or snap of gunfire was in the distance. Your basic plan will be the same as at the water treatment plant but your going to have to be careful with your gun the aluminum walls of the machine shop won't stop even an over penetration of your 7.62. The infected are closer too at a 100 meters from you and you have less guns though less than a quarter of the targets
could I get a 1d100 best of three please
DC of 60
>>6385864 anon its been a month you aint saving nobody still in the cells
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AnonymousID:oydXVaNd03/21/26(Sat)12:10:09
Rolled 91 (1d100)
>>6385872 Youd be surprised how many rodents and bugs and fungus grow inside those cells.
The team piles out from behind cover and into the set and quickly begin to set up like before, you in the center with your MG mike to your right to feed the gun, the JTAC to your left and the two seals anchoring the flanks. You aim down the red dot sight on the top of your gun as you settle the bipod in a prone position and eye the small horde you're going to be the one to begin the attack this time.
Your eyes trail over the horde taking in the details of the 40 odd infected, many of which drooled and twitched as they stumbled around the fence most looked as normal as a bunch of rage fueled monsters could except two. The first was armed a ball peen hammer gripped tightly in its right hand, a construction worked by the looks of it his hi-Vis vest over tank top both were stained with blood, the other was occasionally stooping down to pick up rocks and other junk off the ground and would then throw them at something inside the fence you couldn't see. That one was barely dressed, only wearing boxers and a set of sandals surprisingly clean of any blood. Two of the smart types best of you focus those two first with your first burst. A moment passes as you settle the red dot of your optic on the chest of the hammer armed one. You slowly squeeze the trigger of the MK48 and send a burst of 4 rounds right into its chest all four slam into it the heavy 7.62 rounds sending it to the floor like a puppet with its strings cut. The first one down you quickly shift your aim to the other smart type which is just starting to turn your direction and fire again 6 rounds this time the first three in its chest and the other three march upwards into its head sending its skull snapping back as it falls.
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Brink!If0nQXUWTcID:wgV0LlqV03/22/26(Sun)11:38:17
The entire crowd turns to the 5 of you, 40 or so sets of eyes staring at you might send a jolt of fear down the spines of other men but you're a bunch of ground pounders armed with military equipment. You begin to sweep the crow with long 10 round bursts, your gun doing the lion's share of the work for your group as the others take careful shots with their rifles. Before you know it the last of the infected collapse dead looking down at your belt of ammo you're surprised to see you've barely made a dent in the new belt Mike had hooked onto the old belt back at the water treatment plant. A whooping 170 rounds still left on the belt.
You and the rest of the team wait a minute to make sure none of the infected are still alive before moving forward in bounds until you finally come up to the fence. The fence is relatively unmarred by the infected so whatever was attracting the infected here haven't done so for long. It seemed at first maybe it was the recently dead dog that lay just inside but wasn't that fresh most likely having died of starvation a week or so ago. You inform the JTAC of this and he makes the decision to have one of the seals cut a hole into the fence with a pair of wire cutters he had. As you listen to the rhythmic snips of the seal at work you admire your efforts at avoiding the building. Only two holes mar its walls pretty good for a total of 60 rounds fired by you.
The seal finishes cutting a hole in the fence large enough for all of you to slip through and you do after you're all inside the fence he zip ties the cut open flap of chain link back onto the rest of the fence. This wouldn't hold all that long against a living infected but should give you enough time to come and kill one if it shows up. The machine shop property actually had several buildings inside the fence, the largest of which was the main shop and what looked like a pair of mobile homes behind it. Jacobs leads the team toward the main building. There are dents on the wall of the shop from where you guess that one smart type had pelted it with rocks.
The team came up to the metal door to the shop. Jacobs twisted the handle of the door and pushed it open with the barrel of his gun and called out as the door yawned open. “Anyone alive here? United States Air Force!” There's a very pregnant pause before a hoarse voice calls out from inside. “In here!” The team flowed into the building rifles sweeping corners as they did so only to find a single older man in the pair of stained blue overalls sitting on a chair. He looks rough chapped lips and laboured breathing clearly very dehydrated. Jacobs moved over to the man and began to ask questions while letting him drink from his canteen.
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Brink!If0nQXUWTcID:wgV0LlqV03/23/26(Mon)10:42:35
Rolled 4 (1d20)
The poor guy had been stuck here for the better part of a week. He had run out of water two days ago and was damn near dead from the july heat and the horde of infected hanging around the building. He didn't know anything about survivors at the water treatment plant but he did hear a bunch of gunfire last night sometime and figured it was someone making a stand somewhere in the neighborhood. The general orders when it came to civvies was to either get them somewhere safe or point them in the direction of a safe zone but this guy wouldn't make it either way however he's lucky in the fact he was a diesel mechanic which was a sought after job the military wanted. So you were going to take him with you.
Mike winds up having to help the guy walk, which is fine as his gun is unsuppressed anyway and would only draw more infected down on you. Harrison radios into Jacobs as your making your way to the fire house they had found two more survivors at the sheriff's department the only apparent survivors of the water treatment plant group the rest having been either killed or infected the night before when they had tried to make a breakout of the plant. Your team arrives at the brick fire station well before Harrison and Jacobs orders your team save for one seal and Mike to clear it. Mike offers to let you borrow his M4 while you clear the building do you?
Could I get a 1d20 best of three please, I am rolling for what you need to beat
>yes borrow the shorter lighter weapon >No you like the stronger round you have and ammo capacity despite its size
You heft your MK48 for a second and eye up the brick building. There aren't many windows and without power it's going to be dark, cramped and loud as hell with your gun. After thinking for a minute you agree and help Mike get your gun set up in a good position to repel and late arriving infected while you take his M4. The M4 carbine is a pretty decent CQC weapon although the fat ACOG sitting on top of it is a 4X optic it shouldn't matter much as any shooting your going to be doing inside will be most point shooting and unaimed. It even had a light on it which was good as you were not looking forward to duct taping a flashlight to your shitty borrowed national guard ACH helmet like Jacobs was doing.
The team stacks up the seal first then Jacobs and then yourself. A twist of the fire stations door knob and the seal stepped inside the light of his own gun, lighting up a narrow hallway with several doors both on the right and left. Your three man breach team moved down the hall, the seal stopping just after the first door on the left. Jacobs takes that one and cracks it open revealing a small office area with several desks as he starts to clear it and the seal as well as you move up to the next door on the right.
1/2
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Brink!If0nQXUWTcID:wgV0LlqV03/24/26(Tue)11:32:44
This door leads into the garage space of the fire house. A little light comes in from the two big rolling doors but it doesn't help much to light up the room. You sweep the room with the light on your borrowed rifle and nearly jump out of your skin as a single living infected suddenly bolts out of the darkness at you. It's a big one rumpled shirt stretched over her massive frame shes not fast at all which is why its so easy for you to point the barrel of the M4 at her put three rounds right into her chest before she even crosses half the room toward you. The unsuppressed shots are deafening inside the room even with the shitty foam earplugs stuffed in your ears. You play your light around the room some more before calling over your shoulder, “IM GOOD ONE DOWN!” A single round to the corpse's head means you won't have to deal with it later. You rejoin the seal and Jacobs back in the hallway seeing the seal had to eliminate an infected as well. The rest of clearing goes quickly with only a single undead infected in the rest of the building trapped inside a broom closet which the seal just shot through the door when it started banging on it.
You return outside and return Mike's gun and take up position on your own not having to wait too long until Harrisons group arrives around a corner a couple blocks away with two survivors in tow and you note running. It seems Harrison had gathered quite the following in the last few blocks as a few seconds behind them a small group of living infected arrived, maybe 30 of them and presumably a much larger undead following behind that one. The chinook is coming you can hear it off in the distance so you probably dont need to fight everything that comes just hold long enough to escape. First though you need to decide if you want to try and deal with the 30 infected chasing Harrisson now or wait for him to pass you first and have them much closer.
>Wait for him to pass >Deal with them now
could I get a 1d100 best of three either way please