Two thousand years ago, a prince of the Old World called Sversk the Conqueror set sail with an army of his loyal followers into what any would still consider today to be certain death. Yet, where all others in history near and far perished, Sversk’s band triumphed over the implacable Maelstrom, and settled in the New World, forming a new society apart from the old, founding an empire that would last over one thousand years, which only drew its last breath when Sversk’s tale, the story of the ancestors of the Nauk, faded from living memory, to history, to legend.
Now, a new army of ambition, also seeking a new future, returns across the same sea to whence their ancestors came, be they Nauk, Vitelian, Sosalian, or even of a race born solely of the New World. The Aurora Legion, as it is called, do not seek new lands, but to gather money, men, materiel, to gain strength without peer so that they can gain victory for their ultimate cause: to topple the Old Order that controls their world, and free its people that they may bring forth the Future that is Utopia. They are not yet more than five thousand, yet they were once not even one hundred six years past, and though many have been wounded or perished, their sacrifice will not be in vain. Each step taken is one towards the final battle, one that many of them may not see the result of, but they fight nevertheless. Most hope to see that battle. Many see service with the Legion as an honor and a privilege above any other cause that may be fought for as warriors. Some simply have no other place to go.
The conflict they venture to now is a war of a greater power against a smaller, the continental Caelussian Federation against the much smaller but still defiant Kingdom of Petrekora. Some might assume a tale of aiding the underdog- but Petrekora is reactionary, and the Federation far more akin to a state of the future than one run by a king with aristocracy. What is more, the Federation is paying handsomely, and in these times where expansion is limited by lack of coin, the Aurora Legion will not pass up any chance to feast upon silver, for the sake of readying for the Dawn of the New Era…
Despite it being the dead of winter, the port city of Roxalania’s crown jewels, its great islands of the Audaxio, never suffered from unpleasant climes, neither bearing the unending bludgeoning of exhausting heat like those lands near Velekam’s girdle, nor suffering from days more frigid than an invigorating morning rain shower. In times of peace, those who sought to escape the chill of the north would escape here to bask in the breeze and gentle sun, pretty youths would tan and rarely burn, and chase each other about without caring what happened the next day, even if they had to keep an appointment. The same climate as Petrekora to the west, though the people there were far, far different despite that. Those days of lazy pleasure were banished, however, and any indolent sloths sent fleeing with the risk of Petrekoran long range raids in the opening days of the war. Those no longer came, but only because they had finally been sufficiently prepared against.
Yet the air of wariness was broken by the arrival of foreign mercenaries, who found the new environment quaint compared to where they had come from, where true seasons were well known, and the unease of the locals amusing, as they took to the sands of the shore in their leisure time just like it was the Winter vacationing season once more, though they were disappointed by the limited offerings, expecting shaved ice to diversify their diets beyond the utilitarian rations that were the norm, dense enough to keep their energy up in demanding times but never joyous to eat, as their Futurist doctrine put practicality of foodstuff above anything else…something that chafed plenty but never enough to object to the overall sensibility of too loudly.
These mercenaries were the Aurora Legion, and as few of them spoke the local language, they either wandered the society like they were exploring a forest, or were busying themselves in the comfortable routine of their encampment, shoved in a grassy plain on the rockier shores of the city outskirts between thousands of other mercenary units, absolutely none of them with the moral superiority the Legion could claim- though Colonel Schwarzehand did not claim that so readily as his fellows did.
Colonel Jeno Schwarzehand, commander of the Aurora Legion’s 1st Battalion, was a weathered, scarred, sagging sack of Imperial irritability, not respected for his attitude but for his veterancy, and though he did not look it, strength of will and air of authority. There were a hundred bad things to say about him and his history, and none hesitated to voice those things near him, for he seldom cared as long as his orders were followed. They often were, for no matter if he was a fat middle aged lecher of an Emrean War veteran who gave praise like he was being forced to vomit it up, he knew well enough to not steer those under him wrong nor treat them any harsher than what he saw as equal to what he could tolerate- save for matters of meals.
There were doubts as to how Utopian he could really be in his beliefs, for such a senior member of the Legion, but it was said his exile from the Reich in the first place was from his beliefs in the first place; and thus he had been part of the cause whilst many of the Legion were but children.
“This really everybody?” Schwarzehand grumbled, casting a tired and testy glance over the line of leaders stood before him. “Seems like we’re thin for fighters.”
“The call only went out this morning, Colonel,” his aide du camp Lieutenant Foulk said, trying to beggar patience. Schwarzehand was short of such a precious good concerning this special operation’s planning. “Many haven’t collected their own volunteers yet. The rest will come in over the next few days before it is time.”
“Maybe by then we’ll get the whole story from the Feddies about what exactly this bunch’ll do away from the rest of the Legion.” Schwarzehand paced up and down the line, inspecting the assembled again as a few others walked from the tents of the field camps to the edge of the field. “They ain’t even told the Legato, I bet, even though they said they told the Commander. Alga ain’t seen fit to stop by in a timely manner himself.” Schwarzehand paused in his pacing and blew his nostrils out in a powerful, heavy snort. “Nuts to this. Foulk, get this bunch processed in the ops tent. If it ain’t ready yet, boot out whoever’s there, told ‘em we needed it clear five minutes ago. I’m gonna go wake up the commanding officer for this. Proper officer oughta have been here before their CO, let alone their troops…”
Schwarzehand waved his hand impatiently before stomping off. What the commander for this operation was doing out of the Legion camp entirely, who could say.
Lieutenant Foulk led the lot of you who had arrived off the field again, and towards one of four large meeting tents, the assembly areas for company briefings thus far only used for organizing exercise maneuvers and training days. The last group that had used the place had left it an unapologetic mess- a loan to one of the other mercenary groups the Legion was to land alongside in the larger operation approaching. A table lighter left behind told as much a story as the lingering smell of scorched tobacco.
“Now then…I’m afraid there’s little more to tell than the information you were already basing volunteering for.” Foulk said as he gathered the remaining papers and detritus into a pile on one end of the table. “Double pay rate, separate infiltration from the main landings. The most that is said is that the Petrekorans managed to seize something, or have something delivered, that the Federation does not want them having and that they hopefully do not know the significance of. We’re to simultaneously to the initial landings on Roxolani Grand, at an old airfield. The Petrekorans already evacuated everything off of it in the initial preparatory aerial attacks, so there’s little difficulty expected in seizing it. Federation Paramarines will secure the field, and then we’ll set up command over the place as our base for what’s to come. The Paramarines won’t do anything more; the Federation believes lingering presence from them may betray the significance of our objective, which we will draw far less attention to. So they’re dumping mercenaries there and hoping that’s circumspect enough, and that they haven’t figured out what they really have. Any further queries, we have plenty of time to handle. Now, let’s have you all processed again…”
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Welcome, to Dusklight Aurora. This is an infantry company level tactics skirmish, and you will be playing as lower officers of the Aurora Legion, an ideological band of mercenaries, though a rather unusual one, considering they consider their selfless cause to be their ultimate goal, rather than survival or wealth.
This is continuing off of the Revolutionary Man line of quests. If you're unfamiliar with them but still want to participate, don't feel compelled to dig deeply, as I've tried to keep this accessible and self-contained without needing a large amount of knowledge. Though I'll be adding supplementals in this opening post for purposes of trying to keep on base.
Firstly, you'll need to enter your character information, the process on doing that attached here.
The Aurora Legion is made up of plenty of sorts- most militaries of this setting, of course, do not commonly recruit females, but the Legion is not picky as long as there is commitment and loyalty to the cause Though granted, they still only make up one in ten of the total personnel.
Each company has its own qualities and flexibility, though they are of limited size. At a certain point, if too many people are from the same one, I'll have to cut things off, but I expect that to be a difficult point to reach.
Additionally, there are support roles and support equipment to consider. If you would rather not be the frontline beat stick, there's room to take on alternative tasks.
Generally, the Aurora Legion uses relatively standard weaponry, but as each trooper has a certain motivation to be better equipped, plenty have their own weapons outside of the norm. For the purposes of rules, however, these builds represent the practical, doctrinal squad builds to be found. A unit cannot have multiple sorts of squad weapons loadouts, in case that is not clear. Weapon and Equipment loads are spread over the entire unit.
Finally, we have the actual mechanical execution. This has been very helpfully reviewed some already, but it is rather rough. I expect there to be things I have to adjust or tweak, but we'll get to that when we get to that.
For the purposes of easing the unfamiliar into this setting, I've also made this supplemental .pdf. It's a lot, I know, but the setting has grown quite a bit too. If there's any general questions, of course, I'd be happy to answer them as well. Also, not to be the fun police, but I would appreciate respect towards my setting if you're going to play in it. I'm frankly not going to snap all this work over my knee just for a laugh.
Now, to reiterate, to sign in, you'll need to enter your:
>Name/Nomme de Guerre: (I would prefer this not to be some sort of joke or meme)
>Nation of Origin: (Maps and country/peoples summaries are provided)
>Physical Description: So I can properly draw out your portrait. Facial features, build, general disposition, the works. The Legion is pretty loose with uniforms depending on the company, so I can accommodate certain individualities.
>Service History: You don't have to be too specific about this. If you need some help or foreknowledge, I can make suggestions to slot you in to the desired degree.
>Vice Record: Adds some color to your officer. Pobody's nerfect and all that. Few seeking to upheave the Old Order is going to have not gotten into trouble somehow, even if they did it for a noble cause. However...it is not unacceptable to lack a Vice Record, either.
>Rank: You'll need one of these to decide your initial unit size and veterancy and such.
>Unit Equipment: As per >>6400202 and >>6400203 Weapons, and Equipment Slot A annd Equipment Slot B
So you should in summary have:
>Name/Nomme de Guerre: >Nation of Origin: >Physical Description: >Service History: >Vice Record: >Rank: >Company + Unit Trait: >Unit Equipment:
In your entry. Anything extra, of course, is good if you want to fluff things out.
I'll be waiting on entrants for four days, and after that, we will begin. If you show up after or want to join later, I will have allowances for that, so don't worry too much about hurrying in if you don't have time. When we start, I'll be processing turns and updating turns every two days.
Only one more after this, never fear. Though if you really want to speedrun setting context in four days, the base story is here: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=revolutionary+man
And this is the end of supplementary material. For now. Phew. Again, if you're absolutely lost, or absolutely not lost but still seeking guidance, feel free to ask. We have some days still to make ready.
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AnonymousID:mp0AP/sD04/19/26(Sun)08:53:12
>>6400202 The support options also belong to a company?
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AnonymousID:/1tluCiH04/19/26(Sun)10:09:26
>>6400209 >Name/Nomme de Guerre: Studente di Storia as Nomme de Guerre. Does not mention his name, but his younger fraternal twin brother happens to be a politically savvy mayor of a small inland village which happened to be in hands of their family for generations before they ‘gave up’ their noble privileges like many very minor nobles in the area suddenly did, with many of them having members who happen to join up with the legion at a similar time, including people who happen to be members of the local militia (more like a levy of old). This information has been slipped by others. He will ignore it if mentioned. >Nation of Origin: Sea Vitelian >Physical Description: Mid 20’s. Above average height. Lanky frame. Almost no fat even though he cleans out his ration tin. Thin face. Pale skinned, light eyed and haired compared to the average Sea Vitelian. Always has a light stubble, but tends to shave when possible. Keeps the moustache and trims it to old military standards. Wears a long trenchcoat like officers wore in the great war. Looks a lot like it actually came from someone who served in the war. Probably gifted by a family member. Wears an officers sword on his waist and an old revolver on the other side. The sword is a modest replica piece, but reasonably knows how to use it. Always has a thin sad light smile on his face. >Service History: Studied military history and was a local militia leader before joining up. Never saw actual combat before joining up at most some minor anti-banditry actions. Has a small collection of military textbooks and a few biographical books written by soldiers through history. >Vice Record: Often gets blackout drunk after battle, but always found fresh in the morning in a foxhole he dug while reading a book. Always acts like a true good noble officer otherwise. Those who really know him know it’s an act. He’s a quiet person who tends to recluse himself if he hadn’t had the chance to drink and dig his hole to hide from all the demons in his head and flee into the stories of the past. Probably a coward by nature who trained himself to be brave due to family duty and upbringing. Tends to freeze up when being spoken to by a pretty woman. >Rank: Tenente >Company + Unit Trait: 5th company of 2nd Battalion Old blood Honor
>Unit Equipment: All standard rifle compliments for all squads Command + coordination for the A slot. Supply support rigging for the B slot.
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Studente di StoriaID:/1tluCiH04/19/26(Sun)10:10:32
>>6400244 Extra: The Studente di Storia took a few lessons about warfare from all his studies. His three main pillars are: The first: Supply is always never enough in war. Rectify it as much as possible. The second: Messy communication leads to disaster. We don’t want disaster. The third: First liners tend to die at a higher degree. Better to supply and help coordinate the first liners so we don’t die ourselves. Help attack when needed to not be looked unfavourable upon. Was offered the position of Tenente due to his brothers politicking. Finds it unearned. Republican in nature for one of very minor nobility.
His intended playstyle is to spread out his squads amongst the blobs formed by other players and act purely as support for where needed. Will also attack when that extra push is needed or gaps in the line need to be filled. I type this out since I don’t know if I can always respond fast due to working irregular hours and these would be his actions always.
If I made mistakes while making my character Tanq please mention it.
>Name/Nomme de Guerre: Silvio de Pastori. Does not hide his name, though has attempted to be called “Pastore Lupo” among his men, to insignificant success (and non insignificant personal embarrassment). Great accomplishments are needed for a personal title, and no man chooses his own. >Nation of Origin: Hill Vitelian >Physical Description: Young, around twenty. A tall man of lean muscle. Brown hair, green eyes, relaxed smile. Makes significant effort to look presentable to others, maintained uniform, straight posture, clean shaven, and, when possible, well bathed. Staying in one place, unmoving, is quite difficult for him. >Service History: He had no combat experience before the Aurora training. He led many hunts on his family estate. Had a minor part in a skirmish against bandits. Took part in insignificant fencing and marksmanship competitions. As records go, he is no fighter to speak of. The Aurora Legion was an escape, and with it’s promise of a greater future as an excuse, to others, and himself. >Vice Record: Brave thrill seeker, uncharitably called an adrenaline addict, or even bloodthirsty. His training record carried black marks for disobedience, refusing to retreat at times, engaging when he shouldn’t. Beating this behavior out of him has proven only marginally effective. For him, it is a vice he struggles resist. He finds shame in it, and in front of others, he justifies his actions as brave, as fervor for a good cause. So far, his lack of significant failure, and leading from the front, has kept, at least his own men, relatively content. >Rank: Tenente >Company + Unit Trait: 5th company of 2nd Battalion New Money Manifest - Blood Anointment >Unit Equipment: Submachinegun Assault Blood Anointment - Slot A Medical Support Kit - Slot B
>Extra: Got his position due to throwing himself into training. Many nobles were less eagre or built for service. He is both happy with and grateful for the opportunity.
Playstyle is to go in as much as possible, get hurt in the process and hopefully mutually heal up any damage with another unit of similar playstyle. Will only retreat when out of ammo, his unit is near routing, or when about to be cut off from the main force.
For other future players, another frontliner with medkit would be great for mutual healing. (I beg.)
If any mistakes are present, (or if the concept is weird or does not fit), do tell, it will be corrected.
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Edouard RosseauID:9JAC4dsF04/19/26(Sun)13:22:14
>>6400209 >Name/Nomme de Guerre: Edouard Rosseau (born Edouard Saint Clair)
>Nation of Origin: Emrean (Couronne Arc-En-Ciel)
>Physical Description: Late 30s of average height, clean-shaven with fiery red hair and blue eyes. Still wears his Liberation War-era uniform and medals, with the Red Flower armband worn but well maintained. Prefers wearing a kepi to the more common Legion beret.
>Service History: Enlisting in the Emrean Army for the final years of the Liberation War, he took part in the grand counteroffensive against the Reich, culminating in the bloodbath of Karadenstohn of which his survival he attributes to the Judge's grace alone. With the exile of the Emrean Revolutionaries he would move to newly independent Felbach, serving in that state's army in the Northern Wars for most of a decade before joining the Legion.
>Vice Record: None, if infamous for being piously observant of Cathedra rites and rituals. Half-jokingly nicknamed "Saint Edouard" by his men. Occasionally has nightmares from his Liberation War days, with a particular revulsion of incendiary weapons.
>Rank: Sottotenente
>Company + Unit Trait: 5th Company, 1st Battalion, Chronicle of Red Saints
>Extra Born to a pious family of academics, Edouard was exposed to the theories of Ange from an early age. To him, bringing forth the Dawn is not just mere mortal ambition, but a divine mission from the Judge Himself to bring Order to a fallen world. That, and to avenge all the Revolutionaries who gave their lives in the Liberation War only to be scorned by those they had fought for.
Excellent work as always tanq, let's bring the Dawn to the Old World.
>Physical Description: pic related Very Big. Very Tall. Son of a Nief'yem mother and Pohja/Sea Vitelian Father. Will gleefully correct you if you call him one, by saying he's another. (Say he's Nief'yem, he'll say he's Pohja or Vitelian, say he's Vitelian, he'll say he's Pohja or Nief'yem, ect) This game can be avoided by just calling him a Mosshead, which he'll frown about but begrudgingly accept. Calling him a Mesharet will start a yelling match at minimum.
>Service History: Was recruited in 1924 at the age of 17 (lied about his age). One of the many young men who was pulled away from the old traditions of home by the radical fervor and revolutionary promise of Futurism. Now at only 21, he has survived many brutal battles with the 5th Company and has been elevated due to his combat prowess despite his young age. He fights for the glory of the Legion and the "Brotherhood of Mankind". Will go on endlessly about his ideals if asked.
>Vice Record: Serial Molester. Is known to be very grabby and engauge in hugs, petting, and other unwanted physical contact. Is known to do this to people regardless of gender. He swears it's all above board and stems from a gregarious nature, rather than any sort of perversion. The men and few women under his command seem not to mind, and he is known to be very soft-hearted among those who work directly with him. Once got in trouble for "feeling up" a wealthy landowner's sister after "breaking up" what he thought was a "lover's quarrel". The misunderstanding led to him being ambushed and beaten to near death in retaliation by hired thugs. Miraculously, he quickly recovered, nearly overnight, leaving no scars on his body.
>Rank: Sergente di Platone
>Company + Unit Trait: 5th Company: Assault Company Dawn-Lit Lance - Can move through enemy to other side on successful attack.
>Unit Equipment: Submachinegun Assult Light Armor, Standard Bearer
>Extra Wants to have a huge family, just like the Legato di Legione. Is less sure if he wants to settle down with a Nief'yem bride due to cultural reasons, despite being Nief'yem himself and his love for wide-hipped, fat-bottomed women.
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AnonymousID:xr8ENgow04/19/26(Sun)15:12:11
>>6400209 >Name/Nomme de Guerre: Bertram "Maus" Holzmann. Sometimes called Bertie Maus, which he doesn't particularly mind. The nomme de guerre Maus comes from his quiet and soft-spoken nature, which doesn't particularly mean he's meek as one. Many a man has felt the vicious mouse bite of one of his comments, especially made worse by the soft way he delivers it. That is, if they deserve such a comment.
>Nation of Origin: Fealinnese
>Physical Description: Standing at around 180 cm, Bertram could be described as a thin and lean man, not boasting a muscular frame, his build something more befitting of a man who has spent countless days and weeks in the wilderness, often surviving on carefully prepacked rations and dried food and roots. His face is long and thin, with two deep-set green eyes nestled over high cheekbones. Slightly longer light brown hair is tied into a pony tail behind his head, while his thin mouth is often stretched into a slight grin. A moustache with a goatee adorns his face, the cheek shaved of any hair. He's around 30 years old.
>Service History: Bertram was raised in a small woodlands adjacent clan. Of a quieter and introspective nature, he spent most of his younger days hunting and foraging in the forest with his father, growing familiar with the handling of hunting rifles and spending long days and nights surrounded by the forest. During his youth, Fealinn became independent and militarist, Bertram being one of the many young men that joined up with the army, be it from glory-seeking ambitions or pressure from their martial society to join up. In his case, the second one. He took part in the occupation of Holherezh and spent some years foraging and patrolling in its wilderness. After a time, he grew dissatisfied with the course of the occupation and the suffocating martial culture of the clans, resulting in his desertion to the Legion, who he became acquainted with during some of his patrols. After joining up, he would spend his quiet moments on missions studying the teachings of Utopianism, always carrying a miniature version of The Forthcoming Dawn in his front pocket. The promise of the One Class, devoid of the limitations of ones clan, made him dedicate himself to the cause of the Legion and his free-spirited interpretation of the Ange's teachings. Under the Rays of the Dawn, all men are brothers and one clan. He would fight in all of the battles the Legion waged after '25.
>>6400312 >Vice Record: While the reason for him joining the Legion is claimed to be a dissatisfaction with the Fealinnese tribal structure and militarism, the issue might run deeper than that. While he never outright admitted it, it is often rumoured that Bertram killed a higher stationed officer, a man from a rival clan back home who sent him and his comrades into a fruitless fight because of a matter of petty tribal squabbles. After being one of the rare ones that returned, he snuck into his tent and slit his throat. Quiet as a mouse. After that, he deserted. He oft thinks that it's one of his greatest sins, falling into the same tribal mentality as so many in his society.
>Rank: Sergente di Platone
>Company + Unit Trait: 2nd Company, Glass Third Eye
>Unit Equipment: Weapon - Standard Complement Equip Slot A - Camo Cloak Equip Slot B - Light Rigging
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tanq!!dkZQYaUV9DYID:FCncn8XT04/19/26(Sun)17:26:17
>>6400229 They're demonstrations of particular roles, not units in and of themselves. Hence why they have the uniforms on of the companies they're part of.
>>6400244 >>6400245 The Student is now registered. One can only wonder if his new name is as much of a mouthful as his old. Seems good to me! Frankly I expect myself to make way more mistakes than anybody.
>>6400271 Welcome to the club, De Pastori. Concept's all good. Experimental builds are definitely something I don't want to punish- there's probably going to be rules iteration before we even begin, but hopefully in no way that's disruptive. After all, the enemy's infinitely flexible for balance.
>>6400284 Another frontier for the Saint. A frog across from the pond. Hopefully not fated to suffer the same destiny as other aspiring Saints in a Saintless time.
>>6400288 A one name sort has entered the fray. Easy to remember. Unlike his stone soup ethnicity. Perhaps the real family was the Legion we made along the way.
>>6400312 >>6400315 The Maus is in the Haus. The pioneer of shorts. Pretty early comer for a Fealinn man. Few have such privilege- hope his luck lasts.
ID cards will be on the way, though probably tomorrow rather than today. I'm rather flattered by the effort put in, I was a bit afraid that I was asking for too much, but I see you all can rise to my unreasonable demands for paperwork. Not that I'm going to shame people who want to keep it simple either, but I'd better repay such investment properly.
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Studente di StoriaID:/1tluCiH04/19/26(Sun)17:59:26
>>6400375 Take how much time you want Tanq. Let's hope this time around my character won't have to be botted. I do also hope some people take some heavy weapon support slots and that the companies get nicely filled out an all be much beloved.
>>6400375 >A one name sort has entered the fray. More because I forgot to give him one than anything else, really. So, since I refuse to do a 4th upload, if you can think of a last name for our mega mutt over here, feel free to give it to him.
>Easy to remember. Unlike his stone soup ethnicity. If you think it's bad now, don't ask him what his maternal grandfather was.... You won't get a straight answer, cause he isn't sure either. But, I'm sure you can guess by looking at him.
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tanq!!dkZQYaUV9DYID:FCncn8XT04/19/26(Sun)18:20:28
>>6400396 Not playable ones, no, all the players are boots on the ground.
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AnonymousID:amBICQBB04/19/26(Sun)19:16:06
>>6400209 >Name/Nomme de Guerre: Nomme de Guerre- Iliyana Luce
>Nation of Origin: Sosaldt, born in Twaryi
>Physical Description: Stands at about 170cm with a lean build, not able to build up a significant amount of muscle or fat due to a troubled upbringing in the red dusts. Iliyana has very pale skin but almost every part of it is wrapped with dark freckles in a contrast she does not find flattering personally. She keeps her black hair long enough to wear in a single braid that reaches down just past the back of neck, which leaves a clear view of her longer, pointed ears. She wears no jewelry or piercings on her ears, preferring them to remain untouched. Any careless sort that wishes to examine her ears more closely may do so at the cost of their offending digit.
>Service History: Worked as a smuggler for hire for any Sosaldt gang with money to spare. Her experience before the Legion often saw her driving a blacked out truck through the night and having skirmishes with opportunistic bandits during the day. She has not participated in direct frontlines combat so far, but her knack for adapting to unexpected circumstances is recognized among her comrades in 6th company
>Vice Record: Maintaining focus was paramount to survival on the smugglers routes in Sosaldt, and it remains a need on campaign with the Legion. Iliyana has many times had to fall back to using civilian or military grade stimulants to keep sharp during extended supply runs and patrols. When on leave or during simple duties she struggles to avoid a dependency on these substances, and her often foul moods during the morning hours of the day are a symptom of the success she has had so far in keeping such chemical "help" for only dire situations.
>Rank: Sergente di Platone x2 Squads of 10 Base, Base Combat Dice Upgraded one tier
>Company + Unit Trait: 6th Company: Wild Card Company Waste Wench Charmer- +1 Squads Base
>Unit Equipment: Weapon Load: Standard Complement, +1 All, +1 Screen, 4 base Ammunition Equipment Slot 1: C+C Support Kit- May provide a reroll with +1 for combat dice for a friendly unit withing two tiles per turn. Equipment Slot 2: Harzwohlkan Long Shots, +3 AP vs Armored, +1 vs Fortified
Extra: Is rumored to be nocturnal due to her famous bitchiness during the morning hours, while her more calm and casual personality comes out as she feels safer during the night. She likes to sing songs her mother taught her to calm herself in the dark, and can almost always be heard at night softly singing to herself during watches or other duties. Is known to bite.
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AnonymousID:AFNCvDPo04/19/26(Sun)21:44:34
>>6400201 Can you explain infiltration to me? From what I see it allows you to enter an enemy's tile, is there more to it?
Why is this a trait that 2nd Company has a support slot dedicated to, when they are described as "more focused on screening, evasion, and reconnaissance" and "have an inherent aversion to close combat fighting and any battle that is too claustrophobic"? If there's nothing else to this, it looks like unless you tailor the "averse to CQC" scout snipers into CQC assault troops, 2nd Company commanders just have a wasted support slot.
On that note, How does Scouting work? Do you just automatically see everything in a certain range? What range can the Scout action see out to?
Medical Support Kit doesn't have a listed range. Can you use it map wide, or if not, what is its range?
Does using the Medical Support Kit to restore casualties cost an action, or is it free (at the limit of once per turn)?
What are screen rolls and when do they occur?
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Alexandra Ebner!!9m6f3EBBf14ID:f5AIUFt504/19/26(Sun)23:15:24
>>6400209 >Name: Alexandra Ebner >Nation of Origin: Imperial (Dhegyar) >Physical Description: In her late 20s, Alexandra is spare, clearly favors a Dhegyar parent, and wears her dark hair in a single braid. Is partial to a slightly faded red scarf, donning it even when the weather doesn't call for such garments; claims it as her way of "showing the colors". She is, however, not quite so vain (or dedicated) as to wear this rather bright garment in combat. >Service History: Ebner enlisted in the Legion during Northern Wars, rising to the rank of an NCO and being placed in charge of a section of scouts and marksmen by the time of the assault on Nuvole Blu. Partial to the wide open outdoors in her leisure time, Alexandra was subjected to double indignity of a year spent garrisoning a stony island, followed by months of underground fighting. To say she was not especially enthused would be a gross understatement. That said, the change of scenery has done much to return her otherwise easygoing attitude and good humor. >Vice Record: Not especially forthcoming about her past, Alexandra does maintain the airs of a hardened Revolutionary exile, and has on occasions hinted towards being sought by Imperial authorities in connection to a string of extremist incidents, including several bombings and an attempted assassination of a local Grossreich official. Inconsistencies in her (however sparse) retelling of these events and credible rumors of decidedly non-ideological criminality have led to whispers regarding the "hardened revolutionary" facade being just that, cynically hiding an altogether anti-social disposition. >Rank: Sergente di Platone >Company + Unit Trait: 2nd Company, Glass Third Eye >Unit Equipment: Weapon Load - Standard Complement; Equipment Slot A - Camouflage Cloak; Equipment Slot B - Marksman Kit;
>>6400209 There are already a couple of Sea Vitelians, but since I can't play a group of mole men then this is the next idea I had for a support/mortar group. Hopefully a name like Alfredo isn't too jokey.
>Name/Nomme de Guerre: Alfredo "Rossi" Bellucci Most people call him Rossi or Rossi Bellucci. Rossi being a reverse nickname, at odds with a popular white sauce invented by a famous chef with the same name. If you asked him where the name came from, he would tell you it refers to the blood that he spills when someone crosses him but if you meet someone who knew him in his younger years, they would tell you that Alfredo doesn't mind if a woman is having her time of the month... That is how he has ensured he doesn't have any brats running around
>Nation of Origin: Sea Vitalian
>Physical Description: Browned skinned, bleached hair (mostly salt bleached), average build and height, blue eyes. I picture him like a sun-leathered surfer dude. Athletic, blonde hair, leather creased face. Middle aged (e.g. like an uncle figure to the younger nobles that he is leading)
>Service History: A non-noble, veteran household guard and former naval gunner for House di Maros. He followed his charge, the young heir Arlo di Maros (who with Tanq's permission is his assistant platoon leader) into the Legion to serve as both his protector and tactical mentor. Leveraging years of experience in ship-to-ship cannon fire against pirates and smugglers, Alfredo's reputation earns him the begrudging respect of the younger aristocrats, whom he strategically keeps in rear-line communication and artillery roles to foster their leadership skills away from the direct carnage of the trenches.
>Vice Record: An addiction to Tutto Mare He likes his women like he likes his meat bloody If you meet someone who knew him in his younger years, they would tell you that Alfredo used to be a bit of a pirate himself, before turning over a new leaf with the di Maros family.
>Rank: Tenente
>Company + Unit Trait: 2nd Battalion Old Blood Honor
>Unit Equipment: Heavy Weapons Specialist (Mandatory:) Mortar Command and Coordination
Potentially could have a higher number of noble women in his platoon, as part of the C&C and artillery (as the gunners, not the loaders most likely)
Intention is to be an optimised support platoon that moves slowly but provides buffs to nearby units (e.g. the ones between them and the actual enemy, since our CQC sucks)
Let me know if I've missed anything of got anything wrong.
>>6400628 Tanq can you please clarify if "Old Blood Honor" provide a bonus only if my unit is "Attacking" and not "Supporting"?
I'm thinking that generally my unit will be adding its +6 support bonus to some other attacking unit most of the time... so it might not be worth it. Maybe.
Also can you clarify what is meant by adjacent unit with regards to "New Dawn Disciple". Is it referring to all friendly units in the same square, or all friendly units in an adjacent square? Or both? And that the +1 is for combat rolls?
Keystone says it is the same square, so I'm assuming "same square" for New Dawn Disciple as well?
Just tossing up between the two choices.
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AuroraID:aoOSyv9204/20/26(Mon)14:15:55
>Nomme de Guerre: Aurora >Origin Hill Vitelian >Physical Description: Early 20s, probably. Lanky frame, anxious and gloomy demeanour, long and tied back hair. Slightly obsessed with maintaining good appearances and manners, drilled in by childhood tutors. Quiet, light footed, often sneaks up on people by accident. >Service History Daughter of minor rural nobility, heiress not by birth but by the untimely ends of those ahead of her. One of the few of her company who has actually shot and killed someone, though she refuses to elaborate. Lacks the connections and social skills to be platoon leader, but raised up by a relative stranger to actually train troops. >Vice Records Clearly traumatised by some past incident, Aurora is an extremely strict by the book drill master to the point of compulsion and possibly paranoia. Her platoon leader is obviously using her as a socially expendable hatchet woman to give unpleasant orders, devise harsh, if necessary, training exercises and even fill out paperwork. She herself is aware of this on some level, but simply cannot ease up. Trusted, respected, definitely not liked. >Rank Sottotenente >Finances 8 (!), and (relatively) frugal with it. >Company + Unit Traits 5th Company of 2nd Batallion New Dawn Disciple >Equipment Standard Complement Heavy Machine Gun Medical
>>6400514 >Can you explain infiltration to me? From what I see it allows you to enter an enemy's tile, is there more to it? Much more. It's not just their tile, but their Zone of Control, which extends further out depending on their tag. I suppose I should illustrate it more directly. Also, since it seems like I hadn't predicted the eventuality somehow, if ZOCs overlap and you're trying to infiltrate through both, you do have to roll against everybody whose ZOC you're trying to pass through. Though, support rolls can be made to help infiltration- distractions tend to help movements.
>Why is this a trait that 2nd Company has a support slot dedicated to, when they are described as "more focused on screening, evasion, and reconnaissance" and "have an inherent aversion to close combat fighting and any battle that is too claustrophobic"? Their deal is slipping through lines, not breaking them. Also, they're much less likely to get caught unawares, since Infiltration rolls have to be made even against units that you can't see, if you blunder into their Zone of Control.
>On that note, How does Scouting work? Do you just automatically see everything in a certain range? What range can the Scout action see out to? Up to four tiles from where you take the action, obstructed by terrain features and dependent on elevation tier. Any enemy unobstructed and two tiles away is automatically spotted, unless they're obstructed in some way such as being in close terrain like forests or urban terrain or behind a hill or something.
>Medical Support Kit doesn't have a listed range. Can you use it map wide, or if not, what is its range? Adjacent units only, so basically people in the same square.
>Does using the Medical Support Kit to restore casualties cost an action, or is it free (at the limit of once per turn)? It was changed to a Misc roll to tune it down, but it is still a Support action.
>What are screen rolls and when do they occur? CQC and Screen are target types. Basically referring to an enemy in close terrain and one in the open in a loose formation. They don't have specific rolls, rather, units have bonuses against certain target types.
I figured this was enough uncovered ground to warrant visual aid. I'm sure this isn't covering everything I'll have missed or neglected, but it's good to get this stuff out of the way before first contact...
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tanq!!dkZQYaUV9DYID:FCncn8XT04/20/26(Mon)17:09:46
>>6400445 Never fear, a Bat Ear is here. Welcome aboard. It is not unreasonable to have such a reaction to ear touching. It's seen as a very intimate, even sexual thing to grope a Twaryian's ears, and even trying to grope a male Twaryian's ears is seen by them as you saying you see them as a woman. Which is not usually appreciated by them. The insular nature of Twaryian culture means that not many people actually know this.
>>6400553 Welcome aboard, unafraid to show a controversial name, to say the least. How funny that somebody who prefers the sun keeps rather much in the dark.
>>6400628 The Team Unc. >(who with Tanq's permission is his assistant platoon leader) Completely acceptable. I'd say everybody can dictate who their assistants are in their command structure- though the Company authorities are pretty set in stone.
>>6400905 Whose legion is it? My Legion, of course. Checked in. Though to be clear, Heavy Weapons do require the Specialist loadout. I'll presume you're fine with that, I guess I didn't actually state the restriction.
>>6400605 >Trelani mossheads follow Vitelian (Italian) naming conventions? Trelan is a rather "modern" place compared to most mountainfolk rural settlements, and the effects of prior empires have made them rather Vitelianized. There's still plenty of old style naming conventions (Hebrew) but the culture at large has significant outside influence, including injection into the naming pool.
>>6400677 >can you please clarify if "Old Blood Honor" provide a bonus only if my unit is "Attacking" and not "Supporting"? As written it's "other friendlies attacking," so I'll deem that it still applies if you're giving support.
>Also can you clarify what is meant by adjacent unit with regards to "New Dawn Disciple". Is it referring to all friendly units in the same square, or all friendly units in an adjacent square? Or both? And that the +1 is for combat rolls? I think at some point writing it I hadn't quite had the tile positions idea set, so it should be "adjacent" which would basically cast an imaginary tile that you're the center of, so you don't have weird stuff like optimally straddling corners to be in four squares. And the +1 is for combat rolls, yeah.
>Keystone says it is the same square, so I'm assuming "same square" for New Dawn Disciple as well? Same adjacency, yes.
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Alexandra Ebner!!9m6f3EBBf14ID:f5AIUFt504/20/26(Mon)17:25:01
>>6400998 >unafraid to show a controversial name The lack of divestment from such a "reactionary" name (or it being a deliberately chosen nom de guerre) probably isn't helping the rumors.
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Lucio "Fortunato" FabianiID:03FVOg4m04/20/26(Mon)19:20:19
>Physical Description: Green-haired, broad shouldered, forgettable face except for a long scar running across his left cheek and a missing earlobe, both from the same near miss
>Service History: Lucio has been with the Aurora Legion, charging ahead in the frontlines, almost since the beginning. While his prodigious debts played a part in his decision, he is a true believer in the Coming Dawn. He took to the Arditi-inspired lessons of the unit's veterans like fish to water, and his fearlessness (some would say recklessness) quickly rectified his initial lack of experience.
>Vice Record: An inveterate gambler, Lucio believes that the unluckier he is at cards, the more luck he banks for when it counts. His perpetual inability to hold on any amount of money and large amount of near misses over the years have only strengthened his belief.
>Rank: Sergente di Platone- x2 Squads of 10 Base, Base Combat Dice Upgraded one tier
>Company + Unit Trait: 1st Company: Elite Line Company Old Wars Warrior- Upgrade base combat dice one tier.
>Unit Equipment: Weapon: Submachinegun Assault, +3 CQC, -2 Screen, -1 Support, 3 Base Ammunition Equipment Slot A+B: Heavy Armor- On combat dice failure, take three less damage. Artillery Fire does -2 damage.
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AnonymousID:qD0oH5eB04/20/26(Mon)19:56:04
>>6400209 >Nomme de Guerre: C. Taktstrich, "Takt" for short, don't ask about his first name.
>Nation of Origin: Fealinnese
>Physical Description: Mid 20s, light skinned and blond, usually wears a combat helmet but will otherwise wear a cover, and always wears smoked sunglasses or biker goggles when other people are around, he also covers his lower face in combat, though he's conventionally handsome. On the taller side of average, and speaks Vitellian with a pronounced Imperial accent. Keeps his uniforms pristine, when he can.
>Service History: He's clearly spent most of his adult life in the military, either in Fealinn or the Grossreich, but he'll only ever admit to what's on his official record (4 years service in Fealinn's border patrol (or the equivalent, a gendarme, I don't remember enough about its politics or current situation to say) and a just under 2 year run as a mercenary in Naukland (or somewhere that would make more sense if that doesn't).
>Vice Record: Several demerits for excessive force from his time in the border patrol.
Likes jokes about superiors getting fragged, whether he's making them or not.
Has crashed several vehicles, both in the patrol and as a mercenary. He had to leave the former because of his love of racing and penchant for fiery wrecks.
>Rank: Sottotenente
>Company + Unit Trait: 1st Company, Adventurer's Legacy
>Unit Equipment: 2x Standard 1x SMG Assault 1x Automatic Rifle Support
I hope I did that right, I'll clarify anything that needs it.
>>6401059 Little header, the weapons you pick, you pick for all your squads, so it's either standard, SMG Assault or Automatic Rifle Support.
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AnonymousID:AFNCvDPo04/20/26(Mon)23:01:56
>>6400988 So is Screen +attack against enemies in the open then?
Can you explain the Harzwohlkan Chaingun? Is it a weapon loadout of its own that you can pick if you are 6th company, is it a support slot, or is it some kind of modifier? Also, it says -1 Ammunition, what is this in relation to? There isn't a base Ammunition stat unless it's meant to be a modifier on the loadout you choose, in which case you would have to pick Heavy Weapon spec with it because it's a team weapon and then you only have 1 Ammo, is that how it is?
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tanq!!dkZQYaUV9DYID:FCncn8XT04/21/26(Tue)00:19:28
>>6401026 Another greenie, it seems. Let's hope those debts haven't gotten worse, even though it takes a persistent collector to chase across an ocean that is sometimes blocked off for decades at minimum.
>>6401059 Naukland is an odd one, but not impossible, but they more subcontract than hire on for their own purposes, since they don't have hostile neighbors. "Mercenary employed by Naukland" implies spook stuff, basically, if you're cool with that, since they try to frame themselves as the authority of the continent. As mentioned per >>6401163, weapon load the same across the whole unit. Which isn't really how a platoon or a section would necessarily operate but it makes calculations and generation much much easier.
>>6401216 >So is Screen +attack against enemies in the open then? Basically- though the tag of the enemy will always be displayed next to them on the map (so long as they've been identified, at least). >Can you explain the Harzwohlkan Chaingun? Is it a weapon loadout of its own that you can pick if you are 6th company, is it a support slot, or is it some kind of modifier? Also, it says -1 Ammunition, what is this in relation to? There isn't a base Ammunition stat unless it's meant to be a modifier on the loadout you choose, in which case you would have to pick Heavy Weapon spec with it because it's a team weapon and then you only have 1 Ammo, is that how it is? That's my mistake, it was supposed to be changed but I guess it wasn't, it's meant to be a Weapon Load akin to a Automatic Support alternate but with better stats and 2 base ammunition, from some time where the base was 3 across all or something like that. Sorry about the confusion.
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AnonymousID:AFNCvDPo04/21/26(Tue)00:42:06
>>6401277 How does Dust Bitten work? Is it stacking (-2, then -4, then -6) -2 per attempt in a turn and resets on the next turn? Is it stacking -2 per attempt not resetting at all over the course of the whole skirmish? Is it pure -2 flat on every attempt you try?
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AnonymousID:qD0oH5eB04/21/26(Tue)02:20:03
>>6401277 >Naukland is an odd one, but not impossible Where would make more sense? Sostaldt? Somewhere to run as a merc that wouldn't raise red flags. I'm not averse to implications of spook stuff but maybe not that obvious.
>As mentioned per >>6401163, weapon load the same across the whole unit. Standard for the whole unit then.
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tanq!!dkZQYaUV9DYID:FCncn8XT04/21/26(Tue)07:36:15
>>6401291 -2 for each reroll stacking, per mission. It resets on a new mission start. Only for rerolls, though- it doesn't fuck over your normal rolls.
>>6401328 >Where would make more sense? Sostaldt? Somewhere to run as a merc that wouldn't raise red flags. I'm not averse to implications of spook stuff but maybe not that obvious. Sosaldt would be the place, yeah. There's plenty of continental, even intercontinental discrete interests in Sosaldt due to it being such a lawless place, and as such it's the prime place to go to get one's hands dirty...
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AnonymousID:M6oNosef04/21/26(Tue)07:43:36
To clarify, do heavy weapons occupy an equipment slot or are they just an additional trait?
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tanq!!dkZQYaUV9DYID:FCncn8XT04/21/26(Tue)08:00:02
>>6401424 Heavy Weapons do occupy an equipment slot, yes, and taking them requires the Heavy Support Weapon Load.
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AnonymousID:M6oNosef04/21/26(Tue)08:07:04
>>6401431 How does that work with 1st company, which has no free support slots but seems to have heavy weapons in their company composition?
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tanq!!dkZQYaUV9DYID:FCncn8XT04/21/26(Tue)08:56:42
>>6401435 >How does that work with 1st company, which has no free support slots but seems to have heavy weapons in their company composition? If you really want to make it work, you could take the Adventurer's Legacy trait to swap the heavy armor for light armor and free up a slot, which is technically what their company heavy weapons teams do despite having identical troop icons to the rest. There's also just a level of this operation being something that doesn't involve primary company organization. Hence why there's not a hard limit on who and what type of heavy support can be brought.
And honestly they're really not meant to be the guys to build a dedicated heavy support unit with anyways. The battlesuit is really supposed to be their exclusive thing in this skirmish.
>Physical Description: An amply fair complexion, moderate length dark red hair tied into a ponytail that goes to her upper back, thin side bangs that go just past her ears, about 5'10". Her face is somewhat thin, with teal eyes. Young, with a somewhat warm and oddly polite disposition for a Sosaldtian. A small smattering of freckles on the cheeks. Likes to wear a wedge cap, which is about the only thing of hers that has survived since her early days in Sosaldt, and in good condition.
>Service History: Never shot a gun before fighting off some ne'er do wells with grandfather's 'graciously borrowed' rifle, and turned out to have a knack for it. Was involved in faction struggles as a mercenary, and participated in Alpha 2.
>Vice Record: Very little self control when it comes to money, and tends to gamble excessively, followed by reckless spending on clothes and fancy tools and gun mods, which often don't last long and land her in debt.
Demonstrates poor long term planning in regards to her life. Initially fled debt collectors in Strossvald to seek a life of thrills in Sosaldt, and maybe making it big with the perfect job, much to the dismay of her friends and family back home.
Klara swears she will return with piles of money bags and a swarthy rifle to replace grandpa's she almost won big with.
>Rank: Sergente di Platone
>Company + Unit Trait: 6th Company Waste Wench Charmer
>Unit Equipment: Harzwohlkan Chaingun Harzwohlkan Long Shots Supply Support Rigging
Extra: Looking for a man that's "financially stable". Oddly has trouble locking one down for very long.
Contrary to many in the Sosaldtian wastes, finds she gets her way more often with a smile and a how do you do than a rancorous self interest.
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Alesso PietroID:M6oNosef04/22/26(Wed)00:54:48
>>6400209 Okay, reading this not at 3 AM made things make a lot more sense and I've answered most of my own questions, but let me know if I mess anything up.
>Name/Nomme de Guerre: Alessandro Pietro di Granesta. Usually goes by Alesso Pietro. Despite very much wanting to separate himself from a certain past humiliation, he doesn't feel a need to completely hide his identity or full name, only to put the incident behind him and make something of himself.
>Nation of Origin: Sea Vitelian
>Physical Description: In his mid 20s, overall medium build, slightly on the short side but with well toned muscles from working as a fisherman. Brown eyes and medium length curly black hair which is usually slicked back with copious amounts of styling grease.
>Service History: Coming from a very minor aristocratic family, intended to become an officer in the Vitelian army and made it most of the way through officer's academy before being forced to leave due to an unfortunate and humiliating situation. Proceeded to spend some time bouncing between coastal towns working as a humble fisherman, gaining life experience while hoping to let time heal his damaged reputation.
>Vice Record: Was previously a notoriously lecherous womanizer. Had a tendency to hit on anything with a heartbeat, usually in the most crass and inappropriate way possible with corresponding hopeless chances of success. This trait led to the biggest mistake of his life: shortly before graduation from the officer's academy, one of his rarely successful attempts at a hookup resulted in him being caught in bed with, apparently, the academy commandant's daughter. Unfortunately this was only half of his great mistake that night, as it was subsequently revealed that the commandant did not actually have a daughter...only a rather androgynous teenage son. Forced to leave the academy by the commandant's rage and the mockery of his peers, he somewhat learned his lesson and was more conservative around women in the following years. However, as his confidence as an officer in the Legion grows and some of his personal confidence returns with it, perhaps too does some of his past lecherous behavior...
>Rank: Tenente
>Company + Unit Trait: 2nd Company - Glass Third Eye
>Unit Equipment: Heavy Weapon Specialist Slot A: Camo Cloak Slot B: Heavy Machine Gun
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Alesso PietroID:M6oNosef04/22/26(Wed)00:57:11
>>6401779 >Extra: Has virtually no interest in politics or ideology; is perfectly happy to help the Legion pursue their Utopian future or whatever it is as long as it provides him a second chance to serve as a military officer and make something of himself. However he is paranoid of his past embarrassment and failure to join the Vitelian army being dredged up, and as such he tries to avoid fraternizing too heavily with Vitelian ex-army types and ended up volunteering to fill an empty position in 2nd Company, hoping the language barrier might do him some good in this case. He's since picked up enough New Nauk to be able to socialize with his own men to a reasonable degree (and realize how often they enjoy making fun of his skin tone), but the recent attachment of the 2nd Battalion companies has left him nervous, as many of its minor noble members likely moved in the same circles he used to...
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tanq!!dkZQYaUV9DYID:FCncn8XT04/22/26(Wed)05:42:28
>>6401770 More debts, good thing the Legion fobs off collections fairly well- or at least, 6th Company's captain does, out of necessity. That swarthy gun seems to have been found, unless it's on loan.
>>6401779 All things considered at least somebody appreciated his art. I'm sure he appreciates the factoid of the author of the Forthcoming Dawn, Anton Ange, supposedly being so inclined, but whether this is hidden truth or unfounded slander depends entirely on who is spoken to, considering how it's most repeated by decidedly reactionary sorts.
As a side note, the composition by company is:
1st Company: II 2nd Company: III 5th Company: II 6th Company: II 4th and 5th of 2nd: IIII It should be 3rd really but whatever everything's still in a reorg mess diagetically anyways An idea was to have the actual operations commander reflect who's the initial majority volunteers, so depending on any remainder, this could turn out quite unexpectedly.
Tenente: IIII Sottotenete: III Sergente di Platone: IIIIII And proportional as far as officers and senior enlisted go. Well, "enlisted," meaning something different with mercenaries and when the appointment structure is semi-democratized anyways, but you get it. At well over 350 soldiers this is practically a reinforced company in and of itself. Good to have that scale figured...
As far as getting moving again, we'll be starting up the day after tomorrow, on the 23rd, but I'll still be accepting sign-ons. It's just that we'll be getting proper into things at that point.
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AnonymousID:Nr7QAaEk04/22/26(Wed)06:31:51
Is it okay to sign on as a "reservist"? In other words, make a sheet but not participate immediately? I won't have the time or access to play for a couple weeks.
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tanq!!dkZQYaUV9DYID:FCncn8XT04/22/26(Wed)06:45:58
>>6401940 Yeah that's fine, though it'd also be just fine if you wait until you're free and join then, since I'm not going to be closing signups anyways. Whatever's more convenient.
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KlaraID:AFNCvDPo04/22/26(Wed)11:07:35
>>6401929 >>6401770 I have been informed that Alpha 2 may not have happened yet in-universe, I thought it did because Sosaldt is displayed as one entity. If it hasn't I guess we can just strike that from my Service Record.
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Adrien Valcour di Serrata!!C0dy1Oz6gdPID:oxLbdDOh04/22/26(Wed)11:38:10
>>6400209 >Name/Nomme de Guerre: Adrien "Leclerq Il Fulmine" Valcour di Serrata
>Nation of Origin: Emrean-Vitelian (Jumelles)
>Physical Description: Early 20's, Standing above the average height (about 6 foot 1). He's built lean rather then bulky more like a fencer than a brawler. A sharply defined face with mid to high cheekbones and a straight nose. A thin pale scar running across the bridge of his nose and cheeks defines the middle part of his face. Striking eyes of dark grey with a blue tint and dark brown, nearly black, hair. Hair is worn slightly longer on top, often pushed back but falls loose in the field. He has a slight light olive complexion. He always sports a smug smirk and a face scarf or bandana of the legions colors in combat.
>Service History: Born in Jumelle where Emrean passion met Vitelian romance, Adrien was educated in military academies. Despite being talented in leading men from the front, shock assaults and breach tactics, commissions were sparse at his moment of graduation until he received an offer from the Captain of the 5th Company amongst others. Already having sympathies with Utopian ideology even if not exactly a hardliner himself.
>Vice Record: Despite still looking plenty good with his scar and generally being nice it is true that Adrien has a bit too much fun grabbing the softer parts of female personnel across the Legion. Though he ensures to get consent from them most of the time he justifies it by calling it "motivation". It's also the reason why he probably has the scar across his nose for he got it by making too many advances to a lady who already had a suitor. Although the suitor probably didn't get off as easily in a fencing match. After that incident he mostly tries to avoid women who are already in a relationship.
>Rank: Tenente
>Company + Unit Trait: 5th Company + Blood Anointment
>Unit Equipment: Submachinegun Assault, Light Armor and Medical Support Kit
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AnonymousID:UsYu7Gss04/22/26(Wed)12:57:28
>>6402003 When Richter was with the Silver Lances fighting in Solstad, he asked his companions about their service histories, and a few of them described their time fighting in Vitelia etc. Also the Reich paratrooper quest had us fighting against Vitelian revolutionaries in Halmeggia.
In this quest’s timeline (which is a prequel), the Vitelia civil war is yet to occur. And Hell Gitt and other characters are still alive).
So at this stage Richter might not have even joined the academy yet. Probably still playing war games in his bedroom like a nerd.
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AnonymousID:JPJzywoT04/22/26(Wed)16:45:20
>>6402003 >>6402023 >So at this stage Richter might not have even joined the academy yet. Probably still playing war games in his bedroom like a nerd. He's 19 right about now, give or take, since his birthday is 1911. So he should be in there, I think. The real question to me is if he was hit with The Major's Super Soldier Conditioning Ray yet.
>Physical Description: 192cm, in his late 40s, built not quite like a brick shithouse but not too far off from it. Pale in nature but sunbitten skin. Short, black and pepper hair with a large toothbrush mustache. Smokes like a chimney, somehow still in good shape.
>Service History: Is actually an educated economist, radicalized himself against monarchies and autocrats of all types. Went over to Sosaldt when he couldn’t find a job after getting his degree, quickly found himself with a gun and, after a decade, his own command. At some point got delusion with the seemingly unchanging nature of Sosaldt and joined up with the legion with his own cadre.
>Vice Record: Highly opinionated and short of temper, he is known to ‘blow up’ on those he finds disagreeable in the moment. He is not physically violent however, and will seek redress after cooling off if he thinks he was in the wrong.
>Rank: Sergente di Platone
>Company + Unit Trait 6th Company Waste Wench Charmer
>Unit Equipment Weapons: Standard Complement Support A: C+C Support Kit Support B: Supply Support Rigging
>>6400209 >Name/Nomme de Guerre: Emmanuel 'Louis' Cialdini. Son of a disowned and impoverished minor nobleman and an Emrean émigré that fled the protectorate. His middle name, Louis, was his maternal grandfather's name and he carries it to honor his part Emrean heritage. He uses it interchangeably with his formal given name. >Nation of Origin: Hill Vitelian/Emrean, born and raised in Vitelia. >Physical Description: Overwhelmingly Vitelian in appearance, but he inherited his blue eyes from his mother. Muscular, square build that tells of both backbreaking field work and a life of soldiery and a chiselled jaw that you could break knuckles on. Tall, almost pushing 6'5 (198cm) and bald (he claims it's for aestheticism, few have tried to contradict him openly) with a thick, blond handlebar moustache, he always carries a rather intense looking facial expression and an overtly dry, serious aura seems to irradiate out of him because of it, though he is far from serious at all times. He also seems to move with uncanny silence for someone of his size and build. When questioned how he does it, he denies he's 'sneaking' and says he can quite clearly hear his own footsteps wherever he goes and that others are simply not attentive enough. >Service History: Left his family farm at the age of 16 to join the then newly begun Emrean War of Liberation, against his mother's wishes. Successfully managed to reach Emre without being apprehended or killed by the forces of the Grossreich and spent three years fighting with the forces of the Revolutionaries. After being wounded in an ambush, he quit the war and returned home, but he was never quite at ease with life as a civilian after that. Fought for Vitelia during the Gilician uprising, but was captured during a raid and imprisoned until the end of the war. Returned home after the war's conclusion, again finding it very difficult to readjust to civilian life. Tired of almost twelve years of monotony, when the Legion arrived in Vitelia after it's peacekeeping mission in Holherezh, Louis (now 37 years old) was one of the first in line to sign on to this up-and-coming force to get away from a life he felt he no longer belonged to. >Vice Record: Thievery and looting, pickpocketing especially. Starting as a (rather poor) pickpocket as he was traveling to Emre, it eventually developed into a skill, later a hobby and eventually into a vice. Have often disengaged from combat or disobeyed orders to attempt to score as much loot as possible from a battlefield. Having mellowed out somewhat from his kleptomaniac past with age, Louis claims to be 'completely capable of reining himself in around comrades'. Even so, small things like pocket watches, razors and a not-so-insignificant amounts of loose change have mysteriously gone missing from 1st company when left unattended. >Rank: Sottotenente >Company + Unit Trait: 1st Company, Old Wars Warrior >Unit Equipment: A/B: NULL (Heavy Armour), Standard complement weaponry