After everything that has to be done is done, everyone is in a better mood, and ready to move on to other things! What a dreadful description to start things off, but it’s true — You, Aurora, and Matilda are over the moon for obvious reasons. The place has been cleaned up from top to bottom (with Rora’s powers) to leave no trace of your whereabouts, you’re all properly clothed (Doctor Ando’s coat is at rest after a long work session), and, well, you can’t stay here forever…
Matilda asks you to never speak of what happened here to anyone else, which you two agree to with some caveats. These details are not important. You just don’t have to be a meanie and it’ll be alright. That's easy.
Aurora and Matilda will be at your side until they become homesick, they have spent a full day outside, but that doesn’t seem to be a concern for now…
Free will is all yours to do as you please! There are many things that can be tackled! Some that are concerning, some that aren’t…
Night has fallen...
What’s the plan now?
>Find your cape. Err, Odetta. She isn’t outside. It’ll be ill-advised to let her roam free around the school. >Find that Debbie! She snuck in here again. You *must* tease this evildoer. >Remember that guy from the sewers? Maybe pay him a visit. He asked you to come along after the mafia raid, if you recall correctly. You remember his orb. His beautiful green orb. >Pay a visit to your new office at Fort Lydie! You gotta see how it looks now. You bet Celia will be very proud. >Just go home… You’re tired... >Write In.
Include Aurora and Matilda in the next activity?
>No. Their families miss them. Let them reconnect! (It’s been a day.) >Sure. You love hanging out with a large number of people! >Write In.
Twitter: https://twitter.com/QM91m Discord: https://discord.gg/4YkJguKcBW Archives: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=do+your+best+quest (Rough Grammar ‘till half of the 9th Thread) Incomplete Guide: https://docs.google.com/document/d/1-nIx_dvaNCPQ7zLg2BK_ucCyGNM741kAANxqXj7hdDs/edit?usp=sharing
Votes:
Votes are counted until 25 minutes have passed. This rule doesn't apply to the last reply of the day. Votes that require a dice roll are counted until 15 minutes have passed, so we can speed up the process. Rolls are counted until 10 minutes have passed, so be prepared!
(NEW) Dice Mechanic:
We always roll 1d100s! Since most people weren’t happy with the system of averaging top four rolls, we’re using best of 2/3/4 depending on the attribute a prompt requires. If Johnny is a genius and it’s a Knowledge based roll, he gets more rolls (Max. 7)! If he sucks, he gets less dice (Min. 2)!
When asked for rolls, I will specify how many you’re going to get. Rolling begins after it’s asked.
Rolling 100 is a critical! There are no Critical Failures anymore!
The difficulty of the roll is tied with the effectiveness of the action. In other words, the harder the option the better the result!
Don’t forget that at the end of the day, this is a story-driven quest! What the prompts are describing is more important than the difficulty of the rolls, for results in a fight.
Again, rolls are only counted when they are posted within ten minutes of being asked, so watch out!
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AnonymousID:VNZqIgMA06/15/26(Mon)02:14:17
>>6428148(OP) >>Find your cape. Err, Odetta. She isn’t outside. It’ll be ill-advised to let her roam free around the school. >No. Their families miss them. Let them reconnect! (It’s been a day.)
It’s late. You gotta prepare to leave before something bad happens! What? Who knows! But nobody wants to stay late at school, it doesn't matter if the reason makes sense or not. But you can’t leave without your cape. And by cape, you mean Odetta. She ditched guard duties!
Concern rises between the team, and the pressure of time makes itself undeniable. Both Aurora and Matilda wonder if you all can find Odetta in a timely manner. They don’t wanna arrive late at home today after spending the whole day outside yesterday; and it could get worse if you all end up locked inside school if this goes for long. The janitorial staff is ruthless. This makes sense. You don’t have a responsible adult breathing down your neck like them. You have a Slob Dragon. Cute, but you’re the authority figure… somehow.
You tell them to go ahead without you. The ghost girl is your responsibility, you brought her here, and you’ll bring her home. Both lovely women begrudgingly agree. You only want them to stay together, You don’t want anything bad happening to them at this time of day!
“Take care, alright?” Aurora gives you a big hug before letting you go.
“I will!” You show your confident smile! They love this type of reassurance.
“Call us if you need any assistance...” Matilda shyly rubs your hand as she looks away. Not too comfortable to do big gestures like the bunny, but she wanted to show affection nonetheless.
“I got this.” You wink. Matilda nods back. “Take care too, you two.”
“Man, you’re so cute…” Aurora doesn’t need no damn dessert to give you *that* type of look.
“…” Matilda acts like the responsible adult and drags Aurora away, waving one final goodbye.
Watching them go gives you a tiny heartache… you’re becoming too sentimental! The best way to ignore your feelings is to focus on work. Find Odetta!
If you were in her shoes, you’d go home… Yeah, she would totally do that under normal circumstances, but you have this hunch that she’s lurking around the hallways of the school. But where?
You start walking aimlessly to find clues…
What do you do?
>You bet Odetta is very hungry. She might be at the cafeteria! Head there! >You could totally tell that Odetta was jealous of all Johnny Plushy holders (not true) and she wants one. Look for her at your fan club’s base. >As a ghost sleuth, Odetta is obviously trying to solve the School’s Ghost Case. Find the actual specter’s presence! >If you keep walking, it’s likely you’re going to find the Occult Club. Maybe they can lend a hand? >Write In.
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AnonymousID:qqxw1oiZ06/15/26(Mon)03:57:54
>>6428191 >As a ghost sleuth, Odetta is obviously trying to solve the School’s Ghost Case. Find the actual specter’s presence!
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AnonymousID:6u2jLU/n06/15/26(Mon)03:58:25
>>6428191 >If you keep walking, it’s likely you’re going to find the Occult Club. Maybe they can lend a hand?
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AnonymousID:zcBBRRP+06/15/26(Mon)04:01:55
>>6428191 >If you keep walking, it’s likely you’re going to find the Occult Club. Maybe they can lend a hand?
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AnonymousID:VNZqIgMA06/15/26(Mon)04:37:27
>>6428191 >>If you keep walking, it’s likely you’re going to find the Occult Club. Maybe they can lend a hand?