>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition >3E Core and Splats https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
>Errata for Third Edition https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit
Previous thread:>>98178896 >Thread Questions: >Have any of your PCs been LGBT, and how if at all does this affect your campaigns? What about using LGBT NPCs? >What have you/your Circle done in ether the South of Creation or during Creation's summer months?
Much better thread question: You're a young Alchemical commissioned and awakened just a few days ago. Today's the day you're supposed to report to your superior, a veteran Alchemical with a long and decorated service record, to begin your duty as a Champion of the Eight Nations.
Your mentor is pic related.
What does your first day on the job look like?
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Anonymous06/13/26(Sat)00:35:39
>>98198457 Follow-up question: How do you picture your relationship with your mentor going forward?
>>98198396 Because they went quantify over quality, and early exigents were made to be played by a single character period, not just "a single per table" but a single already made PC. Because of this, the city example in ExVsWoD felt better, since it was made more broad instead of "Janesthood, the charmset".
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Anonymous06/13/26(Sat)00:47:17
>>98198404 # What I have so far is just unreasonably generic, and I'm not sure how to make them actually worth reading. The concept is that they are the result of a god of metallurgy stealing some of Auto's notes before forging his own children into arsenal-themed Exaltations so he can accumulate more power and make his own Creation. The spear, the sling, the sword, and the shield are all casts of one tasked with getting some exotic materials to make the second set of tools they need to make their "boat" Wyld worthy.
>>98198471 I see where they are coming from, like I said, I'm just being annoying in a practical level.
>>98198463 Easy, the appearance 5 one, she would likely be an awkward cutie.
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Anonymous06/13/26(Sat)01:07:31
>>98198492 >I see where they are coming from, like I said, I'm just being annoying in a practical level Exigents is just a flawed concept, introduced in a even more flawed way. It feels like the devs forgot what the titular exalted were meant to be and just went insane.
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Anonymous06/13/26(Sat)01:12:34
>>98198546 I have said this before and will probably say it again, they needed some more connective tissue so they could work as Exalts. Let the cycle of usurpation continue and these guys are the new guys to kill. Eh whatever it doesn't really matter.
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Anonymous06/13/26(Sat)01:13:37
So anyways terrible homebrew time.
Whereas the Infernal becomes something new in order to transcend the Abyssal instead doubles down on their true nature. They do the impossible, redefining death and using this new metamortis weapon to murder their inverted exaltation. This act is not so different then the one that created the Abyssal to begin with yet it is far more personal and permanent.
These are the Reborn, things that once lived that have died and yet still live again. They are as impossible as the birth of the Solars - a thing after death, a dark pillar that defines what it means to be dying and all that is supposed to come after. Like their former Neverborn masters they can not die, at least not by any means that would be seem possible to any mortal. Anything that would do so simply results in them being Reborn as defined by their personal "Flaw of Immortality".
The Reborn have no friends or allies besides those who were most loyal to them before their change. The Neverborn weep black tears knowing that the meaning of the void can be changed, the sun dims briefly knowing full well that their golden child has killed itself in an act he himself thought impossible. This is an action of utmost blasphemy and should never be done lightly.
It is not known what happens when a Reborn is killed, truly killed that is. As with the 'death' of a Neverborn it simply hasn't happened yet. It is as likely for a ravenous dead exaltation to emerge to wreak revenge on a Creation that allowed something so immutable to be harmed, but it is equally possible that nothing happens at all. The barest whimper as death as-it-should-be takes hold once more.
Flaw of Immortality Similar to a Flaw of Invulnerability. If your flaw is active you are unable to freely revive, the same way an exalted would be unable to active a charm with a Flaw of Invulnerability. This revive happens on your moment of death and the exact details of your rebirth are defined by your and your ST.
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Anonymous06/13/26(Sat)01:14:33
>>98198463 >wife who's absolutely fascinating but kinda plain vs. wife who's absolutely stunning with nothing to say the struggle of human history i'm probably not good enough for either but how about yourselves anons? Strength 5 Stamina 1 or Strength 1 Stamina 5?
>>98198434(OP) i know standards were looser then, but having one of the strongest dragon bloods in creation be the splat iconic for 2 editions was probably a poor idea
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Anonymous06/13/26(Sat)03:42:08
Having two sets of Dragon-Blooded iconics, one for elders and examples for what Deebs can end up as in generational games, and another for the average Dragon-Blooded, would have been a better way of doing things.
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Anonymous06/13/26(Sat)03:44:55
>>98198971 Why the icons were meant to show many different kinds of dynast.
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Anonymous06/13/26(Sat)03:50:35
>>98199022 This is how the aspect books handle things
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Anonymous06/13/26(Sat)08:27:29
There was some discussion at the end of the last thread about whether currency or abstract resource rating is a better way to handle wealth in games. Someone was very strongly of the opinion that only currency can possibly work, and that abstract resource ratings can never work. That's not really my experience. I've never had any major issues with Resources in WoD games, or Profit Rating in Rogue Trader RPG or other similar systems, and when it comes to truly vast wealths that kind of a system is IMO better than keeping count of large amounts of money and occasionally adding or subtracting sums that are, in the context of that wealth, meaningless. If you don't bother to count every minor acquisition, on the other hand, then you're at least halfway there to an abstract resource system. I wouldn't go so far as to say that abstract resources are always better. Sometimes at can genuinely add something to keep count of money, but in my experience that works better in lower-powered games where there maybe not being enough money can be a genuine issue for PCs. It's rarely an issue for the Exalted, though, even ones who start off poor. I'd also say that currency works better if the game takes place somewhere with standardized currency. Creation has places with that, of course, but there's no setting-wide standard, and besides, when it comes to great wealth it's not like it's generally lying around in money. Making a Resources 5 acquisition is, in my view, less like taking money out of the bank to pay for something and more like selling some assets to buy something new, with the price you get from the assets you're selling not being set in stone but depending on a variety of factors, or maybe even leaving money out of it and just exchanging some assets of yours for whatever you want to get. In principle it might even be less a purchase and more like offering a lucrative business partnership or a trade deal or a useful favor in exchange for what you want.
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Anonymous06/13/26(Sat)14:32:00
Where the fuck is the source for the whole "breeding with elementals increases the chances of Dragon-Blooded Exaltation" anyway?
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Anonymous06/13/26(Sat)14:38:26
>>98198457 >What does your first day on the job look like? I'M FUCKING INVINCIBLE YES YES SPLIT IT WIDE OPEN
These are our character archetypes. Hype man + utility guy is a role I am used to filling.
>>98198462 >Follow-up question: How do you picture your relationship with your mentor going forward? We probably get along fine in a professional setting and don't interact much out of that.
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Anonymous06/13/26(Sat)14:47:39
>>98200622 >Where the fuck is the source for the whole "breeding with elementals increases the chances of Dragon-Blooded Exaltation" anyway? Nowhere because that's not accurate. What you're looking for though is Blood Primacy on Scroll of Heroes pg109. What is actually says is: >If the Terrestrial’s lineage in such a mating is dominant, then the child is born as any other Terrestrial child with one important differenceTerrestrial mat-ings with other supernatural beings nearly always results in the child Exalting as a Dragon-Blood. So, radically increased chance of Exaltation at the cost of Breeding since this doesn't actually suspend the normal way that works and the purity of the bloodline translates to Breeding even if introducing other powers increases Exalt chance for that one offspring. This can be worth it in some eugenics programs, especially ones with low breeding characters for whom just being an Dragonblood parent at all is going to be worth more than a potentially improved bloodline.
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Anonymous06/13/26(Sat)15:00:30
>>98200663 Wasn't there some ways to effectively increase your breeding background through a cult gimmick? Or something about possession allowing the character to stack the benefits.
>>98199031 it's just, the iconics were meant to be emblematic of someone the player might become right? i think having one of the splats be represented by on of the settings most prominent characters is a bit much, as she's far from a typical dragon blood or even a typical dynast. even tepet arada for the air aspect stretches things a bit
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Anonymous06/13/26(Sat)16:00:58
>>98200830 A) scrapped metaplot vestige. B) theater play style. C) you can play important canon elders, as you like. D) to show how you can play your own OC elders. E) She and Bagwei were put there for world building purposes. F) generational play.
>>98200830 They're supposed to showcase different kinds of Dragon-Blooded at different points in their lives and careers, that's all.
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Anonymous06/13/26(Sat)16:23:18
>>98200830 >it's just, the iconics were meant to be emblematic of someone the player might become right? You can eventually become the progenitor of a DB dynasty as a player.
>>98201559 Aren't Raitons supposed to be undead birds? I associate them with Abyssals because of my DM so it probably is just me being wrong.
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Anonymous06/13/26(Sat)19:22:13
>>98201559 Must be a baby raiton, the books have them about as big as a large eagle.
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Anonymous06/13/26(Sat)19:22:14
>>98201581 I can't remember where raiyobs are described, but my recollection is that they're basically flying dinosaurs, carrion-eaters, living beings but associated with death the same way ravens or vultures are IRL. Since I can't remember my source, take that with a pinch of salt, though.
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Anonymous06/13/26(Sat)19:22:56
>>98201618 Need more than a pinch if you're going to cook a raiton
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Anonymous06/13/26(Sat)19:23:21
>>98201618 >raiyobs I've genuinely no idea how I managed to mistype raiton like that.
>>98201625 Maybe if you're some fanvy pants Dynast. Where I'm from we'd glad to have a raiton to cook, salt or no.
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Anonymous06/13/26(Sat)19:28:47
>>98201635 I couldn't help overhearing your conversation, and I just so happen to have some truly delicious and definitely not hell-cursed locusts that I just know you'll love. Care for a taste?
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Anonymous06/13/26(Sat)19:53:50
>>98201645 Heh, you're giving out locusts for free? Sucker...I mean, thank you, kind sir, I'd love to have some. I've got a wife and my elderly father and a great aunt and a dozen children at home, all of 'em starving, so you don't mind me taking enough for them too, do you?
>>98201933 I watched Jurassic Park and Power Rangers as a kid, I find that unlikely
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Anonymous06/13/26(Sat)20:56:50
>>98201940 >Watched JP & PR as a kid. >Didn't develop dinosaur mania to the point you could identify each archosaur species by the smallest fragment. You never made it.
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Anonymous06/13/26(Sat)23:43:46
Tangentially related to last thread talk about ExWoD, is KotE "jade talisman" the equivalent of Hearthstones or just a different kind of artifact.
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Anonymous06/14/26(Sun)01:27:56
>>98198457 We're in a race to become Apostates, and he clearly has a head start.
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Anonymous06/14/26(Sun)01:30:28
>>98198564 I am very confused about this homebrew. It sounds like you are defining the Abyssal equivalent of going Devil-Tiger as making yourself utterly miserable, cutting off all positive connections and somehow being deader than dead for literally no fucking benefit to yourself other than some kind of implied immortality. It seems to me it exists purely to make the PC regret ever playing an Abyssal.
...which is consistent with how Abyssals have been written for 2 editions, so I can't blame you for inconsistency at least!
>>98198434(OP) Never had LGBT characters. But this guy from the fire aspect book is openly gay.
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Anonymous06/14/26(Sun)03:34:35
>>98203076 It's basically a custom form of "Lichdom". You're meant to lower your HP box to 0 and get yourself killed in order to accomplish things because death doesn't mean anything to you. Gameplay loop would be "Secure Immorality for scene, get reduced to zero HP to do stuff.... other things?" It's just the gameplay loop totally changes when you have "Dies and comes back" as a character aspect. Could easily be a charm line.
"Flaw of Immorality - Dead Flesh Lives" The body is forever. So long as the Abyssal witnesses the drawing of a single drop of blood after it's rebirth they simply will not die - flesh and bone and dust lie in wait - sapient, screaming, and as undying as the Neverborn. An hour after the Abyssal's 'death' whatever is left of their body attempts to find itself, pulverizing itself to dust and gory splattering in order to do so. The Abyssal is aware during this entire process and may control where its body reforms, growing from the smallest mote of floating bone ash. In the rare case where the Abyssal is unable to glimpse a single drop of blood before it's defeat then instead it will simply wait, awake forever, until such a thing comes to pass. A single drop of blood spilled around the Abyssals death site is enough trigger Dead Flesh Lives, allowing them to be once more.
Flaw of Immorality - Each one has a respawn point, the place where you come back from death. Each one has an easy to trigger "thing" so the Abyssal doesn't have to be worried about being killed while it's up. Each one has a mote cost to "speed it up"? Each one has a trigger that takes place when the Abyssal is dead, allowing them to come back. They are always aware while in this death state and it should be very easy for an ally to revive him. Charms with Flaws of Immortality don't cost motes to activate but if you spend motes you revive faster?
i just wanted to write some garbage
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Anonymous06/14/26(Sun)03:38:40
>>98203069 Hey, as long as it's fighting against gremlins and (Nation other than your own) he should be fine, right? Or is this about putting kids' brains in combat drones?
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Anonymous06/14/26(Sun)04:17:11
>>98203459 >Could easily be a charm line This is pretty much what I'm thinking. Abyssals already have charms that let them come back from death in 2e/3e. This should be a charmline that expands on that ability upwards to better effect and downwards to lesser effects at earlier access, rather than pretending to be a paradigm shift.