Of all the TSR era d&d settings, this is the one that always drew me in. Swords and Sorcery though a D&D lens. It's a savage and brutal dying world were magic drains the very land of life.
I enjoy the world building and interesting take on classic races and classes. I sadly rarely could get folks to play in it long term but it's a setting I keep wanting to go back to.
What are your thoughts on this setting?
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Anonymous06/13/26(Sat)19:18:07
>>98201512(OP) > What are your thoughts on this setting? Seems cool, it's sad that the premade adventure were very lackluster. On the other side the campaign of the old videogames was pretty neat. It would be cool to adapt the videogame into a tabletop campaign.
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Anonymous06/13/26(Sat)19:21:54
>>98201512(OP) >thoughts? I'm not really interested in it, being a D&D setting and all.
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Anonymous06/13/26(Sat)19:49:21
>>98201599 Yeah the adventures where very meh. The setting itself is very rich and vivid >>98201614 Fair, you can run it in other systems but,Folks have to really like things to convert em
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Anonymous06/13/26(Sat)20:39:44
>>98201512(OP) Best DnD setting by far. It's actually unique and interesting instead of a kitchen sink of generic fantasy slop.
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Anonymous06/13/26(Sat)20:53:53
>>98201907 It's what made me fall in love with unique settings. I recall chatting with some old TSR guys over on the old dragonsfoot chat, apparently it was hell to get TSR to allow them to go as far as they did.
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Anonymous06/13/26(Sat)20:58:39
>>98201512(OP) Wasn't there some UA material for 5.5 /2024 d&d involving this setting? Did it end up just becoming nothing?
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Anonymous06/13/26(Sat)21:06:08
>>98201512(OP) I really want to play a game of D&D that's secretly on Pre-Fuckening Athas where midway through, Arcane Magic starts polluting everything.
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Anonymous06/13/26(Sat)21:08:17
>>98201987 They did have one out, nothing has come of it yet. There are a few fab conversions floating around
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Anonymous06/13/26(Sat)21:09:20
>>98202028 A green age/cleansing war game could be a hell of a lot of fun. What we know of the green age sounded fun.
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Anonymous06/13/26(Sat)21:10:01
>>98201702 Dark Sun HERO used to exist, but the website isn't on the wayback machine sadly.
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Anonymous06/13/26(Sat)21:14:55
>>98202048 Bummer, it's sad when these fan labors of love vanish
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Anonymous06/13/26(Sat)21:32:15
>>98201907 well the good thing about kitchen sinks is how much materials is out there and how easy is to insert things into a campaign you have castle, dungeons, whole campaigns for the world of Athas you need to craft almost everything from 0 not much material for post apocalyptic fantasy worlds
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Anonymous06/13/26(Sat)21:37:46
>>98201512(OP) Great setting, better suited to Runequest or Mythras than any edition of Dee en Dee
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Anonymous06/13/26(Sat)21:38:46
>>98202190 NTA, but if you have ruins they are easy to use in Athas, you are correct in needing to modify them however.
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Anonymous06/13/26(Sat)21:39:47
>>98202217 Never really looked at Mythras, but those might be interesting conversions
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Anonymous06/13/26(Sat)22:33:57
>>98201512(OP) I've been playing a campaign in this setting which had recently had its one year anniversary. The DM converted the mechanics of the setting to work for 5E. We started with the A Little Knowledge module and we recently killed Kalak of Tyr. We're right at the beginning of the next arc. My character is a Tiefling Templar from Raam. Although her magic is more of a side effect of being a child of Abalach-Re.
As for the setting, I do appreciate all the lore that feels unique than the typical settings. It feels very thought out rather than trying to do what is expected. I definitely enjoy Templar lore over regular Warlock lore. I still have a bias towards Eberron for simply having more player options. Maybe it's because the DM is actually having all the lore be reflected in the game so it's extra neat seeing things I know OOC in game. I've also been reading through the books and gotten up to The Amber Enchantress.
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Anonymous06/13/26(Sat)22:37:29
>>98202486 Glad you are having fun with it. I only ever ran it in 2e, so never tried any of the conversations. There is some very deep lore, the more you learn of the green age the more you see it wasn't just standard d&d fantasy itself. The world really feels like it's build on the ruins of a fleshed out idea.
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Anonymous06/13/26(Sat)23:52:06
>>98202486 >My character is a Tiefling Templar from Raam. > Athas > Tiefling Come on anon, are you even trying. Why insult your dm like that? Do you hate him?
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Anonymous06/14/26(Sun)00:10:37
>>98202768 NTA but that is more on the GM for allowing tieflings. Pretty sure Wotc shoe horned them in with 4e
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Anonymous06/14/26(Sun)00:18:18
>>98201599 > pre-made adventures The spiral notebook format of the first adventures didn’t help. Interesting idea but poor execution. >>98202217 > better suited to Runequest Good point. Most of Glorantha is a bit too lore-heavy to invite a casual stroll, but the Pavis/Prax region always stroke me as the perfect setting for beginners who want to have some mindless sword’n sorcery fun (Bronze Age style).
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Anonymous06/14/26(Sun)00:35:17
>>98202500 Idk, the Green Age seems like basic DnD. However, all I know about it is from Kemalok where we see classic Dwarven stuff. I still have three books to read.
>>98202768 1. As >>98202828 said, they were added in 4E 2. Raamite Templars can be anyone as seen in Dragon Magazine 390 3. Abalach-Re will fuck anyone Admittedly I mentioned wanting to play a Tiefling Warlock prior to learning about the setting, but my DM made it work.
In my current campaign, few people know what a Tiefling is, and even less even seen one. Most people just treat my character as a mutant. Which is funny because Nibenay canonically has a blue mutant son and my Tiefling is blue. I didn't plan that. We recently discovered that no Sorcerer King had the charge for Tiefling. They are made somehow. Been pretty cool to RP
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Anonymous06/14/26(Sun)00:58:26
>>98201907 >Best DnD setting by far. lol lmao, even
>>98202920 >>Idk, the Green Age seems like basic DnD.
I guess to me the level of psionics alone makes it very different. Cities were ruled by lawmakers, they used undead as forever enforcers, they tended to rip criminals minds out and put them in orbs and have them do tasks we would use computers for. They also had mass transit systems and don't forget green age halflings had biotech and engineered symbols.
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Anonymous06/14/26(Sun)01:14:12
>>98203018 MTG setting that has a D&D supplement =/= a D&D setting.
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Anonymous06/14/26(Sun)01:21:40
Was the Halfling thing a retcon? Like the dragon’s master was some insane halfling who wanted to terraform the world back into an oceanic paradise after killing off everyone else, including humans? Did I fucking hallucinate that??
>>98203047 No, you got it right, mostly. The halfings ruler the world in the blue age. As it died they more or less bio morphed themselves into all the other races,.
Rajaat, was of a race called the Pyreen. Immortals, but he was deformed. He created magic, both types and thought his very being and all other life of the rebirth was a mistake.
So he trained up some human racists and set about in his holy race war. It was near the end when his champions figured out,halfings not humans were meant to inherit the world.
So they double crossed him and became dragons
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Anonymous06/14/26(Sun)01:30:16
>>98201512(OP) Despite all the D&D hate I think 3.5 was the best system for Dark Sun. It's a setting with so much potential. I played through the first module of it but the way my DM ran it was kind of crap. It felt very on rails without us having a meaningful impact. I think he should have just made it our version of Dark Sun without worrying about sticking to canon.
>>98203018 Wut? It's just NOT ancient Greece with some bullshit Gods.
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Anonymous06/14/26(Sun)01:34:59
>>98203060 That's fair it's buried in different places. There is one halfing culture left that still knows how to life shaped and the hidden civilization of the last sea gives you a snapshot of the green age civilizations.
And interesting thing to keep in mind is all races of athas except the keen are decended from Blue age halflings life shapers.
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Anonymous06/14/26(Sun)01:36:28
>>98203075 It is a fantastic and weird setting. Have you checked out the stuff Athas org has been putting out? They never stopped adding stuff and some of it is interesting
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Anonymous06/14/26(Sun)01:36:38
>>98203074 As someone who read the books I like how evocative this is in a 4chan post and how dogshit the execution was IRL
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Anonymous06/14/26(Sun)01:41:32
>>98203094 Setting books or novels? And if so which box set, because I felt they read differently. I have both boxed sets and although some folks dislike the time jump I like the revised box
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Anonymous06/14/26(Sun)01:49:16
>>98202486 >I've been playing a campaogn in Dark Sun >the next arc >my character is a Tiefling Rarely have I ever wanted someone to commit kys more urgently.
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Anonymous06/14/26(Sun)02:03:22
>>98202044 >green age/cleansing war I am confused by what you mean. The Green Age ended and the Red Age began at the exact instant whatshisname drained power from the sun to make his lackeys the generals who would conduct the Cleansing Wars. Homebrew if you want but by TSR's definition the Cleansing Wars were the Red Age not Green Age.
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Anonymous06/14/26(Sun)02:24:25
>>98203075 >Despite all the D&D hate I think 3.5 was the best system for Dark Sun. What makes you feel that 3.5 was better than 3.0 or 2.0? How much experience did you have with 2.0 that you think either version of 3.x was better suited?
>I played through the first module of it but the way my DM ran it was kind of crap. It felt very on rails without us having a meaningful impact. The flipbook modules were 100% on rails. Even after the metaplot of Tyr's citizens revolting was achieved the flipbooks were on rails. Some people say Dragonlance was on rails, ignoring that there were more than just the first few modules, but the DS flipbooks were far, far worse than Dragonlance's efforts. The very format of flipbooks was designed for rails. It wasn't just production costs (it was poor sales too) that sent TSR back to ordinary perfect bound booklets which like often on rails just as much as first edition modules often were though less obviously.
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Anonymous06/14/26(Sun)02:27:18
>>98203180 The cleansing war was at end of the green age yes. Although it didn't end at once. The cleansing wars lasted over a 1000 years.
I think you are getting riled up over nothing
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Anonymous06/14/26(Sun)02:30:38
>>98203244 >>often on rails just as much as first edition modules often were though less obviously.
This is always the key. So not make the rails super obvious. I think rails are fine, just don't let the players know they are on them.
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Anonymous06/14/26(Sun)03:07:29
Which Sorcerer King would you like to serve /tg/?
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Anonymous06/14/26(Sun)03:17:59
>>98201512(OP) It's a setting clearly not suited for modern DnD
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Anonymous06/14/26(Sun)03:19:48
>>98203405 I think it could work fine with the system. But it's a PR nightmare they keep trying to clean up to be more "E" for everyone
>>98203416 It leans into procedure play and by extension, DM fiat. 5e is a button pushing game, not a resource management game. Square peg and a round hole and all that.
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Anonymous06/14/26(Sun)03:29:09
>>98203439 You can run that in 5e just fine. Hell the DMG tells you how to do that. The 5e system can run it easily
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Anonymous06/14/26(Sun)03:36:25
>>98203254 >The cleansing war was at end of the green age yes. Even ignoring that you're wrongly calling it war instead of Wars plural you're not even a little bit right. >Although it didn't end at once. But it did. Periods of time aren't always marked by abrupt transitions in culture and politics and geography and things like that but they can still have hard cut off dates. The Victorian Era ended and the Edwardian Era began in one day even if people behaved identically the days before and after. For all your wrong conflation of Green Age with the Cleansing Wars you're ignoring that there were 4000+ years between those two periods called the Time of Magic. The Green Age ended when Rajaat learnt defiler magic over 200 years of practice. Even if culturally, geographically, politically, people probably wouldn't have been able to point to many changes from one day to the next, only slight gradual changes noticeable over a long time there's still a cut off date that marks the end of the Green Age. It's even clearer with the period of time called the Cleansing Wars. It doesn't matter if most things on Athas didn't change instantly and that the champions didn't start their genocidal campaigns the very second Rajaat's spell was cast. The period called the Cleansing Wars started only as Time of Magic ended. It is a firm line dated when Rajaat cast his spell, empowered his champions and changed the colour of the sun. The Green Age had long since been over by the time of the Cleansing Wars. Even if you want to try to argue that the Time of Magic was just a special name given to the end of the Green Age, the Green Age was still over. >I think you are getting riled up over nothing Someone politely says they are confused and explains what they know about things and you say they're getting riled. I won't be the first person to say you are way too sensitive.
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Anonymous06/14/26(Sun)03:43:29
>>98203461 Dude you are even getting the history wrong. The green age didn't end until Rajaat turned the sun read at the start of the cleaning war. The big ages are marked by the Blue, yellow and red sun. The time of magic is in the green age. Where are you getting this from?
You got upset because I said green age/cleansing war campaign. Because for your characters it would be that. I know the lore dude
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Anonymous06/14/26(Sun)04:20:35
>>98203445 This conversation’s been had before by smarter men than me, and I don’t want to step on your toes, so I’ll just say this: You CAN run anything in 5e. You can play Superman and fight Lex Luthor in 5e. But there are better games for Supes and there are far, far superior games for timekeeping and resource play. Old DnD, OSR, that stuff is much better. 5e isn’t. It’s passable at best, downright insufficient at worst, regardless of the barebones data they feed you in the DMG. But you know, one man’s trash and all that
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Anonymous06/14/26(Sun)04:25:01
>>98203244 >What makes you feel that 3.5 was better than 3.0 3.5 was just a better 3.0 there is absolutely no reason not to play 3.5 over 3.0. 2e was shit and I played plenty of it at the time.
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Anonymous06/14/26(Sun)04:25:21
>>98203024 Misc from Baldur’s Gate was originally from a Dark Sun game. In that version, the Green Age was Faruen and the rest of the FR setting. But mind you that was with the original DS box set. Which is much vaguer with the lore and implications.
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Anonymous06/14/26(Sun)04:29:50
>>98203477 >You got upset, you got upset! NAYRT and I don't even know which one of you kaniggas is right about the lore, but this is faggot behavior.
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Anonymous06/14/26(Sun)13:27:38
>>98201512(OP) I think going 'in this setting, magic is destructive and hated and policed heavily by the tyrants ruling what's left of civilization' and them just making safe magic with psionics is kinda gay.
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Anonymous06/14/26(Sun)13:39:17
>>98203568 That was the developers own home game. Nothing official or anything. The guy just liked his character so ported it over
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Anonymous06/14/26(Sun)14:02:47
>>98204705 It you don't like it, you don't like it. Personally I find it the most original and creative setting TSR ever put out
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Anonymous06/14/26(Sun)14:03:28
>>98202231 a conversion already exists anon. it's homebrew of course but it is good enough as far as i can tell. I am sure you could find it if you looked around. I also remember a mythras conversion for al qadim besides the generic adnd version of mythras called classic fantasy
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Anonymous06/14/26(Sun)14:08:00
>>98204802 Fan conversions are interesting. I have a few versions converted to savage worlds, which I personally think would work pretty well with the setting
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Anonymous06/14/26(Sun)14:29:07
>>98201702 >you can run it in other systems The only games I ever run now are made by me, and instead of converting a D&D setting I'm going to have to change, I may as well just make my own gritty setting that fits into my game better from the get-go.
>>98204915 That's fair, I make my own setting most times. But some folks just love a setting, they want to run games in that setting so they convert it. Really when you convert you don't make the setting fit the rules, you make the rules for the setting
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Anonymous06/14/26(Sun)17:34:46
>>98204705 Hard same. I can even kinda understand wanting to make psionics a more prominent feature since they were in the game from OD&D but always a sort of weird appendix/afterthought. But the execution stinks.