30s mobsters are known to be associated with made up cold war tanks
>World of Tanks 2.0 https://www.youtube.com/watch?v=FTEkzHeiafg
>Mafia BP https://www.youtube.com/watch?v=eXh4_BnGMJQ
>What is World of Tanks https://youtu.be/AxXqRjI1AlA?si=kbfInj2xMrdAKbQh
>Official site https://worldoftanks.eu [EU] https://worldoftanks.com [NA] https://worldoftanks.asia [ASIA]
>Guides 1: Armor penetration: https://www.youtube.com/watch?v=RqVfdeGCov4 2: Concealment: Part 1: https://www.youtube.com/watch?v=rgEE7L7jXvI Part 2: https://www.youtube.com/watch?v=pZVWmHQVuVI 3: Vehicle spotting: https://youtu.be/En0pkMs41X8?si=MTZmmUT4LZ5SjOZ- 4: Damage blocking: https://youtu.be/MdGD7w1_xOc?si=bDuamk--ZGY4KCsO 5: Introduction of Nations and Tank class: https://www.youtube.com/playlist?list=PLLdX4uF0qNSfA6nXi3oH_QvkXyl2TJceN 6: Crew guide for beginners: https://youtu.be/7Epw9DvEKLA?si=OT9f5aFH4LYmfF2b 7: Game settings guide: https://youtu.be/nbSS6WYfa94?si=6fVMe_Efg2JLWzoW 8: Bond tanks review https://www.youtube.com/watch?v=yk6QFokQUjw
>Resources 1: Strategy planning tool, ideal for planning clan tactics: https://stratsketch.com 2: Tank statistics and 3D armor models: https://tanks.gg 3: Tanks and players' performance statistics: https://tomato.gg 4: Tanks' rating and recommended pieces of equipment: https://skill4ltu.eu 5: Unofficial game news sources, leaks: https://thedailybounce.net [EN] https://wotexpress.info [RU] 6: Official game mods portal approved by WG: https://wgmods.net 7: Monitoring service for game servers, used for checking whether servers are down: https://wgstatus.com
>FAQs >How alive is the game? The game still has a considerable playerbase, peaking during Christmas with over 1 million players.
>Is the game P2W? You can rest assured that if you are good, you can beat other shitters reliably. Shitters can spend millions and still get owned by good players.
Previous: >>2225018
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Anonymous03/25/26(Wed)13:30:51
Posted literally minutes after this thread https://www.youtube.com/watch?v=vf2r-jz_NvM
Looks like we are getting T11 bong wheely, US turreted TD and classic French heavies Buffs 4 STK-2, contriver, 432U and imbattable
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Anonymous03/25/26(Wed)15:42:16
Which is best credit maker bond tank for f2p? I return to get from like 5 years hiatus and im getting rekt with my tier 10 and 9. I got 11k bonds, usually played light and medium sniper tanks but i got bored from it. Is tiger maus worth and actually made some credits?
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Anonymous03/25/26(Wed)18:03:19
>>2310330 The tiger maus is a "get shot" tank If you wish to make credits you need a "shoot the enemy" tank Like the 122TM, 52 Lis, 130pm
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Anonymous03/25/26(Wed)19:07:09
>>2310519 Well everything is get shot tank if you play bad enough. Also i already got leopard 1 and ru251, im sick of waiting in bushes. But if there is no other way then i have to play along and get 130pm
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Anonymous03/25/26(Wed)22:29:46
>>2310330 >11k bonds, usually played light and medium sniper
The Soviet Skorpion thing, or Defender. Tiger Maus has a better turret than the actual Maus, maybe you'd take it for damage blocked missions and/or loving side scrape memes.
>>2310616 >Also i already got leopard 1 and ru251, im sick of waiting in bushes.
Whatever that tiny french light tier VIII is for gold, if that's your thing.
>>2310155 honestly, pretty exciting i really moved the AMX M4 54 so the fauteur might be interesting depending on its armor profile. Executor sounds really good too but i already chose the ashigaru as my high tier wheeled vehicle
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Anonymous03/26/26(Thu)01:00:02
>>2310330 >>2310519 The 122TM is kinda comfy, it's slow and has low dpm though. I'm running grousers and the cheap fuel consumables on it. Making pretty consistent profits.
the lower top speed makes me play more carefully and getting 10k-20k profit off standard account (not running foods or firing gold) means i can go credit neutral. using the stay sharp skill to get 5% boost on demand with first aid kit helps me play without food too
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Anonymous03/26/26(Thu)01:42:58
>>2310953 I have so few of the T10s that actually get T11s but the AMX M4 is finally going to be one of them so if it's not dogshit I might grind for it Been tempted to get the E3 but if the Gorilla is actually good maybe I'll grind the E4 line instead
>>2311168 for the tier 11 fauteur it really depends on the armor profile. the reason why i liked the M4 54 was being able to play aggressively around corners with the armored front and have a good chance of bouncing gold
the fauteur doesn't seem to have the lower plate that armored, which would turn it into yet another generic HT which i despise
>>2311185 It would be nice if it had strong armor but if I'm honest with you I'm much more interested in the strength of the gun as that tends to determine the value of a vehicle far more. If the mechanic is undertuned no amount of armor is going to redeem it, and if the mechanic is overtuned then it can have paper armor and it won't matter. Also I'm cherry picking here but I never put THAT much faith in armor, the mle 54 has pretty great armor but there's always some degree of power creep that'll threaten it. Firepower > Mobility > Armor, or the survivability onion. It's better not to be shot at in the first place, good if you can avoid being hit, and alright if you can deflect the shell.
>>2311224 >It's better not to be shot at in the first place, good if you can avoid being hit, and alright if you can deflect the shell. all true if you're pushing for good games and consistency. i don't really like playing like this though. having that mantra often translates to hulldown gameplay or bush wanking with near zero risk of retaliation which i don't find fun anymore, especially after 35k battles
i like dueling and actually interacting with other players. M4 54 lets me break that mold with how it is designed, which is why i'm cautiously optimistic for the tier 11.
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Anonymous03/26/26(Thu)04:35:42
Picked my three maps to blacklist >Sand River >Province >Westfield Feels good man.
>stage 30 Eugh I hate low tier so much Thinking 5 stages "tomorrow", 5 stages Friday, and then get my Predatore I don't even know why I'm grinding this fucking thing though I already have the Progetto 46, Prototipo 6, and the Lion so why the FUCK do I need ANOTHER premium autoreloading Italian medium
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Anonymous03/26/26(Thu)11:30:58
>>2310155 Holy shit, T11 E4. And the mechanic actually seems insane, segmented reload? That's really valuable.
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Anonymous03/26/26(Thu)12:14:27
How the fuck i play these German light tanks? Its not agile as EBR, can't burst insane damage in few seconds like auto loaders. Its big, cant hide, easy to shoot. My only options are peek a boo?
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Anonymous03/26/26(Thu)13:58:34
>>2311620 I really liked the Luchs and the Leopard, and the 28.01 105 can be fun, but I am also grinding American/German/Russian tech tree lights, and they really seem to turn to shit at tier 6. Not great at spotting, not great at camo, no fun auto loaders or burst damage, just a meh popgun. I don’t think I’m gonna keep going down these lines, nothing looks appealing aside from the 152mm on the T9/10 American.
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Anonymous03/26/26(Thu)14:36:52
>>2311703 The Russian one gets really good at tier 9 again. Or maybe it just suited me. The HWK is not special, but it's fine. It's more of a medium tank than it is a scout, though.
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Anonymous03/26/26(Thu)15:46:31
>>2311620 German lights are not light tanks, they are medium tanks with crappier armor and guns
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Anonymous03/26/26(Thu)16:56:56
>>2311813 Yeah, every light tank guide I look ends up with 0 damage and 0 spotting. Meanwhile sniper medium tank guides were more helpful.
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Anonymous03/26/26(Thu)19:29:22
>>2311583 It's probably not going to be THAT insane, it'll be a ramping damage thing. If you fire 1/3rd into your reload you'll do something like 250 damage probably, 390 for 2/3rd your reload, etc. I'm sure it'll gimp your DPM heavily if you're doing it often. But it will be useful to have that flexibility to punish someone who's only going to be exposed for a few seconds while you're still on reload, or discouraging really low HP oneshots from trying to push you because you fired and are on reload since you only need to reload for like 8 seconds to kill them instead of the full 18~
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Anonymous03/26/26(Thu)20:25:46
>A new exclusive Tier IX vehicle, the Leox, has been added for both the Core and Pro tiers with a historical 2D style. neat, they're adding a bit more value for WoT Plus subscribers since like I said the TS-54 is a lot less valuable now that the E65 Zwilling exists
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Anonymous03/26/26(Thu)20:36:07
2.2.1 in a nutshell >buffs to the entire lines for the 432U/AMX67/STK-2/Contriver (except the already more than strong enough Canopener) >pretty significant buffs across the board >Panther 8,8 got a gigabuff to make it playable, Strv K also got buffed decently >bunch of map changes, Pearl River/Serene Coast and Klondike is random battles now >new indicator telling retards where to brawl because some players don't understand maps apparently >vehicle bans in Onslaught, so you can ban the Dravec/Ares 90 now allowed in Onslaught >the three new XI vehicles, no real info yet >Leox for WoT Plus subs >and finally, Frontlines again
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Anonymous03/26/26(Thu)23:07:18
>>2312314 >panther 8.8 buffs Unexpected and welcomed change. I can run this as my third when my Gonsalo and ashigaru are in battle
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Anonymous03/27/26(Fri)01:36:45
Oh I glossed over it but WG had some real foresight for once with the tank bans, the rental tanks for this season of Onslaught come with 4 skill crews and pre-installed equipment as well as infinite consumables (like the infinite large repair kit) This means they'll actually be viable to run if you don't have the tank already I already have the 140 set up but I might play the T57 Heavy a bit Also means that brand new players can't be banned out of playing the match/you don't have people throwing because they only set up one T10 for Onslaught and it got banned and now they're playing a rental tank with no crew + no equipment The three vehicles means that even if your team bans your 140 and the other team bans your T57 Heavy you still have the Foch B to fall back on rather than being literally unable to play the match
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Anonymous03/27/26(Fri)03:24:59
If I get a battlepass reward premium that I don't want, like the tier nine Predatore, am I able to trade it in at the next trade in event, or would it not be allowed?
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Anonymous03/27/26(Fri)03:25:28
>>2312801 >team is gonna end up banning my fv4005 that i use to have fun in shit ranks i hate it
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Anonymous03/27/26(Fri)03:52:47
>>2312929 I'm sorry brother but I can't let the dreg shitters on my teams have access to the throw-enabler4005
>>2312959 yeah i'll live, by switching over to the deathstar!
vehicle bans feels pretty poorly thought out. there's a severe imbalance of teams with dravec vs without. the teams without dravec can't ban it out on their side because it requires someone to pick(?) it while the team using dravec will have zero incentive to ban it out themselves.
what will happen is that people will ban out perceived throw picks like 50b, grille on their team, leo 1 on their team and the banned player will switch to fv4005 or a bigger troll vehicle as a spite pick. dravec meta goes brrrrr, but if this leads to it being nerfed eventually i'm down for it.
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Anonymous03/27/26(Fri)04:38:56
>>2312996 Yeah I'm predicting 1) a bunch of spiteful trolling when a shitter gets his tank banned 2) teams with the Dravec to absolutely shitstomp teams without the Dravec I need my last 3 banners so I have to hit silver, and I don't have a Dravec. This is going to be fucking miserable, I think.
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Anonymous03/27/26(Fri)04:46:04
>>2312928 Just don't buy the 3500 gold improved pass, like do you really want the improved pass rewards that badly? Anyways - next trade in is unlikely, but they might eventually add it to the trade-in list Bit of a waste though the Predatore seems perfectly decent for a battlepass tank
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Anonymous03/27/26(Fri)04:49:12
>>2312996 >while the team using dravec will have zero incentive to ban it out themselves You can't actually see who has what though, can you? I remember it being fog of war when I did Onslaught. So sure - you might not ban your Dravec, but that's just you blindly assuming you'll have Dravec advantage when the enemy team could also have a Dravec. It'll be an interesting prisoner's dilemma - do you ban Dravec to remove it from the match on both teams, or do you leave it and hope you have Dravec advantage? Also, two people can play the same vehicle right? So what if you have 1 Dravec, don't ban, and the enemy team has 3 Dravecs?
>>2313001 to be honest type 5 heavy in city maps should club dravec players. premium AP and shooting down on them will fuck them up decently well
dravec on wider, hilly maps like sand river though? makes a hard map even harder to make plays on, in my opinion.
i'll probably roll with T5H, M4 54 and T110E5 to silver
>>2313008 actually i dunno. is the one for all skill any good? i keep forgetting about the fury skill assault medium like 430u and e50m that pumps up their DPM that can probably outduel a dravec in a straight fight.
ARES might be good too. i don't have one but the onslaught modifiers seem to benefit it a lot. paper tanks like batchat 25t might be a throw pick when compared to ARES 90
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Anonymous03/27/26(Fri)05:16:53
>>2313019 >to be honest type 5 heavy in city maps should club dravec players. premium AP and shooting down on them will fuck them up decently well That was my thought too. But I'm already planning my ritual suicide for when I roll sand river.
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Anonymous03/27/26(Fri)19:53:10
>personal gem Panther 8,8 incredible timing wonder if it's worth it with the upcoming buffs but it's not like I really need yet another T8 prem
Uninstalled. I think for much longer this time because it wasn't a rage quit. Had 4 games in a row be 15-3 stomps while doing 2k damage. This shit is worthless. Games are decided in 60 seconds by who is going to peek first and get blasted for 800 hp, flank collapses and it's gg. This happens every other game, so boring.
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Anonymous03/27/26(Fri)23:19:00
>>2314333 Once I hit silver at the end of this onslaught I’m probably going to take a break until next holiday ops. I usually fall off around this time of the year anyways
Spring is when other games starts releasing and being able to touch grass
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Anonymous03/28/26(Sat)04:51:45
What are the small orange/yellow circles that people are dropping onto the minimap? What do they mean and how do you do it? I don't have any mods that would be adding that, must be some new (to me) vanilla feature
>>2314841 You mean these? They just show where enemy clickers are firing
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Anonymous03/28/26(Sat)19:24:47
>>2315822 That’s it, thank you. So those are incoming SPG strikes? I had thought teammates were dropping them.
As an aside, after coming back to this game from about ten years ago, I’ve always disliked arty and thought it was boring to play (except the Su-26 which was always fun). I’ve reluctantly started grinding towards the M44 to do arty missions and holy fuck is it awful and unfun. I don’t get how anyone enjoys it or “arty mains”. I guess arty got nerfed a while back along with the HE nerfs and they just suck balls now. Super inaccurate, just feels totally worthless to play and impossible to contribute to a match. I try to pay attention, read the map, keep situational awareness, etc, but you’re so reliant on your team that half the time I can’t even get one hit in before we fold. Higher tier arty seems fairly accurate, I get pounded pretty regularly in my upper tier heavies etc, so maybe it’s just this t5 m41 that’s garbo. But either way it’s incredibly unfun and boring.
I need help for picking my first bond premium tank (first premium actually). I need a good credit maker, I'm in between 122TM and Guard. I liked 122tm armor and damage but didnt quite liked slowness (and looks ugly). About Guard, i really liked camo, it has more camo than my German light tanks, good armor for medium, still slow tho and worse damage than 122. Idk if camo means anything at all these days.
Also im open to pic related tanks.
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Anonymous03/29/26(Sun)00:49:51
>>2316017 >I don’t get how anyone enjoys it or “arty mains”. Severe mental disabilities. Sometimes unironically.
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Anonymous03/29/26(Sun)02:14:47
>>2316482 The Lis is probably the most all-round, conventionally attractive choice. Does everything a medium should, has good but not great turret armor with great mobility, good gun handling and alpha, good DPM, etc. I'd ignore the Strv which is just a premium Centurion I and I'd ignore the Chieftain which is not a very appealing offering either.
The Mutz is a decent high DPM sniper with comfortable mobility and depression but lackluster armor and alpha. I don't have much of an opinion on the T-34-3 but it's probably alright
>idk if camo means anything It's nice on something like the Guard, provided you get a map that accommodates it. Not every map is going to have good bush positions you can play. I wouldn't say either are that slow though - the Lis gets better HP/T and handles better but it still caps at 50, I guess the Mutz runs 55 but most of these are 50kph tanks. The 122TM is so sluggish because it has atrocious ground handling, you'd actually want to run Grousers on it over Turbo (gets you more speed) and it'd probably want off-road driving too. The 122TM isn't a bad tank since you're not always firing on reload but it does suffer a bit in turbo matches. If I had to recommend one it's probably the CS-52 LIS, or a toss up between the Mutz and the Guard if you like a more backline sniping playstyle from your mediums.
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Anonymous03/29/26(Sun)07:43:34
>>2316482 For credit making your only good options are Su-130 PM and 122 tm. Tier 8 mediums are dogshit in general outside of the few meta autoloaders
Every other tank either have too little penetration to deal with meta armored tanks or fires too fast and eats into credit making potential. There is a reason why every F2P gravitated to SU-130 PM when it got released to bond store
Somua SM is pretty good too, it’s my go to for credit making but needs 4+ skills crew and enough gameplay knowledge to dump 2 full clips in a life before dying
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Anonymous03/29/26(Sun)08:45:56
>>2317150 In terms of pure credits, the Tiger Maus has pretty respectable profit numbers on Tomato.gg I don't know if people are just spamming a lot of gold but the SU-130PM only rates 7869 Profit/Min (maybe bad players since it's so overplayed?) Somua SM rates 9510, 122 TM is 8815, the Lis is sitting at 8235, the Guard clocks in at 7973 (although the battle sample size is a bit small) The Tiger Maus is clocking in at a very respectable 24k battles recorded and a profit/min of 10251 as well as a pretty simple and effective playstyle + earning bonds as a T9 premium Honestly I think the T9 premiums are pretty underrated in terms of earning potential, even the Char Mle is sitting at 9068 profit/min as a relatively difficult to play LT, the only bad picks from the bond shop for credit grinding are the T10 reward tanks that don't have improved economy.
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Anonymous03/29/26(Sun)10:36:41
>>2317202 Could be because SU-130 is bushwanking TD so often people just sit in the back of the map doing nothing, while average 122 goes to heavy/mid lane, gets 3-4 shots in, dies, and leaves the game
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Anonymous03/29/26(Sun)14:36:18
>>2316819 After checking velocity of each shells, i decided to ignore guard, if im staying at distance, i want something over 1100 velo, guard has around 800, meanwhile 122tm was like 1300. Thats the biggest appeal of 122tm for me right now. CS-52 LIS also seems decent.
>>2317150 I pass SU130PM, cuz im pretty sure i get bored from it.
>>2317202 Tiger Maus also looks appealing desu, my only worry is i never played heavy tanks and i dont have any idea how to brawl. But bond earn
So far 122TM looks best along with CS-52 LIS, which seems fun to play with, its gold shells are insane but not best for credit making tho. Btw is there any new bond tanks coming? I can also wait a little longer before spending it.
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Anonymous03/29/26(Sun)20:59:30
>>2317202 tier 9 gameplay is a bit more annoying to credit farm, in my opinion. too many tanks that will require you to load gold to pen frontally like DZT-159 and it's getting hit with powercreep tanks
superheavies are pretty whatever since they are slow to the action, face tanks frontally and live for a while sure you'll make good credits per battle... but if you have to stay in a battle for 7-8 minutes instead of slamming 3-4 minute turbo games in autoloaders by clipping someone out and then dying, you're credit grinding 'inefficiently'...
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Anonymous03/29/26(Sun)22:35:48
>>2318378 >like DZT-159 The hull is made of tissue paper, and I don't know what T9 premiums you're playing that have enough gold pen to go through the turret face. Certainly not the DZT itself (310 Heat), the Tiger Maus (311 APCR) maybe the Char Futur 4 with 330 HEAT (50% average chance of going through the turret face, varies depending on where you hit it) but most T9 medium/heavy premiums will struggle to pen even with gold. I guess the T9 premium TDs have an okay chance of penetrating with gold but the DZT turret is not really meant to be penetrated, it's supposed to have a strong hull-down turret that you either flank or cupola snipe.
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Anonymous03/29/26(Sun)23:11:59
>Decide to do some random battle, its 20 lose 1 win
Ok im shit but how the fuck everyone else is shit. Nigga how is that even possible.
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Anonymous03/30/26(Mon)01:59:38
>>2318722 The problem isn't that everyone else is shit it's that all the fucking retarded pondscum gets placed entirely on *your* teams and the handful of competent players end up on the enemy team to steamroll your cannon fodder and then 3v1 you where no matter how skilled you are and no matter how good your tank is you're not going to win a 3v1 against 50%+ WR players who have at least one hand
>>2318639 >I don't know what T9 premiums you're playing that have enough gold pen to go through the turret face what? as a DZT-159 owner myself, any schmuck can load gold and yolo the turret face for 20%-50% pen chance at anytime depending if it is hulldown or not, or if it is slightly turned to one side. the premiums you mention should not struggle that hard against DZT turret and i'm curious to know what angles you are looking at it in tanks.gg, because here's mines against a DZT in optimal positioning, using the tiger maus 'insufficient' 311 APCR that you mentioned
cupola sniping the DZT is a meme answer when it hides it behind 2 degrees of gun depression
anyways, the point is that playing a superheavy for credit farming purposes is not it. you'd have to face enemies in their strongest position if you push you'd have to waste time waiting for enemies to make mistakes if you play properly, burning credit booster time usually need gold ammo when facing off against other heavy tanks or uptiering tiger maus is definitely not recommended for a first-timer's premium tank, especially after armor flashlight update
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Anonymous03/30/26(Mon)06:00:26
>>2319037 >yolo the turret face for 20-30% pen I mean yes some of the shots will go through but spamming 30% rolls while the DZT trades you for like 440 a hit is not exactly what I would call favorable. If you have less than a 50% chance while spamming expensive gold I'd say you should probably be making an attempt to reposition/flank/do anything else but maybe I'm bad at the game and the unicum play is to spam gold into the turret until you eventually roll high enough times.
>>2319235 >and the unicum play is to spam gold into the turret until you eventually roll high enough times. yes hello welcome to high tier heavy tank gameplay against hulldown targets. i thought you knew or had already experienced it ad nauseam by now this is why i desperately seek out heavy tanks with aggressive playstyles that lets me break through this defensive bitch playstyle that 90% of the WOT playerbase likes to do
here's a few tier 10 targets i remember shooting at with gold ammo that i rolled the dice on. DZT against tier 9 is no different and you yeet gold ammo into it with 20%-30% chances until you bleed it enough to fuck off.
>reposition/flank/do anything else doing those moves in a heavy tank? griefing your own battle results most of the time esp if you have >60% hp still refuse to shoot gold due to credit economy and/or ego? you sit there for 2 or 3 minutes while your flank melts or chews through their tanks and you get shitty cleanup damage because you aren't willing to roll the 20%-30% dice and giving up your shooting opportunities as the timer ticks down
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Anonymous03/30/26(Mon)08:26:31
>>2319284 >yes hello welcome to high tier heavy tank gameplay against hulldown targets. i thought you knew or had already experienced it ad nauseam by now no I make stupid fucking plays that are either 65% unicum tier and snowball the match or are 42% dogshit retard plays that get me instantly vaporized and then my team folds like a house of cards I don't engage in sitting in one spot on the map for 10 minutes trying to pixelsnipe with a gun that's bent sideways while my teammates jerk me off am I playing suboptimally at least half the time? yeah maybe but I'd rather all-in on a flank and win a glorious push (only to have the other flank collapse despite having a numerical advantage and piss away all of my effort) than run away the moment the flank looks even remotely sketchy even if that's the "unicum" play. I think if the playerbase as a whole could somehow be convinced to play more aggressively we'd have much more fun and dynamic matches and there's still very much room to be a super high winrate player playing aggressively if you platoon with two other competent players, the problem is that when you do it solo nobody fucking pushes with you despite it being the most obviously good play in the world and then you die because even the best positioning and gamesense and mechanical skills do not let you win a 1v3 90% of the time when your teammates decide to sit behind a building.
Actually I think the thing that pisses me off the absolute fucking most more than anything in the world is pushing in, fighting a 1v3, dying, and then your 2 teammates immediately give up their okay camping positions to push out into the open and brawl a 2v3 that they then get fucking spanked in. They aren't willing to play the game in a 3v3, you MUST die BEFORE they're willing to do anything. The second you die they stop camping.
>>2319370 i have the same playstyle as you do, shitpushing into everything these tanks are the only ones that support my playstyle though
i've sold a lot of tanks like dravec, fv4201 chief, xm57, dbv-152, concept 1b, bourra, etc... simply because they can't keep up the DPM with aggro pushing or digging out hulldown campers due to lackluster pen
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Anonymous03/30/26(Mon)13:18:35
>>2310130(OP) do the encounter and assault modes not exist anymore? I can't find the settings