Trailer (Doesn't really tell you anything except Starkmanir vs Ammatar Mandate will probably be a thing just like that schizo Ashterothi predicted) https://youtu.be/-FA5Lc-9yBg Keynote (featuring classic Hilmar cringe) https://youtu.be/9cWD-Rodf50
>>2465826 You can still get it the next stream on the 17th. Everybody should get this one to either use or sell. This isn't just an orange colored pod, it has glow effects and looks like it's doing atmospheric reentry when it's just warping around normally. It's going for a few hundred million on contracts but will be billions in a few months.
>carriers still dont have a role after 10 years. retard
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Anonymous05/16/26(Sat)10:56:17
So Eve players will be able to spend mutaplasmids to buy "contraband" from Vanguard players that contains destroyed loot from ships. If there's a big battle with caps in Amamake or whatever the contraband extracted will contain destroyed loot from that battle.
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Anonymous05/16/26(Sat)13:32:11
Being ammatar is better you're still minmatar but still loyal to the best faction in the game and also sided with the khanids while also being friends with caldari, who are also friends with the mordus legion there is no reason to be gallente/minmatard aligned except muh thukkers.
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Anonymous05/16/26(Sat)13:39:07
CCP getting independent again would have been the perfect opportunity to get their shit together and start developing the game again but I guess that won't happen.
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Anonymous05/16/26(Sat)14:18:02
tricking blockchain retards into spending millions of dollars funding your new game engine for eve online might not count as "developing the game again" but i think its pretty based desu
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Anonymous05/16/26(Sat)14:54:05
>>2470561 excuse me but this one has a nig qween on the cover, check yo privilege!
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Anonymous05/16/26(Sat)15:10:43
Will the new engine be implemented into EO, though?
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Anonymous05/16/26(Sat)15:11:26
>Amamake
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Anonymous05/16/26(Sat)15:40:02
I almost feel bad for all the nerds having to pretend to be hyped up for nothing.
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Anonymous05/16/26(Sat)16:00:22
KEEP PAYING THAT SUB GOYS
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Anonymous05/16/26(Sat)20:41:37
They should just drop Vanguard for Frontier and EVE's sake. >carriers still dont have a role after 10 years. >retard They don't retarded retard. CCP tried to close the gap between real capital dread and marauder but never committed because they're retarded. Carrier has ~2k dps at best and barely can apply any of it to fucking cruiser. And its tank is joke for capital. Meanwhile something like Kronos can have 5k dps and gigatank. This shit is only usable is for suitcases and skynetting for poorfag nulbabs. Carriers are so pathetic that you can just shoot their T1 fighters (because T2 are expensive) and force them to disengage. Literally cuck ship class >undock >lose fighters to navi cruiser >dock >ISK STOLEN
>wanting to balance around dreads and marauders (some of the most broken retard ships in game) >complaining when damage mitigation hasn't quite been completely removed from the game >complaining about a capital having standard capital module tank and no retarded invulnerability gimmicks >deliberately ignoring carrier's abilities such as infinite range
>wanting to balance around dreads and marauders (some of the most broken retard ships in game) Marauders are but not dreads, if anything the dreads are weak as fuck for ebin capital class ship and most of them are just useless trash. Hell there is no reason to use T1 dread. Just add some bills buy real dread. Sub cap dreads despite having giant DPS on paper have the same problem with application and can be casually countered be few logis. The idea that subcap capital ship can be theoretically killed by few logs and few shitty ships is laughable. And if you fly anything but phoenix navi you can be killed with even less efforts cause you don't deal damage at all. Capital ships my ass. >deliberately ignoring carrier's abilities such as infinite range It is only usable for poorfag skynetting which is nullbab niche where you don't even "pilot" your carrier Infinite range means shit when you have no dps, application and when everyone, even NPC target and kill your fighters EZ (-isk, - dps). The long range "safety" of carriers is very overrated.
What makes them strong dog? Outside of numbers/cost efficiency that can't be fixed in game without line of sight, friendly fire and collusion damage? Mighty super can't even survive modern subcap drop after all. Dreadbombs can be totally annihilated with supers and titans (like frats did). It's just insane risk averseness of nullbabs that is preventing them from undocking and clearing more cheap low sec dread drop. + nulbabs are total shitters and supers are their RMT assets.
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Anonymous05/16/26(Sat)23:42:16
>>2473216 Need to watch this show, legend of galactic heroes something like that?
>>2470647 Yes thanks for confirming that I'm correct and that CCP are retarded.
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Anonymous05/17/26(Sun)09:25:19
faggot they're strong because they do 6 million dps, teleport, and mostly ignore ewar. their original design was capital guns for shooting capitals, but with the state of webs that has always been a joke. haws were the opposite of what they needed
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Anonymous05/17/26(Sun)12:10:24
Dreads niche should be shooting up structures but there aren't many structures to shoot. Structure bashing missions when?
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Anonymous05/17/26(Sun)12:23:19
>>2475338 That was the point, bashing control towers and their gazillion HP.
>they're strong because they do 6 million dps And supers with titans have 300 million dps >teleport Woah...every capital has teleport >and mostly ignore ewar. Like...all other capitals? You don't need ewar against dread because it can only hit standing still target. And only phoenix can realistically hit moving target >their original design was capital guns for shooting capitals And supers were designed to destroy dreads
So supers are stronger than all dreads. Dread can't kill super but super can kill dread. Supers are bullshit and overpowered (LMAO) Meanwhile subcap dread can't effectively kill subcap
Let's summarize the state of so called "strong dreads". We have: carriers, dreads, supers. Carriers are on pair with T1 BS in T2 fit. So they're joke in every aspect of the game both PVP and PVE wise. Dreads are very weak against subcap in PVP for no reason and competent against capitals. But most of them are useless. This is the only ship class that can be used realistically in PVE but game has almost no PVE content for dreds Supers are stronger than dreads in every aspect and will outperform them in PVE activity if can be deployed.
As you can see dreads are not strong at all. Just ship class you can realistically use in EVE on your own. And if anything dread need subcap buff. Even one subcap dread should be feared by subcap fleets. Same for supers. By default super should solo subcap fleets. Fact.
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Anonymous05/17/26(Sun)22:30:11
>Dreads are very weak against subcap in PVP
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Anonymous05/17/26(Sun)22:45:38
Yeah. Did you even read posts above? Jesus. /eeeeog/ is WHcuck central and WHcucks should know better than anyone how weak dreads against subcup are (and how dogshit dread vs derad pvp is). You can casually lock down fully fitted pvp subcap dread and he wouldn't able to damage you at all Just make a dread alt jump to random null and count how many T1 fit ships will you able to kill while nulbabs laugh at you. Marauder will do more kills.
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Anonymous05/18/26(Mon)06:12:51
The Amarr campaign objective is to reduce taxes in Amarr Prime and give a new model to the main trade station. The Minmatar campaign is to permanently take Arzad and remove it from the warzone which would move 3 Amarr systems to the fronline a massive one sided buff for Minmatar milita. Great that the devs finally show how biased they are
>>2475338 >>2475376 >introduce ship designed to shoot structures for lots of damage >add shit like DPS caps and multiple timers to slow shit down anyway
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Anonymous05/18/26(Mon)07:23:35
>>2477850 >/eeeeog/ is WHcuck central I run burners, once you get onto that everything else in the game just sort of sucks by comparison.
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Anonymous05/18/26(Mon)07:33:12
>pve unironically
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Anonymous05/18/26(Mon)07:41:06
>>2479534 Medium Upwells need caps otherwise sieged dreads would just evaporate them giving no time for defense. Towers never had caps though, and the invuln timer is tied to fuel available. CCP managed to not take the good aspects of POSes and outposts when creating upwells while introducing new faults. I still think having to remote rep them was a good thing, this instant timed auto-repair-to-100% thing on upwells is a crock of shit for the attackers. "Oh no you ran out of time, start over or go home! :^)"
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Anonymous05/18/26(Mon)07:45:03
>>2479579 >>2479534 Upwell structures shouldn't have damage caps unless they are manned, change my mind. If you can't even log in an alpha to at minimum man the structure then the structure is going to die regardless so stop making me sit there for 40 minutes grinding a fucking unmanned undefended fortizar.
Goonoids will argue with this purely because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother.
>>2479586 >because 80% of their defense doctrine for their space is simply spamming so many forts that nobody wants to bother. HK and LH do that in C6s as well. Last I passed through their home system had like 30 faction Fortizars in it or some ridiculous number, and that was a couple years ago now.
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Anonymous05/18/26(Mon)08:16:50
>He thinks repairing structures is good gameplay
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Anonymous05/18/26(Mon)08:17:30
>>2479645 Lazerhawks has like 25 forts yeah. HK only has 1 regular fort and 1 faction fort.
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Anonymous05/18/26(Mon)08:21:53
>>2479586 >Upwell structures shouldn't have damage caps unless they are manned, change my mind. No need, that's a fair exchange.
>>2479612 Yes. Sticks are incredibly useful in hostile territory, or anywhere you need a place to fallback to that you can set up and tear down quickly.
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Anonymous05/18/26(Mon)08:38:03
>>2479650 Forcing enemy logi to sink part of their rep power on something other than ships? Yes.
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Anonymous05/18/26(Mon)08:41:19
>>2479650 Forgot to add: being able to disengage from a bash and come back later because it doesn't just autorepair to 100% and force a new timer would be nice too.
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Anonymous05/18/26(Mon)09:45:52
>you structure grind >and the other guy has to structure grind in reverse this is just both parties having a shitty time