>>2518323 PC Gil Level 118. Send friend request if need be Kindhearted sorcerer DA7F2WCE50FA Allheal x5 for warg kill, only need 1 more kill for badge.
>>2518328 Do we have any instances of engrish or botched grammar for any of the decoded messages in DD2 / in the DD2 promo material? It really does seem to be "Organ" in the anniversaryb letter.
>>2519265 I think the letter says "griffons" but I don't know if that's what they're called in Japanese? >>2520008 I drew that but I didn't make the thread so I feel called out, that image had a specific purpose so it's taken out of context, I'm surprised it ended up on danbooru
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Anonymous05/28/26(Thu)23:20:03
>>2520252 Ignore the low effort bait. It's a great image which is why I chose it. Diana making a doodle of all the DLC hype just works.
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Anonymous05/28/26(Thu)23:31:27
>>2520316 Thank you for enjoying my human slop, of course their marketing stunt didn't involve DD in the end but it was still fun
>https://www.nexusmods.com/dragonsdogma2/mods/1375?tab=description This mod is actually kind of nice, it's not perfect yet (despite being updated like 20 times since it was released) but it already feels better than vanilla, with every mod that comes out that outright fixes or enhances something about DD2 I am more and more convinced that a lot of the team that worked on this game must've been very inexperienced, to put it nicely...
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Anonymous05/29/26(Fri)06:51:27
I'd very much appreciate Capcom if they dropped a giant performance update first before they drop the DLC desu
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Anonymous05/29/26(Fri)09:18:12
>>2520534 To me the problem in general is that there's not enough Japanese studios willing to really put the money in to hire specialists from overseas, and work in English at least partially. I can bet the couple non-Japanese names here had to speak near perfect Japanese https://www.mobygames.com/game/220049/dragons-dogma-ii/credits/playstation-5/ Get 2-3 disgruntled Ubisoft etc. coders in and they'd know stuff about open world that a non-open world dev wouldn't know or think about.
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Anonymous05/29/26(Fri)13:01:57
>>2521707 Official FSR 4 support and FG would also be appreciated, and they could give us CPU options like in MH Wilds I guess. I hope they will restore dynamic wounds too
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Anonymous05/29/26(Fri)13:40:15
>>2522568 >Official FSR 4 support would also be appreciated Many such cases. But especially now that it's coming to Radeon 7000 and 6000.
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Anonymous05/29/26(Fri)19:04:51
>>2522060 That would certainly help, I guess it's both a blessing and curse to have your own proprietary engine instead of having to rely on >Unreal Engine 4+, it's nice not to have to pay royalties and to customize your own stuff and tools exactly as you need them, but them when you have to do something radically different there can be a lot of problems and delays, up to that point RE Engine was really only used for linear, level based stuff, DD2 was a big departure and I guess the exact same thing happened with their old engine, DD1 didn't exactly run that well and it even had some of the same problems, like evident NPCs pop in.
All the arisen and pawns I try to create end up looking like they eat glue. How do I fix this?
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Anonymous05/31/26(Sun)17:08:27
>>2531329 It's the reason I made cats, they don't have that massive asymmetry most human DD2 faces tend to have. Second option is to not try to make beautiful humans, but maximum rugged ones.
>>2531329 create a collage of faces you like so you have pointers to go off of as you adjust things
also you may be adjusting things without the facial ratios in mind so after you get the PERFECT nose, you zoom out only to find that it's too big on the face or too far from the mouth or something like that
What's fucked up is even the OG DD2 announcement was like "We'll talk a little about the first game next week since it's coming to Switch..." and then BOOM DD2 is releasing after 12 years. Worth the weight etc. If this is happening, is it going to be the same kind of meandering hehe haha secret announcement? This is why Dogma fans are so insane in the membrane.
Figured might as well ask here Is there an easy/quick way to powerlevel a vocation in the mmo? (Dogma Rising) I want to grab a few augments and shit but want to be lazy about it
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Anonymous06/03/26(Wed)08:29:09
cat gang *cat gang hand signs*
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Anonymous06/03/26(Wed)17:52:30
>>2542549 The way to do it is to have your pawns carry you, if your pawns have have maxed out vocations with solid gear just have them kill shit for you, don't involve other players or other players' pawns or there will be a big penalty to XP gain.