>What're we thinking? That any vague interest I had in the game shriveled up and died when I read that, I already know I dont want to share a community with faggots like you. You dont post any info or personal opinions you have on a game you're allegedly interested in but want to know how "we" think. Your thread is complete dogshit and in better times you'd be banned for shitting up the board. That's what I think. Thanks for asking.
>>2020121 Koreans making Taisho shit would be fucking wield considering the smallest things imperial japan get censored in korea.
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Anonymous05/13/26(Wed)11:18:15
>>2020180 they should do it just to snub the tiny dicked gooks that simp for nexon out of their chaebol slurping instincts and the corrupt judicial system that sides with their quack lawsuits.
>>2020180 I really dunno what they were thinking with this setting. I know they wanted to attract the jap audience but these people can't even get their localization done properly. how the fuck are they going to get a setting with a ton of jap historical references right as someone who doesn't have/has to rely on a tea, of outsiders' help for the understanding of another knowledge?
https://x.com/Asora_EN/status/2056557955743420779 [Notice from the Special District Office PR Department]
World Introduction - Origin of Magic
“Hecate, the First Magician”
The goddess Hecate, revered as the first magician, is most often depicted holding a torch in one hand and a dagger in the other.
A powerful goddess of sorcery, magic, and thaumaturgy, Hecate also presides over the moon and the night, shadows and crossroads, and boundaries. Her authority over boundaries allows her to govern transitions between worlds: day and night, life and death, surface and hidden, city and nature, and reality and unreality.
The torch and the dagger are Hecate’s most iconic symbols. The torch illuminates the boundary between night and day, symbolizing the divide between reality and unreality, and represents the key that grants access to the hidden side of reality known as magic. The dagger, in turn, becomes the magician’s will that manifests magic into reality.
Though myth has faded and the paradigms of the age have changed countless times, the two concepts of torch and dagger remain the most essential principles for magicians to this day.
https://x.com/Asora_EN/status/2056560472087003335 [Notice from the Special District Office PR Department]
World Introduction - Kleis (κλείς)
“The key that unlocks the boundary between the surface world and world hidden beneath.”
Hecate’s torch, and the key that allows passage between reality and unreality. Derived from the ancient Greek word for “key,” the Kleis is an essential tool that allows magicians to wield magic, commonly referred to as an ignition key
Just as a car requires a key to start, magicians must enter the realm of unreality using a Kleis to use magic. Because every magician possesses one, the Kleis is also regarded as a symbol of a magician’s qualification.
https://x.com/Asora_EN/status/2056562990602969201 [Notice from the Special District Office PR Department]
World Introduction - Artifact
“A weapon through which a magician’s will takes form.”
Hecate’s dagger, and a weapon that manifests a magician’s will into reality.
Artifacts are weapons that possess magical powers. They exist in many forms, from ancient relics steeped in history to ingenious creations born of modern craft.
Magicians who enter the hidden world through an ignition key can wield an artifact, which allows them to command powerful magic that would otherwise be impossible.
https://x.com/Asora_EN/status/2056605770452505012 [Notice from the Special District Office PR Department]
Character Introduction - Doll
“Rest assured. I will protect you.”
A sort of temporary bodyguard created by the Commissioner to protect the Shunin. The only information available about this entity is that its body is made of wood.