Ocarina of Time is basically the gold standard of retro games. However it's like a 7 out of 10 by today's standards. What kinds of improvements and changes would you like to see in the purported remake this year?
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Anonymous06/02/26(Tue)10:16:16
>>12609554(OP) I just want it to be seamless when going between areas or into dungeons.
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Anonymous06/02/26(Tue)10:21:01
>>12609554(OP) Actual combat, besides hold z and press b occasionally. make it a proper soulslike
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Anonymous06/02/26(Tue)10:22:20
>>12609557 That's one of the things I want. I spent a lot of time theorizing about stuff it could do. One thing I came up for the grottos is that you could have a descend ability, paralleling the ascend from later games. Instead of bombing them open or by playing song of storms, you could use a descend ability to phase through the ground into grottos seamlessly.
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Anonymous06/02/26(Tue)10:23:34
>>12609561 I'm one of the few fans of the combat system of Skyward Sword. I would love if we got more deliberate sword swinging capability that mimics Twilight Princess and Skyward Sword, but without the motion controls.
>>12609603 I think you're in the wrong place, champ. Perhaps the Link to the Past thread is more your speed.
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Anonymous06/02/26(Tue)11:44:21
>>12609554(OP) Better item usage. Pausing to swap items sucked. There's a bunch of improvements that could be made.
>>12609564 TP and SS had good combat, especially with the hard difficulty mode.
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Anonymous06/02/26(Tue)11:58:13
cant improve perfection
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Anonymous06/02/26(Tue)11:58:56
>>12609680 I would like if all the items were mapped to buttons so as to remove all pausing to switch items. There's a lot more buttons on a Switch controller compared to N64. I really liked how TP took automated combat moves and turned them into explicit skills that were executed with specific inputs. I like SS the most with the more deliberate movements.
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Anonymous06/02/26(Tue)12:01:02
>>12609554(OP) >However it's like a 7 out of 10 by today's standards. no its not. its better than any zelda game thats come out since and better than any other attempt at the genre too.
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Anonymous06/02/26(Tue)12:10:25
>>12609737 That is not true. Twilight Princess is a vastly superior gaming experience, and even that has aged. 7 is a perfectly reasonable score for a game that was great nearly 30 years ago, you should be proud of the number.
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Anonymous06/02/26(Tue)12:15:48
>>12609764 >tloz: toilet paper >better than oot imagine being this retarded
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Anonymous06/02/26(Tue)12:19:07
>>12609554(OP) so what's a 10/10 by today's standards?
>>12609554(OP) >Hyrule Field Shrink it a lot. It was a cool technical achievement in 1998 because of how far into the distance you could see but these days it's a slog without Epona >Puzzle design It's come a long way since OOT and a couple of the puzzles feel too simplistic and outdated, especially the block pushing shit which is annoying.
Not a lot honestly. Ocarina is just really good, I love the game as is and a remake could probably fuck up more than it fixes. If a competent team were behind it though that's what I'd like to see them do to the game
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Anonymous06/02/26(Tue)12:32:08
OoT needs fast travel, quest markers and yellow paint
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Anonymous06/02/26(Tue)12:36:06
I just hope they will explore Link's feminine nature and transness.
>Rupees are effectively useless in the game since everything you need drops naturally in large abundance, but in fairness this is not a problem exclusive to OoT. Should still do something with it that actually incentives its usage
>The basic combat system is actually surprisingly deep, but the balance of the game never actually asks you to use any of the more elaborate systems, with 90% of encounters boiling down "block, wait for opening, attack". Adding more aggressive AI or just redesigning AI entirerly would be neat
>QoL stuff that cuts out as much of the pausing as possible
Also like >12609791 said, I'd like more puzzles that aren't just "go into first person and look for a switch"+and five million block puzzles
Thing about an OOT remake is they'll still fuck up the atmosphere somehow and puritians will always want to play the original N64 game as is anyway, so I say fuck it; Just go apeshit with the remake. Redesign temples, bosses, combat, the works while maintaining the original plot beats and overall structure of the game.
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Anonymous06/02/26(Tue)12:54:02
>>12609729 >I like SS the most with the more deliberate movements. Same. It's funny how OoT introduced the different attacks, but it took until Skyward Sword to make them relevant in combat, with good results. I really enjoyed how much more every strike mattered. Especially on hero mode I had to be really mindful and focus, and it was one of the best and unique combat experiences in gaming.
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Anonymous06/02/26(Tue)13:06:18
>>12609791 I am surprised you want the world to be smaller, most people I've discussed this with want a much larger game world. I definitely foresee all the puzzles being reworked. I don't think many of the original puzzles will remain in the remake.
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Anonymous06/02/26(Tue)13:08:26
>>12609803 I think they should definitely cease having grass drop items. Not only would rupees finally serve a purpose, but it makes the acquisition of items feel more satisfying. I am surprised you find the combat to be deep, I've always found it to be very simplistic and shallow. I would like to see combat being reevaluated under the lens of Twilight Princess and Skyward Sword. Definitely would like to see items remapped to buttons all the time, no more pausing to switch them out.
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Anonymous06/02/26(Tue)13:09:26
>>12609815 I've seen so many people struggle with the combat in that game because they became so used to and reliant on just spamming a single attack button in prior games.
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Anonymous06/02/26(Tue)13:11:00
>>12609803 I am hard pressed to think of Oot having an atmosphere, could you describe what it is?
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Anonymous06/02/26(Tue)13:47:52
>>12609554(OP) There’s literally nothing wrong with it It does exactly what it set out to do There’s no instance of “oh it seems like they wanted to do this” besides the obvious light temple, but they wrote around it Wind Waker is much more egregious with Jabun and Naryu’s Pearl, because at least the light medallion is given to you before they set a precedent You have literal back to back temples for Din and Farore in WW (as in the boat quite literally stops your exploration), so the player is led to believe they will have a water temple after
>>12609554(OP) You know there are hacks for OoT and MM with some QoL changes, right?
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Anonymous06/02/26(Tue)14:48:20
>>12609904 >There’s no instance of “oh it seems like they wanted to do this” Jabu Jabu goes missing, Zora domain remains frozen, getting to Shadow temple requires a warp song, the water section of Ganon's castle is ice puzzles, switching between forms requires backtracking to the Temple of time, song of time just sends a block between worlds, scarecrow song isn't in your pause menu, the map screen is low detail, opening up grottos has them shutting right back, young link cannot ride epona, half of the inventory is unusable between forms, rupees are useless, the stone of agony required a separate purchase, the functionality of the medallions was cut, navi interrupts the gameplay, should I keep going? you act like the game is perfect with no room for improvement, why are you so dense. Why are you even in this thread for discussing the rumored remake, you do not belong here. The original exists, in your own words, go play it and stop bothering me.
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Anonymous06/02/26(Tue)14:49:21
>>12609904 besides, if this remake does well I foresee Wind Waker being remade next. it's Aonuma's baby.
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Anonymous06/02/26(Tue)15:18:26
Make it 2D
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Anonymous06/02/26(Tue)15:33:01
>>12609554(OP) >However it's like a 7 out of 10 by today's standards.
Dead wrong. It's still the golden standard for 3D Zelda dungeon crawling. Majora's Mask and Wind Waker had 4-5 dungeons. Twilight Princess had nice dungeons but too much of the world is a slog to go through. Same with Skyward Sword. BotW and TotK are barely the same genre and the dungeons are even worse than Majora's Mask. Clones like Okami and Darksiders are an embarrassment in comparison to Ocarina of Time.
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Anonymous06/02/26(Tue)15:51:33
>7 out of 10 by today's standards literally what did you mean by this?
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Anonymous06/02/26(Tue)16:04:04
>>12610042 Twilight Princess is much much better than Ocarina of Time.
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Anonymous06/02/26(Tue)16:05:05
>>12610062 It didn't age well. The quality of experiences you get today far outclass it.
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Anonymous06/02/26(Tue)16:11:38
>>12609554(OP) Looks more like the brown standard to me
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Anonymous06/02/26(Tue)23:23:24
>>12609554(OP) More enemies and locations to explore (actual dungeons vs copy paste shrines).. basically just more detail. Sure, make the overworld larger but not to a tedious level. OOT was sorely missing an actual forest to explore as well. There are elements of BOTW's overworld I would like though, mainly some light survival aspects.
>>12609587 You do realize that DeS and DaS just copied OOT's controls, right? The fights in that series (at least the early entries) are just the Stalfos fights but not piss easy.
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Anonymous06/02/26(Tue)23:26:05
>>12610083 >The quality of experiences you get today far outclass it. Nigger, you're on /vr/. The common sentiment around here is that retro games are far superior to nu-games
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Anonymous06/02/26(Tue)23:28:04
>>12610801 retro games are better but retro walking sims are shittier than new ones. if gameplay isn't a focal point of the game it gets no advantage being retro
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Anonymous06/02/26(Tue)23:29:42
>>12610804 every game today is either a walking sim or a FPS. retro walking sims don't exist
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Anonymous06/02/26(Tue)23:44:11
>>12610804 Nothing about OOT makes it a walking sim. It might not stand out as much today because games draw from it, but it's perfectly paced and isn't even remotely tedious. Tons of games have improved on aspects of OOT (world exploration, combat, etc) but very few of them are as faultless as OOT, as 9/10 times they're padded to hell with bullshit and nonsense that detract from the experience. OOT is pure, and when played in isolation - is still an extremely satisfying and approachable game. The thing is, if you've played it a few time - it comes across as incredibly vanilla and you can see through its seams. It's still an excellent starting point for anyone looking to get into 3D games.
Personally, I think OOT was over-balanced to prevent frustration from players new to 3D, which made Miyamoto nerf a lot of aspects about it. I love OOT, and play it randomized quite often, but I'd love it if it had the same level of detail and challenge as say, LTTP.
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Anonymous06/02/26(Tue)23:51:19
>>12610807 jarpigs and rpg's for toddlers with no lose condition are walking sims >>12610839 there's no game there. if you're a functioning adult who played a 3d game before there's no chance of ever dying. you walk from place to place, maybe slide a few blocks, and that's it. the combat is braindead. there's no penalty for dying. you're just meant to chill and listen to the ost. alttp has the same problem. zelda 1 & 2 are unique experiences that hold up today - if you have skill
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Anonymous06/03/26(Wed)00:37:37
>>12610794 I would really enjoy changes like having a dungeon that is a sweeping forest area, a call back to Link to the Past. We all know how novel it was to leap down through the web in Deku Tree, it's not going to wow us ever again. What they could do that's cool is start the dungeon somewhere in Kokiri forest or Lost woods, and advance around that area until we do something similarly interesting as the original, like maybe going up high into forest canopy and leaping down into the Deku Tree toward the end. Being up at the top of the Deku Tree could be an interesting spin on it.
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Anonymous06/03/26(Wed)00:39:26
>>12610801 That's a weird sentiment to hold onto, it makes it seem like your identity is old video games. This is just a place to *discuss* older titles. It really shouldn't be the place you inhabit because you simply hate all new games or something. Lets meet in the middle on this.
>>12609554(OP) modern graphics won't be able to replicate the mood of the original, the n64 stretching the fuck out of textures for the illusion of a larger scale and having soft diffused lighting is the whole look
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Anonymous06/03/26(Wed)00:44:24
>>12610839 Ocarina of Time is tedious even if you've become nose blind to it. There's two forms of Link and you have to backtrack to the temple of time in order to switch between them. While you are either form only half the inventory available to use. There's a playable instrument gimmick where you routinely have to stop and do a QTE to activate something with it. There's a cutscene for any and everything you ever interact with. The developers shoehorned a horse into the game to get around the complementary hubworld, with everything distanced just far enough apart to make you submit to using the horse. I could go on, but lets be honest here, you will handwave away all of this, you might even feel inclined to greentext it piece by piece in order to do so. That's what being nose blind is like, you do not care in the slightest about any of this, it doesn't register to you, that's why you say the game isn't remotely tedious.
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Anonymous06/03/26(Wed)00:46:54
>>12610927 I've heard someone float the idea by of the game having cel shaded graphics to contrast with the realistic looking Starfox remake this year. It dawns on me that my imagination fills a lot of the gaps of the game with the artwork included in the manual. They could totally do that.
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Anonymous06/03/26(Wed)06:57:05
>>12610801 >The common sentiment around here is that retro games are far superior to nu-games Not mine. I'm here because I like video games, and this board is for the older ones.
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Anonymous06/03/26(Wed)07:03:43
What Remake? i dont want BOTW but with Ocarina skin i want real dungeons
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Dave06/03/26(Wed)07:15:52
>>12609554(OP) >Ocarina of Time is basically the gold standard of retro games.
>>12609554(OP) >What kinds of improvements and changes would you like to see in the purported remake this year? Romance side quests for all the qt grills (Malon, Zelda, Ruto, Saria, Cuckoo Lady, Impa, etc.)