Genuinely the closest a game has ever come to perfection.
Ocarina of Time hype has come and gone, with each reiteration showing its age more and more, while ALTTP just stands like an obelisk, a testament to its truly fundamental and masterful design.
>>12624487 >and II way to destroy any shred of credibility or intelligence you had.
Zelda 2 fucking sucks and is a massive downgrade from Zelda 1 >jarpiggy grinding crap in an action game >this jarpiggy grinding crap leads to MASSIVE power differences >where just a couple levels (few minutes of grinding) makes you literally TWICE as strong >instead of actually adventuring and finding gear that gives you a satisfying power increase, you.... just farm the same trashmob 200x and congrats you got the master sword now!!! >trashmobs can take 10+ hits to die and one shot you, or die in one hit and need 10+ hits to kill you purely depending on your jarpiggy grinding level >shitty, broken hitboxes for numerous enemies >tiny little dagger sword that jabs 3 inches in front of Link >combat is massively dumbed down as you only have left/right to move instead of all four directions, and most fights are now just 1v1 instead of vs multiple enemies; nothing better exemplifies this than the shitty final boss where you sit in a corner the whole time >downward stab attack is insanely OP against every enemy it works against (or you can just jump right past them) >magic system that encourages just ignoring enemies >generic recolored dungeons Zelda 2's combat is fucking shit and you're an absolute fucking retard. It's a downgrade in every way from Zelda 1 and ALTTP is the true sequel to Zelda 1.
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Anonymous06/10/26(Wed)00:24:17
>>12624487 I'm impressed how quickly this post triggered the bot, you're right by the way.
>>12624487 >>12624489 do you faggots ever get tired of being contrarian retards just for the sake of it?
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Anonymous06/10/26(Wed)00:33:02
>>12624487 I've grown to like Zelda 2 but the fact that you only have the sword and a bunch of spells as your tools is really strange in the context of the series. I know it's this game that inspired 3D games' combat but it seems it's nothing but combat and some very light exploration. I also don't like how dungeon treasures are mostly glorified single use case keys. And now for some defending... >>12624491 >>just farm the same trashmob 200x and congrats you got the master sword now!!! If you grind in this game, you're doing it wrong. >>>combat is massively dumbed down as you only have left/right to move instead of all four directions ...and up and down. That's the whole point of the combat system. Enemies are also much tougher. >>magic system that encourages just ignoring enemies Oh so that you could then grind and complain about the game on 4chan?
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Anonymous06/10/26(Wed)00:35:25
>>12624484(OP) >I played this game when I was in my prime childhood development years therefore it is the best game of all time k
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Anonymous06/10/26(Wed)00:40:58
>>12624506 >If you grind in this game, you're doing it wrong. The only situation you would not need to grind is if you know the exact optimal route, never die once, and save all your dungeon level-ups to the end.... AKA someone who has played the game before or is following a walkthrough the whole way.
Alternatively, just a short stint powerfarming can completely turn the difficulty on its head and allow you to plow through everything.
Jarpiggy grinding crap is bad in general, but Zelda 2's is implemented and balanced exceptionally poorly.
>...and up and down. That's the whole point of the combat system. Enemies are also much tougher. The jumping is only used in a very one-dimensional way to exploit the enemy AI that reacts the same way every way. Every single enemy that can be pogo-jumped, that is the optimal way to beat them. Every single enemy with shields, you just jump to bait them and hit them like that.
>Enemies are also much tougher. They are not much tougher, they are very simplistic and one-dimensional in their design (despite rarely ever having to take on more than one enemy at once or contend with environmental hazards like in Zelda 1/ALTTP), but they are very spongy (unless you are overleveled) for aforementioned reasons. Have fun hacking away at the same stupid repetitive tanky mobs over and over.
>Oh so that you could then grind and complain about the game on 4chan? You are much better off getting exp from powerfarming in certain grinding spots and saving dungeon level-ups. The risk-reward ratio for random enemies in dungeons is very poor when you can just bypass them and powerfarm. Very shit game design once again.
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Anonymous06/10/26(Wed)00:43:22
>>12624484(OP) Every time I try this game I get insanely bored, has been this way since my friend lent me his copy in 2006. I really can't be missing out on much by skipping it at this point lol.
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Anonymous06/10/26(Wed)00:43:37
>>12624509 I played it for the first time in my late 20s on original hardware and it became one of my top 5 of all time. It really is timeless.
And that was even going into ALTTP with low expectations and annoyed about Zelda 2 (which I approached with an open mind after really being surprised how much I loved Zelda 1)
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Anonymous06/10/26(Wed)00:46:54
>b-b-b-buh muh Zelda 2 harder!!! WAAAAHHHHH!!! HARDER GAME BETTER!!!! WAAAAHHH!!! The only thing Zelda 2tards can ever cling onto is the challenge because every other aspect of their game is putrid dogshit.
But it's funny because even the "challenge" is almost entirely the obtuse progression and being underleveled. The combat is unforgiving with a moderately high skill floor but very low skill ceiling; it's extremely shallow once you learn the basics. There is only one of like four tactics that you will ever use for every given enemy in the game, and they all require very low execution skill, so combat becomes very formulaic. And since every combat encounter is such a segmented 1v1 with little consideration for other enemies or the environment, you will never have to deviate from those tactics and will rarely ever face unique and dynamic situations.
Not to mention bosses are pushovers with very limited and predictable movesets, the magic system encourages you to use fairy magic to skip and completely bypass huge portions of levels, you can just jump right over and bypass most enemies in the game, the pogo jump is completely OP against any enemies it works against, your sword has incredibly short range and feels very unsatisfying to use, the hitboxes are really wonky and inconsistent, the final boss in the game really just sums up how incredibly laughable the combat system is where the optimal strategy is to sit in the corner and mash attack with your eyes closed, and it has basically no replay value as the combat is shallow and one-dimensional with no additional difficulty modes, Second Quest, builds, or playstyles.
Zelda 2tards really should just kill themselves at this point.
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Anonymous06/10/26(Wed)00:49:00
>>12624491 Wait a sec… are we talking about Zelda 2 or Castlevania COTM?
>>12624523 I always wonder why people have this sort of attitude towards jRPGs, both casual enjoyers and haters, and it's the fact that they equate the genre with grinding... but just because you could grind, doesn't mean you should. In fact, powerleveling should be the absolute LAST option you should ever take in a regular playthrough of a fair jRPG. It's when you absolutely cannot progress any further in the state that your characters are currently in. But good jRPGs, like Dragon Quest 2 onward - you know, the second console jRPG ever released, the actual genre codifier - tend to give you lots of exploratory options at any given time. You go exploring and if you're not retardedly running away from every battle, you come out stronger from each expedition. That's the primary instinct of every old school jRPG player, go out exploring, manage resources (they're even more like fantasy survival games than they are role-playing), grow in power from fighting. At some point no loss will take away your progress, and it's the same way with Zelda 2's levels. What you're describing is an attitude that should never mix with an old school jRPG. And I agree that perhaps Zelda was not the right franchise for those kind of mechanics, Nintendo certainly did - but guess what - even Zelda 1 was marketed as an action RPG. Zelda 2 just took some inspiration from Dragon Quest and Xanadu, that's it.
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Anonymous06/10/26(Wed)01:09:37
>>12624551 The gameplay is extremely simplistic and shallow and grinding is really the only meaningful way you interact with it. Oftentimes grinding is not even intentional, as they also have obtuse progression where you talk to every Tom, Dick, and Harry to arbitrarily progress so you do a lot of wandering around, and you have random encounters every 3 steps.
Exp. systems are not inherently bad, but the way they are implemented into early RPGs is usually pretty poor, with mostly linear systems where you can easily become overleveled or underleveled, where there is little skill expression, and there is no punishment for grinding.
Something like DOS2 is on the far opposite end of the spectrum, and is how to masterfully implement exp. mechanics. The exp. system requires exponential increases for each level, and exp. rewards increases exponentially as the game goes on while your stat progression is largely linear (meaning both underleveled and overleveled players tend toward the mean). Also the bulk of the exp is for unmissable critical path events, each combat encounter is unique and non-repeatable (so no grinding bullshit), and combat is extremely deep and high skill ceiling where you can still overcome enemies with tactics and strategy instead of just brute-forcing even if you are under-leveled, likewise an overleveled player will only be marginally stronger and will still get their ass handed to them if they don't know what they're doing.
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Anonymous06/10/26(Wed)02:32:29
best twin peaks game ever made.
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Anonymous06/10/26(Wed)03:00:35
>>12624484(OP) What, you didn't get your fill from your last thread?
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Anonymous06/10/26(Wed)03:35:02
>>12624484(OP) it's mid. tedious overworld, boring dungeons, combat is shallow. Not only is minish and the oracle games better, but also Crusader of Centy and beyond Oasis
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Anonymous06/10/26(Wed)03:36:30
>>12624719 >aonumaslop >capcomslop >"it's just like Zelda, but better!" slop At least you didn't say Alundra.
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Anonymous06/10/26(Wed)05:07:27
>>12624484(OP) not even the best 2d zelda. Id rather replay LA or oracles.
I always got filtered by the dark world; always fucking lost
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Anonymous06/10/26(Wed)05:56:09
>>12624551 >but just because you could grind, doesn't mean you should. No, it absolutely does. The games don't suddenly become strategic when you under level yourself, you just end up healing more and hoping to get an attack in without dying.
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Dave06/10/26(Wed)07:16:53
>>12624495 >do you faggots ever get tired of being contrarian retards just for the sake of it?
I don't know about them, but I genuinely don't like Link to the Past.
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Anonymous06/10/26(Wed)14:10:56
>>12624776 i like pigs feet and more so cow feet but i would never eat them jarred like this
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Anonymous06/10/26(Wed)14:12:12
>>12624894 >I genuinely don't like Link to the Past. but are you able to articulate why in a clear concise manner or is it just "i got stuck in this one part and it pissed me off"? Not liking a game because you got stuck and pissed off is a valid reason btw
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Anonymous06/10/26(Wed)14:17:31
Out of the the bonafide 10/10 masterpieces in the Zelda series it goes Chadwaker >>>>>>>>>> Reddit of Time > A Link to the Subreddit
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Anonymous06/10/26(Wed)14:23:04
>>12625280 Majoras Chad >>>>>>>>>>> all that other shit
>>12625280 >Reddit of Time > A Link to the Subreddit Kek
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Anonymous06/10/26(Wed)14:36:45
>>12625280 2d > 3d except alttp, which is worst in the series
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Anonymous06/10/26(Wed)14:49:59
>>12624495 Not either of those anons, but I prefer Awakening’s beachy island setting. Same reason Wind Waker is my favorite 3D Zelda game.
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Anonymous06/10/26(Wed)16:20:02
>>12624894 Then you are not a fan of the series cause it shits all over the first two games in every category.
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Anonymous06/10/26(Wed)16:25:29
>>12624527 If you find it boring it isn't worth struggling through. It's the blandest and least interesting of the first 8 or so game in the series, despite what it managed to innovate.
>>12624484(OP) ALttP is so fucking slog. You literally waddle to point A to point B before you get the Pegasus Boots and even then you have to wait for the screen to transition in the over world constantly.
>>12625540 Why is /vr/ full of such retarded contrarians? ALTTP is one of the best paced games with absolutely minimal downtime, no loadscreens, snappy animations and menus, minimal story, and retards still cry about muh half second panning on changing screens. Kill your fucking self retard
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Anonymous06/10/26(Wed)16:41:53
>>12625540 >>12625573 Same board that sucks off RE with 15 sec door animations every single time you change rooms btw
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Anonymous06/10/26(Wed)16:48:39
too many dungeons+dark world is boring. links awakening mogs it
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Anonymous06/10/26(Wed)16:52:37
>>12625607 The dungeons are the main focus of the game and the best part
>muh Link's Awakening!! fuck off to reddit nigger
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Anonymous06/10/26(Wed)16:58:01
>>12625614 LA is better and saying 'Reddit' isn't an argument.
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Anonymous06/10/26(Wed)17:04:20
>>12625620 No system with a screen res 1/4 the size, 1/3rd the buttons, only 4 colors, and weaker than an NES is making a better Zelda game than ALTTP. It's good for the hardware, but it still pales in comparison to ALTTP. Stop this contrarian virtue signalling bullshit you fucking fag.
LA is also significantly easier, much more linear, worse exploration and smaller overworld, has smaller dungeons with way less combat focus, ugly artstyle, worse sound, etc.
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Anonymous06/10/26(Wed)17:23:23
>>12625630 >there's literal graphics whores on /vr/ now god help us
>>12625645 >gee, I don't know man, I think having only 1/4 the screen real estate and 1/819th the amount of colors, and significantly weaker hardware, and only 1/3rd the amount of buttons could maybe detract from the experience.. >UGH YOU'RE SUCH A FUCKING GRAPHICS WHORE!!! You might just be the stupidest fucking person I've encountered on this site
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Anonymous06/10/26(Wed)17:37:34
>>12625630 >>12625656 >>12625645 And LA still has a much better art style where world doesn't looks bland and link doesn't looks like gay midget Mexican with pink hair.
>>12625660 >this looks bad >this looks worse than LA post hand
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Anonymous06/10/26(Wed)17:47:56
>>12625664 Yes the bosses are completely forgettable and some have sprites that you can't even tell what they actually are supposed to look like, one example of that? THE GAME'S MAIN VILLAIN And link? Looks awful, the worst ingame link ever.
>>12625674 Ganon looks fucking great, looks like an evil pigman monstrosity. Nothing wrong with Link either, aside from the pink hair which is so negligible it doesn't even matter (not to mention there is romhacks for it).
Pic related is what Ganon looks like in Zelda 1 and ALTTP is the high-res version of that and looks far better.
Seriously, where the fuck does this retarded nonsensical nitpicking come from? You fags fucking bend over backwards just to find the most insane shit to cry about it in ALTTP just to be contrarian.
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Anonymous06/10/26(Wed)17:56:37
>>12625685 I mean Anaheim and his famous porky face >only the pink hair is bad Nah he looks brown too, no excuse at all other than shit art direction, the snes is supposed to be able to hand a lot of colors yet can't make link look like link while the colorless Gameboy does? His fucking hat doesn't even looks like Link's hat in any other game
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Anonymous06/10/26(Wed)18:01:21
>>12625630 >1/3rd the buttons LttP only allow a single item to be assigned and barely makes use of most of its buttons. >weaker than an NES LA looks better than any NES game outside of Battletoads and is more soulful than that easily. >worse exploration This is where I disagree. Actually looking around for the dungeons and secrets is more compelling than what LttP offers, and LA really advanced on both puzzles and atmosphere compared to previous games. I don't even think that LA is as good as the Oracles or the N64 games, but it's closer to them and what they do that's great than LttP is. LttP is a weak middle ground between the daring NES games and the soulful atmospheric Zelda that came after.
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Anonymous06/10/26(Wed)18:03:09
>>12625698 You mean Agahnim? How does he look bad? He looks like an evil wizard wearing a robe.
Just go eat paint chips or something, you fucking retard. You're just scraping the bottom of the barrel and continue embarrass yourself.
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Anonymous06/10/26(Wed)18:05:07
>>12625727 Everyone saw him as a mouthbreathing retard with green hair, the sprite does a poor job of showing he is an evil wizard with RED robes.
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Anonymous06/10/26(Wed)18:07:36
>>12625630 less is more sometimes, and in this case I'd argue it is. a game having MOAR doesnt make it better by default. They're both great games obviously.
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Anonymous06/10/26(Wed)18:20:03
>>12625721 >LttP only allow a single item to be assigned and barely makes use of most of its buttons. LA basically only allows a single button to be used as you are almost never unequipping your sword. The menu is also much slower in the DX version than LTTP. In LA, you are constantly shuffling your items around for puzzles whereas in LTTP, really the only section of the entire game that has even mildly annoying weapon swapping is the final boss, and that's very minor and menu swapping is so fast it hardly matters (unlike say OoT where the menus are slow as fuck). It would be nice to have the option for LR item swap, but honestly, the menu is so snappy that just popping it open and choosing an item is faster anyways.
>LA looks better than any NES game outside of Battletoads and is more soulful than that easily. It really doesn't, and Battletoads isn't even top 20 best looking on NES. LA only has 4 colors total compared to NES's 56, and it also has <1/2 the screen size of the NES, leading to screen crunch and oversized sprites.
>LA really advanced on both puzzles and atmosphere compared to previous games. LTTP is combat-focused, and a continuation and refinement of Zelda 1 style (and Zelda 2 to an extent, but Zelda 2 is trash). The puzzles are moreso exploration of the overworld, finding secrets, and learning labyrinthine dungeons. What little puzzles are present are interesting and difficult as they are combined with the combat, instead of segmented combat/puzzle sections
>daring NES games HOW THE FUCK IS ALTTP NOT DARING? IT LITERALLY ESTABLISHED THE ENTIRE FUCKING ZELDA FORMULA THAT WAS USED FOR DECADES IN A SINGLE GAME
It's historical revisionism bullshit of retarded zoomers who played all of the games that aped LTTP's design before the OG and then can't appreciate the OG
>atmospheric Zelda LTTP has some of the best atmosphere and music of any SNES or Zelda game. Leaving the house into the rainstorm was fucking ICONIC.
LA is a game that is extremely impressive for a GB game but is kneecapped by its technology, it has 4 colors, NES-level hardware, less than half the pixel density of even the NES, and two buttons. It is well beyond the point where the technology inhibits the ambitions and quality of the game.
What a ridiculous statement. ALTTP has almost no bloat or filler, pacing is immaculate, every element is exacting and intentional.
Go play your hipster Playdate and fuck off you queer.