>don't feed the machine bro >if you didn't 1cc the game, you didn't beat the game hold the fuck up just how many coins did YOU assholes feed to git gud in the first place, huh??
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Anonymous06/11/26(Thu)04:40:33
>>12626878(OP) I donate a quarter to retroarch every attempt
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Anonymous06/11/26(Thu)04:48:10
>>12626878(OP) they're all zoomer trannies who practice with save states
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Anonymous06/11/26(Thu)04:48:28
>>12626878(OP) literally none beat any games or made much progress in arcade games back in theday
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Anonymous06/11/26(Thu)04:51:03
>>12626892 >they actually play games oh no. the horror.
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Anonymous06/11/26(Thu)05:15:07
i emulate arcade games and savestate at the start of the levels because 1cc is retarded autism shit and putting in coins is cheating since it just revives you
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Anonymous06/11/26(Thu)05:45:53
>>12626878(OP) 1CC is impossible for nearly all arcade games except for one and that's Splatterhouse, which I managed to successfully master. No, I didn't have to waste a quarter and no I didn't use save states. I did it on my PC with the Japanese physical copy of the game. I don't even need that now, since I also mastered it on the Switch
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Anonymous06/11/26(Thu)06:01:22
>>12626919 >1cc is retarded autism shit It's the entire premise of the game.
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Anonymous06/11/26(Thu)18:33:17
>>12626878(OP) The idea is that you should not quarter feed your way to the end of an arcade game and then consider yourself to have actually completed the game. Because that is a poor way of experiencing the content the game offers, and you're getting mostly just a "tour" of the game's graphics and sound rather than actually engaging with the game's mechanics and difficulty. It's fine to quarter feed through a game just to have that "tour", but in no scenario ever does it mean you beat that game.
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Anonymous06/11/26(Thu)18:34:26
>>12626892 Save state practice is fine as long as you do a clean run. Arcade players have always used various tools like magazine guides, vhs tapes, level select codes, trainers, and more to improve their performance.
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Anonymous06/11/26(Thu)18:36:07
>>12626919 >savestate at the start of the levels If you're doing this you care at some level about the integrity of the game's challenge. You should attempt a 1cc of the game on the easiest difficulty. You might change your mind about this whole matter.
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Anonymous06/11/26(Thu)18:37:41
>>12626919 Agreed. Are we allowed to kill wunseesee niggers yet?
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Anonymous06/11/26(Thu)18:38:22
The only way arcade games are enjoyable is with save state/rewind practice (for runs without them obviously), otherwise they are too autistically difficult, even the most brutal console games have nothing on arcade games, and I have no idea how the fuck people practiced checkpoint/power-loss games back in the day without basically living on the machine.
I did have a good year or so where I played mostly arcade games and cleared plenty, but console games are still the clear winner and superior experience
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Anonymous06/11/26(Thu)18:40:04
>>12626937 >1CC is impossible for nearly all arcade games A great many fighting games are quite easy to 1cc. Most any decently skilled gamer should be able to 1cc most arcade games on their default difficulty within about 20 hours of gameplay if they utilize secondary references like guides and videos (which are part of the arcade gaming ecosystem and are *not* cheating). Often 90% of an arcade game's length is fairly easy and the key to the 1cc is memorization of the how to deal with the various choke-points that are intended to have a huge difficulty spike. That and the locations of 1ups, and how to milk the score system for extra lives.
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Anonymous06/11/26(Thu)18:41:13
>practice with save states larping zoomers believe this is normal
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Anonymous06/11/26(Thu)18:42:23
>>12628101 >even the most brutal console games have nothing on arcade games, This is not true at all. You're coloring all arcade games based on the reputations of a few games like Ghosts n' Goblins or some infamously hard shmups. Most* arcade games have ways to cheese the gameplay and get a relatively easy 1cc once you get the hang of things.
*not counting early arcade era games that don't have a true "end" other than a kill screen
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Anonymous06/11/26(Thu)18:43:25
>>12628105 Save states have been around since the 90s. Level select codes and trainers have been around even longer.
Cheat devices also offered basically the same kind of functionality as save stating.
Every shmup released for the Japanese PC platforms like the X68000 or Fujitsu FM Towns would inevitably have a trainer patch released for it that would include a level select function. If the game didn't have it built in to start with.
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Anonymous06/11/26(Thu)18:48:54
>>12628108 Ghosts N Goblins isn't even one of the worst offenders as the game has minimal loss on death
Mainly shmups like Raiden 2, Gradius III, R-Type 2, Tatsujin Ou. They're like 500x harder than anything on console
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Anonymous06/11/26(Thu)18:50:48
What this argument comes down to is there is a breed of autist who detests the world outside the video game. Anything past the game's default code is too ideologically messy for them. I'm waiting for the thread where they accuse the prior generations in general of never having actually beaten any video game at all.
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Anonymous06/11/26(Thu)18:53:11
Post a single example of someone savestating on an arcade machine back in the day
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Anonymous06/11/26(Thu)18:53:18
>>12628125 >They're like 500x harder than anything on console There are several console games that are just as ball-bustingly hard to get the 1cc on. Getting a 1cc of any of the Super Star Wars games on the SNES would be a nightmare. And of course the infamous Battle Toads.
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Anonymous06/11/26(Thu)18:55:06
>>12628127 >this argument comes down to is there is a breed of autist who detests the world outside the video game. Case in point. You don't play, let alone clear games. Pottery.
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Anonymous06/11/26(Thu)18:55:57
>>12626953 It's not, those arcade devs wanted you to put more quarters not 1cc the game
>>12628136 Trainer patch on the Sharp X68000 port of any of the arcade games for that PC, which were often nearly identical to the arcade version. This would let you select levels. /vr/ era extends to 2007, which is well within the years when arcade emulation became mature and allowed save-state practice.
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Anonymous06/11/26(Thu)18:57:50
>>12628140 >ad hominem attack I accept your concession.