You can't name anything else on the PC that used bump mapping and similar lighting effects (such as the flashlight) before Halo on Xbox in 2001. I doubt you'll find one.
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Anonymous06/11/26(Thu)07:55:35
>>12627042(OP) There's already a thread for this you son of a bitch. But yeah Halo was groundbreaking. I would have liked the game to be longer. Also, at the time I didn't like how you couldn't carry as many guns as other games. But I got used to it.
>>12627046 I hate that 2 gun limit became the default. Newer games didn't understand what made it work so well with Halo. Every covenant or flood would drop a weapon with a ton of ammo after you killed them. It would force you to experiment with every gun and CONSTANTLY keep switching.
No game since has implemented this mechanism well.
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Anonymous06/11/26(Thu)09:48:18
>>12627042(OP) Why does it look so ugly? Like a 1998 PC game
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Anonymous06/11/26(Thu)09:53:18
>>12627127 Smelleron cpu with a laptop GPU. It was the best they could do
>>12627042(OP) >You can't name anything else on the PC that used bump mapping and similar lighting effects (such as the flashlight) before Halo on Xbox in 2001
>>12627839 Higher poly models, more realistic character lighting, and much more impressive animation.
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Anonymous06/11/26(Thu)16:37:02
>>12627118 I had that gripe with FEAR, even though it let you hold 3 weapons. For most of the game you're using the SMG, the shotgun, or the assault rifle because that's what the enemies had. You might keep the impaler around in place of one of those, but the cool guns (the weird burst-fire sniper rifle, the particle beam, rocket launcher, and that cannon gun) were too rare to justify carrying them just in case.
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Anonymous06/11/26(Thu)19:23:05
>>12627042(OP) Back then, consoles were actually competitive with PC hardware for the first couple years of the generation.
Even into 7th gen the Xbox 360 was ahead of PC in performance when it first released. Though it didn't quite show due to the slow adoption of multi-threading in game engines. It wasn't really until 8th gen that consoles were overshadowed by PC on day 1.
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Anonymous06/11/26(Thu)19:28:46
>>12628196 >Even into 7th gen the Xbox 360 was ahead of PC in performance when it first released. I'll take "things that didn't happen" for 500, Jim. Xbox 360 was underpowered as fuck day 1, and one of the main reasons why most games were DOWNGRADED to even RUN on that RROD toy.
Hell, my 2.1Ghz 1-core AMD Athlon + 1.5GB DDR1 RAM + Geforce 6600GT 128MB already beat the shit out of the Xbox back in 2005, but the moment upgraded to Core2duo + 4GB DDR2 + 7950GT 512MB, it was all over for the consoles.
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Anonymous06/11/26(Thu)19:45:37
>>12628210 The 360's CPU was really good for it's time, but yes it was a bit anemic in other aspects, and PC quickly caught up and surpassed it.
>>12628236 >PC quickly caught up and surpassed it. Not true even at launch. Quake 4 and CoD 2 were both 360 launch titles so they clumd do direct comparisons. An even modest PC of late 2005 easily outperformed on Q4, and CoD2 the visuals were similar but xbox was capped at 30 fps. Also quake 4 om xbox was capped at 8 players only due to limited system resources.
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Anonymous06/11/26(Thu)20:57:09
>>12627042(OP) Deus Ex came out a year before and aged just as bad as Halo Halo has nothing special.
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Anonymous06/11/26(Thu)21:25:03
>>12627042(OP) That's just a painted glyph, retard.