>>3971165(OP) >Sword >Board This is all you need; anything else is bloat.
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Anonymous04/22/26(Wed)21:25:47
>>3971166 How is a cleric not just a mage that can use a shield?
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Anonymous04/22/26(Wed)21:30:16
>>3971165(OP) Fighter Cleric Mage Is the truth in encapsuled the very essence of being a man: >Fighter The essence of strength itself to improve oneself >Mage The power of mind to think and preserve >Cleric The power of faith and to endure any trail you may face
>>3971165(OP) >tfw no Kineticist or Bloodrager But I'm SPECIAL! I need a special class!
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Anonymous04/24/26(Fri)19:58:14
>>3971300 Primalist may not be needed but it sure the fuck is enjoyable, unlike being a >>3971165(OP) styled contrarian in hopes it will make you an intersting person.
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Anonymous04/24/26(Fri)20:04:23
>>3971275 disarming traps from chests and locks is common sense?
This is the only class that has ever, or will ever matter in any RPG. Everything else is boring bloat.
IMHO
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Anonymous04/25/26(Sat)01:15:42
>>3972811 Absolutely not. You're the kind of idiot who thinks you can totally wrestle into submission a dragon the size of a house.
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Anonymous04/25/26(Sat)01:35:24
>>3972811 And by this logic I assume you believe wielding a sword and shield is common sense too? A wizard is smart! Why is there not just one class that does everything?
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Anonymous04/25/26(Sat)01:55:44
>>3972845 No The time a wizard spends researching magic precludes physical training, the time a fighter spends physically training precludes researching magic. The wizard is assumed capable of most kinds of magic, the fighter is assumed capable of most kinds of physical combat. They may have their own specialties within the things they can do, but they are fundamentally capable of their spheres. Niether are idiots, but they have chosen to invest their time differently. If you really want to squint, the existence of Clerics and Druids or similar forms of alternative mage can be accepted, since while they are fundamentally wizards, their studies are different and non-interchangable enough that it could be argued they are different. I think that's a stretch, but I can see it argued. A fighter that prefers wearing light armor and using bows is still a fighter. A fighter that prefers great weapons and no armor, is still a fighter. A fighter that prefers heavy armor, shields, and a sling is still a fighter. And a Fighter, as written and intended, is capable of all these things provided proper equipment and a reason to do it, as the situation requires.
And a fighter that prefers using magic augmentation when possible isn't a spellblade, he's just not an idiot.
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Anonymous04/25/26(Sat)01:58:57
>>3972833 >he can't overpower building sized lizards lmao get a load of this weak little faggot
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Anonymous04/25/26(Sat)02:02:41
>>3972833 No The leverage is all wrong, no amount of physical strength can allow someone to do this. At best, they could pin the wings up, and even that requires a tremendously strong person. Picking locks is completely common sense, because I figured out how to do it in like a week. I could absolutely get better at it, but it has not taken years of focused effort to become competent at it. I cannot spend like a week becoming an Olympic athlete. That takes years of effort that would have otherwise defined my lifestyle before this. Moving quietly is common sense. Developing a sense and instinct for traps in a dungeon comes from experience being in dungeons, like an adventurer, not from robbing and prison shanking people, like a thief.
It's concerning that you think these two cases are equivalent, however.
>>3972864 >The time a wizard spends researching magic precludes physical training, the time a fighter spends physically training precludes researching magic. Except you can have a physically strong wizard in every edition in D&D, yet he still can't use simple weapons like spears or equip a set of chainmail at all. Stop rationalizing this shit. >>3972869 >Moving quietly is common sense. Developing a sense and instinct for traps in a dungeon comes from experience being in dungeons, like an adventurer, not from robbing and prison shanking people, like a thief. "Thieves" are just "adventurers" in a practical sense. They're half-way between a fighter and wizard in terms of martial capability, but where the fighter over-specializes, a thief is far more comfortable in the role of a generalist who can do many other things at once.
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Anonymous04/25/26(Sat)04:25:51
>>3972927 >physically strong wizard in every edition in D&D Doesn't qualify for exceptional strength >equip a set of chainmail Interferes with somatic spell components You're mistaking "talent" for "practiced skill and training"
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Anonymous04/25/26(Sat)05:19:45
>>3972933 >Doesn't qualify for exceptional strength You don't need "exceptional strength" to use a spear and chainmail. >Interferes with somatic spell components And when you're not casting, what then? >You're mistaking "talent" for "practiced skill and training" Doesn't matter, the line is arbitrary.
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Anonymous04/25/26(Sat)09:56:45
>>3971192 They are holy man, mages are standard wizards. >>3971197 Thieves are functionnaly mages, but with skills instead of spells.
>>3972829 damn wish I could play as a Bard(Blade kit). I really like when I can fight with swords and melee and supplement my fighting style with magic.
>Group A: No healer just rest >6~8 weeks of immobilization >4 weeks of progressive physical therapy >rest of your life: permanent mobility loss, scarring, pain, adventurer's insurance won't cover it
>Groub B: Dedicated healer >healer prays for like 20 seconds >knee completely healed >remember to thank my healer
I know which party I'm joining.
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Anonymous05/01/26(Fri)14:55:57
>>3977623 I used to be a shitposter like you, until I took a career-ending injury to the knee.
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Anonymous05/01/26(Fri)18:39:02
>>3977533 Nobody, you rest like in classic tabletop games.
>>3977533 They don't need to heal because a warrior should be mitigating any damage coming the party's way, the thief should be scouting ahead for danger, and the mage should have a solution tucked somewhere in their spellbook.
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Anonymous05/01/26(Fri)19:19:35
>>3977693 >Do one combat >Spend 8+ months healing up >Another 4+ months of rehab >Accumulate lifelong debilitating injuries each time Nice party comp retard.
>>3977703 >Spend gold each time you tank a hit Nah, I'll just bring a healer.
>>3977623 >3 negorian mages >1 darky knight >allan snackbars. blood for the blood god!!! kek kek kek! it's all optics man.
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Anonymous05/01/26(Fri)21:09:30
>>3977706 >Surgery doesn't exist >Medicine doesn't exist >Magic healing elixirs in fantasy land don't exist >Doctors in big cities don't exist >Wild shamans/medicine men don't exist >He thinks medieval troops spent 1 year recovering from injuries instead of mounting up for the next battle next week/month Die faggot
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Anonymous05/01/26(Fri)21:35:23
To me, the most sensible is: Fighter (Focuses on combat) Rogue (Focuses on tricks, slight of hand, stealth, charisma) Magic-User (Focuses on powerful spells, but only has a few available for any given situation so you better be ready) Cleric (Focuses on a bit of everything, plus faith)
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Anonymous05/01/26(Fri)22:45:40
>>3977737 He's right, prior to the industrial revolution basically none of that shit existed and the form it did exist was mostly ineffective. You're far more likely to get an infection and die than you were to recover from an injury.
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Anonymous05/01/26(Fri)23:02:36
>>3977774 GURPS does a good job of gamifying medicine / recovery according to historically-accurate technology progression (the term you'll find in the books is "tech level").
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Anonymous05/01/26(Fri)23:10:40
>>3977774 Fantasy adventures only work if you have some kind of magical healing, be that a guy who casts healing spells, a guy who brews healing potions, or if everyone in the group just has wolverine's healing factor for some reason. Real healing is slow, and even seemingly minor injuries can lead to major complications.
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Anonymous05/02/26(Sat)01:54:59
Paladins are the only class anyone needs. >Beat the shit out of monsters >Heal yourself >Bash open treasure chests with warhammer >Just walk through traps and heal yourself >Bring some friends along if you get bored, resurrect them when they do retarded shit >All the women lust after your purity, so you can choose the most virtuous one to impregnate Easy life, blessed be God.
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Anonymous05/02/26(Sat)02:04:36
>>3977917 Exactly right. I see (D&D) Clerics as basically a variation on the Paladin concept but shifted more towards the God side of the equation.
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Anonymous05/02/26(Sat)05:00:14
>>3971185 Third posts the charm or something. PRAISE THE SUN!
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Anonymous05/02/26(Sat)05:02:50
>>3973078 This. Thief class has the body, the physical realm, maxed. The mage has the mental, psychological, while having a paltry body.
It's give 'n' take baby, compromise - the way of life. For now.
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Anonymous05/02/26(Sat)06:15:03
>>3971165(OP) It's still funny that being a criminal became a fundamental role in rpgs.