>inspired by the first story arc from the Final Fantasy Brave Exvius mobile game
I was going to say. This is not "the first" final fantasy in HD2D. It looked like a console port of a mobile. But they weren't calling it that for some reason.
*scratches head*
So I don't know what this is. But it's not FF1 as an HD2D remake
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Anonymous06/09/26(Tue)23:57:21
>>3998313 >It looked like a console port of a mobile it is that Octopath 0 was that for Octopath COTC and there's a port of Another Eden's first arc coming out as well Moebius FF will likely get a port Maybe Opera Omnia I could see them porting the KH phone games given how fucking central they are now fucking unicorn man
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Anonymous06/10/26(Wed)00:01:57
i think this actually looks fun but im so tired of every game being some festival/crossover where you can summon characters from other entries. god forbid you have enough faith in your game to let it stand alone without needing to rely on cloud showing up...
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Anonymous06/10/26(Wed)00:03:14
>>3998319 it's a port of a gacha it had everybody https://exvius.fandom.com/wiki/Unit_List
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Anonymous06/10/26(Wed)00:06:28
>>3998319 This. I lost my interest the second the old characters showed up. Pass.
>>3998689 There's a difference between wanting a good game and getting a shit game though. It'll fail because HD/2D is boring as shit. It's not the 90s anymore and square is worth billions, make it look good for fuck sakes
>>3998800 Emerald Beyond is the best turn based battle system in history.
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Anonymous06/11/26(Thu)00:56:58
>>3998307(OP) Please god just let this be a traditional FF no online, no multiplayer, no gimmicks like card based combat just a straight up throwback to classic FF
>>3998313 I think it's because it's not just a straight port. They're reworking the story.
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Anonymous06/11/26(Thu)01:27:53
>>3998942 I'm sure you'll find a pea under your mattress regardless
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Anonymous06/11/26(Thu)02:51:59
Final Fantasy Engage. They had a stream going over the game. It has airship travel so its more FF than most of the modern titles. https://www.youtube.com/watch?v=XKyuO6m6oBU
>>3998985 >World Map Travel. Chocobos, Airships and random encounters are back. >Save Points do not heal. Tents are back. Inns are also back. >Secret passages that not even the mini map reveals, even after entering said secret room or passage. >Every NPC, even the nameless, have voice acting, it seems. >FF9's "Active Time Event" system is back. That's neat to see. >The main story characters have their own progression system, on top of what Visions grant when equipped. >Visions are treated like a Job System. >TMR (Trust Mastery Reward) was replaced with Mastery Ranks. Essentially, the same as Job levels in any past FF that had em, which unlocks permanent passives and equippable abilities for global usage. >Said equipabble abilities run with a point cap similar to the FF9 abilities system. Some permanent passives from certain visions, among other sources, increase this cap. >All Visions can only be earned from main story events, sidequests, and hidden locations across the world. This is the case for both the FFBE-original characters and the FF-franchise characters. I guess things are indeed going back to tradition. The following is an interesting translation from what FFBE had for combat. >The Combat System is back to turn-based, but it is not ATB. It instead uses the Conditional Battle System from FFX, but with extra caveats. >The Break System was kept. Like FF13 and similar, build up a gauge to stagger (break) the targets. Hitting a weakness, or certain skills, will deal more to this gauge. Breaking a target forces them to be on the very back of the turn queue. >Break all targets to create a "Full Break". This grants all your party members a free turn, and a chance to activate certain skills that only work in this state. >"Resonance" is exactly that. Each Vision has their own type, which you can unleash on enemies or help your party with. So far, so good... >So far, the confirmed main party members are: Rain, Lasswell, Fina/Dark Fina, Lid, Nichol, Jake, and Sakura.
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Anonymous06/11/26(Thu)05:40:10
>>3999013 Should probably add that the Vision system as done in this game kinda reminds me of the Persona games. See, while they do function like traditional jobs, (oh, and they have labeled with one of the 6 role names from the FF13 games), they all influence your elemental strengths and weaknesses. Meaning, if you are with a Vision that has a fire weakness, the one with the Vision on will also suffer that weakness. In FFBE, all units had their own natural resistances and/or vulnerabilities, so this is nothing new.
Visions are also somewhat still treated as their own characters, so selecting from their own skills will have all of them act them out with their own animations, not Rain and Company. That said, they also share the turn order, HP and MP with the main characters that have them equipped, so you'd still need to be careful. Also, in practice, how "Full Break" is handled here DOES also remind me of the "All-Out Attack" stuff from the modern persona games, so there was also that. And I think all Visions have their own Limit Burst too, but I dunno if Resonance replaces it yet. The stream nor other articles have so far mentioned this.
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Anonymous06/11/26(Thu)06:24:19
>>3998810 Not really, not even better than FFIV-VII
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Anonymous06/11/26(Thu)07:11:22
>>3999032 it absolute is keep your cock holster shut
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Anonymous06/11/26(Thu)08:03:26
>>3999013 Sounds great. With FFVII-3 and this, FF is offering something for everyone.
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Anonymous06/11/26(Thu)08:39:33
>>3999043 If you're truly confident in your earlier statement you shouldn't have resorted to childish insults sir.
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Anonymous06/11/26(Thu)11:34:12
Looks pretty good. Full remake by Team Asano. Not really relevant that it was gachashit.
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Anonymous06/11/26(Thu)11:42:13
https://www.youtube.com/watch?v=XKyuO6m6oBU About 40 minutes of gameplay here. Switch 2 version. It has visible drops to below 20 FPS, which is fucking grim given it's a pixel art game.
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Anonymous06/11/26(Thu)12:02:03
>>3999108 Sadly even pixel art games are now run on fucking Unreal 5 or some other bloatware
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Anonymous06/11/26(Thu)12:07:21
>>3999013 >>The Break System was kept. Like FF13 and similar, build up a gauge to stagger (break) the targets. Hitting a weakness, or certain skills, will deal more to this gauge. Breaking a target forces them to be on the very back of the turn queue. >>Break all targets to create a "Full Break". This grants all your party members a free turn, and a chance to activate certain skills that only work in this state. Holy fucking shit. It really is effectively bootleg Octopath x Engage.
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Anonymous06/11/26(Thu)13:28:05
>>3998509 To me, it's more like regret. Other companies and IPs kept using the same characters in their games, but not Final Fantasy. Final Fantasy started doing that with Kingdom Hearts and Dissidia. Now they want to do it all the time, like in World of Final Fantasy.
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Anonymous06/11/26(Thu)17:01:53
>>3998319 The only reason to play this game is to pretend you are back in the original games with a new story. Yes, I will be farming for a FF6 team and playing it like they found a new continent and are just continuing the FF6 story.
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Anonymous06/13/26(Sat)13:32:49
>>3999223 from what it sounds like in Resonance there are only 17 previous FF characters as Visions + 9 non FF character Visions: Warrior of Light Firion Onion Knid Cecil Bartz Terra Cloud Sephiroth Squall Zidane Tidus Shanoto Vann Lighting Y'sholta Noctis Clive
>>3998307(OP) looks sorta good but i hate how cheap looking the ui is and the cgi summons look so out of place why did devs stop giving a shit about trying to make games look cohesive
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Anonymous06/13/26(Sat)22:58:11
>>3999140 hm That's an interesting perspective There might be something to that
>>4000375 Just pirate it 6 months after release once SE removos the denuvos
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Anonymous06/14/26(Sun)04:06:24
I hope this becomes a trend. Nowadays there's so many F2P games with a fantastic art, music, and gameplay foundations that would have so much more potential as full games with real equipment and balancing and everything, instead of the "log in everyday for 20 different types of currency"-type shit
>>3999114 >Engage Brave Exvius did this shit long before Engage came out.
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Anonymous06/14/26(Sun)05:23:47
>>3998319 >>3999223 By that logic FFT's devs were afraid of the game standing on its own because Cloud and Aerith showed up. The cameo characters don't matter to the plot and only exist because it would be a waste of perfectly good resources to throw all of them out.
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Anonymous06/14/26(Sun)05:36:36
>>4000415 >Aerith You did not play Final Fantasy Tactics.
>>4000569 >she was just a NPC, not a party member The game came out in the U.S. in 1998. It’s Aeris. The only people using “Aerith” at the time were a handful of fringe terminal weebs on GameFAQs who adopted a shibboleth to differentiate themselves, in their minds, from the baka otaku gaijin proles using “Aeris” (you know, her name in the manual, and the default name in the game itself). Now, a new generation of retards has grown up playing shitty nu-Squaresoft spinoffs and demakes and the bullshit has been retcon’d back to the old games that predated it.
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Anonymous06/15/26(Mon)15:01:20
>>4001031 In a sense, by claiming only people who call her Aeris have played FFT, you yourself have created a shibboleth out of the mistransliteration.
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Anonymous06/15/26(Mon)15:06:41
>>4000415 >comparing "two brief cameos" to "literally 99% of the characters are cameos" lol idiot
>>4001037 >in a sense, by consistently using the original and correct name of a character, you’re doing exactly the same thing as those who intentionally use the wrong name of a character Big think with anon