Is it just me or do they just seem to fall off in most JRPGS? They are alright early game and just fall to the wayside
>Arc the Lad Shu was alright till midgame, that's when he fell off hard in comparison to the other characters. He was more so a Ninja who could steal. Lutz was kinda shit
>FF5 The class is alright for getting through the first few areas, but there are better classes as the game progresses
>FF6 Locke starts off as thief, but his class and skills become malleable with the use of magicite as the game progresses
>FF9 Zidane starts off as a thief, but becomes a warrior as the game progresses
>FFX Well everyone gets the whole sphere grid once you do a couple of rounds in the monster coliseum. >FFX-2 There are better skills >FFT Utter shit, get steal weapon,armor, shield, accessory, and helmet and move on.
>Breath of fire 3 Rei becomes a warrior after the timeskip
>Chrono Cross Eh, Kidd was ok, but there were better party members
>DQ3 and DQ7 Kinda meh class. Safe passage is nice, but becomes irrelevant late game. >DQ8 Yangus had some thief skills, but he was a warrior at heart.
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Anonymous06/13/26(Sat)07:02:10
>>3999933(OP) Japs just have a very narrow understanding of what Thieves are capable of
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Anonymous06/13/26(Sat)07:34:18
>>3999933(OP) Zidane will never be stronger than rat or steiner. How would you even make thief viable endgame? >fft Steal equipment is nigh game breaking
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Anonymous06/13/26(Sat)07:57:49
>>3999968 also the +speed you get from grinding thief
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Anonymous06/13/26(Sat)10:16:49
>>3999933(OP) Tactical RPGs have it right by implementing positioning in battle mechanics. So like if for example Zidane from FF9 could spend an entire turn to move to the back of the enemy and then start doing something like an additional 1.5x to 2x damage (depending on additional passive skills he could unlock), and this would force the enemy A.I. to have to consider facing him instead of the other 3 characters, then Zidane is already OP enough with just this single change in the battle mechanics, in my opinion. For balancing purposes, the other 3 could do 1.25x while the enemy is facing the other way.
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Anonymous06/13/26(Sat)10:24:35
>>4000038 FF9 has pincer attacks iirc. idk if it improves steal % but it already does the stuff you're talking about. Not sure if you can deliberately proc it, but most of the work is already done.
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Anonymous06/13/26(Sat)18:32:37
>>3999968 Steal equip is too low probability to be very tactical.
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Anonymous06/13/26(Sat)19:01:16
Is there a single jRPG where a thief can pick locked doors as a gameplay element?
>>3999968 >>3999983 >Steal equipment is nigh game breaking well the class itself is shit. Like I said in the first post, take the skills and slap in on ninja or monk. That game was all about taking skills from other classes and sticking them on something better.
To be fair, most JRPGs end up battling against world ending threats. Kinda need someone a little more potent than a petty criminal to stand a chance
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Anonymous06/15/26(Mon)13:15:42
>>4000338 Unless you're playing the 1.3 difficulty hack, in the time it takes to speed break and steal a weapon you could have just KO'd them outright. 1.3 tends to include lots of enemies that will do sandbagging with phoenix down and raise so permanent debilitation is highly valuable, but in the vanilla game it's basically always more effective to just go for the KO than to bother disarming. (Assuming the goal is just to win. If the goal is to steal an item or break down an enemy to leave everyone else free to grind or move-find item that's a different story)