Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!
The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
This bastard of a battle that was the first serious challenge Ive faced. Normally assassination battles are super easy, but the choke point on this map combined with the two golems using upgraded rampart aura to keep me from getting by them was brutal. Pulled out all the stops on mobility, equipping water wading and jumping skills, levitation items, and just shoved all my units to one side until the golems finally screwed up their positioning and the target wandered into range of my fighters.
>>2174436 I've also found these necromancers in the woods dungeon that drop special daggers that let you swap bodies with an enemy while keeping your Intelligence and Mind stats. So I spent all of yesterday capturing faeries and ghosts with high base mental stats and bodysnatching enemies with good physical stats to make great hybrid units. Currently training up my newly created warlock, terror knight, and ninja I got this way. You can also steal necromancer class marks from them, but I don't really have the spells to use necromancers effectively. I just had my warlock swap to one to snag the undead recruitment skill before switching back.
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Anonymous10/17/25(Fri)08:37:25
I have been playing FFTA2 for the first time. Is it just me or is a Red Mage with Summoner A abilities and Blood Price support abillity super broken? You can oneshot a group of enemies on turn 1 by double casting Maduin summons.
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Anonymous10/17/25(Fri)15:43:10
>>2174609 Yes, double casting summoner abilities is very broken. Classic combo. Good times. I remember I used an assassin/summoner in my first FFTA playthrough. So nostalgic.
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Anonymous10/17/25(Fri)18:53:29
>>2174434(OP) I love Tactics Ogre Reborn. I considered getting FFT but one time long ago I tried it on an emulator and it was slow as shit. Is that fixed in the PC remaster or is does it feel like a drag to play the game?
>>2175182 Its still pretty slow paced, yeah. I usually play these games with one of my controller triggers assigned to fast forward. I love Tactics Ogre too. Honestly not sure if I could go back to FFT after this.
>>2174434(OP) First off, FUCK LUCT for corrupting my fucking save when I'm 80% of the way through Second, KoL is the best in the series and it's not even close Third, fuck your asshole "best friend" for being a nigger whichever side you choose >You will kill those people? >You evil piece of shit! >You won't kill those people? >You naive piece of shit!
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Anonymous10/17/25(Fri)20:39:02
>>2175279 Vyce is an asshole, yeah. His only real use to me is giving me a a Ranger class mark for Denam.
>>2180475 They're really good. This is the female dragoon portrait. She's a dexterity dragoon. With a crossbow and a heavy shield, armor, dex gloves and dex ring. She uses dragoon's innate magic to instill frost into her weapon. MAXIMUM damage. But also decent defense because of Dragoon and stats and their access to all types of armor. This particular variant of heavy shield is also meant for shield bashing, so it gives a bonus to attack as well as defense. Attack also applies to her crossbow because video gaem.
Really not a fan of this guy. Using a hawkman healer on this map should be a crime. I had to kill every single one of his cronies and slowly track him and his pocket healer across the entire mountain to finally corner them. Good lord. All his mages were spamming Abyss to delay my turns too. It was agonizing.
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Anonymous10/24/25(Fri)20:43:45
>>2183225 I don't remember this level. Is it removed in Reborn or what chapter is it?
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Anonymous10/24/25(Fri)21:36:52
>>2184629 Moutn Hedon just before you face save Mreuva from Sherri in the Law route.
>>2180652 >>2188597 Weeb/Ogre anon, did you happen to try any games of the mercenaries series from rideon? The art intrigues but I only played some weird shit on j2me and knight of lodis
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Anonymous10/30/25(Thu)15:38:35
I got to the Weigraff fight in tactics and he's 10 levels higher than me and kicking my ass Am I supposed to back out and train in random battles for a few hours before trying again or is there something Im missing about this fight?
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Anonymous10/30/25(Thu)16:50:20
>>2192970 >Am I supposed to back out and train in random battles You can't. That's why the battle became a meme.
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Anonymous10/30/25(Thu)18:30:37
>>2192970 There's a few ways to make that fight easier. I would suggest putting some accessories on your units that prevent confusion/petrification at the very least. Using skills like auto potion or a combo of mana shield and manafont will save your ass. This next one sounds like bullshit but it works and trivializes the fight equip Ramza with a chamelon robe and Wiegraf won't use his Holy sword skills
I a mistake early on in this battle, deciding to split my forces and sending the majority to the North. This was a very bad idea and I almost immediately realized it, but decided to try muscling through the battle anyway. I had to use five lifeline gems, and it is a minor miracle none of my units lost any lives.
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Anonymous10/31/25(Fri)07:49:01
>>2192970 It's the game breaker that literally destroys your entire save If you have enough points, there's a cheap haste ability that you can spam to eventually get 2 turns for each of his so you can skirt him to death, otherwise, like me, it's game over bro.
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Anonymous10/31/25(Fri)15:04:41
>>2191968 I have not. The art does look good though, maybe I'll try it if I ever burn myself out on TO.
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Anonymous10/31/25(Fri)23:59:06
99% of the difficulty in knight of lodis is trying to prevent the enemy from stealing your fucking loot
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Anonymous11/01/25(Sat)09:44:16
Didn't they make a remake of a remake of LUCT that doesn't have that fucking awful class system?
>>2195175 Yeah, in One Vision I use a cheat that makes it so enemies that pick up items just give them to be instead. There are some unique drops so I sorta consider it a necessity.
>>2195676 If you mean where classes level up instead of individual units? Yes, the Reborn remake makes it individual units instead of classes that level up. If you're talking about class marks, the items you have to use to change classes, then no. Those are still there. If you play the PSP version or One Vision then you can just use cheats to give yourself infinite amounts of them though. There's actually a cheat that lets any unit become any class too which I intend to try sometime.
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Anonymous11/01/25(Sat)15:17:01
>>2195928 It makes perfect sense for code efficiency but I'm laughing that Mirdyn and Guildus are the two genders of their class.
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Anonymous11/02/25(Sun)02:08:16
>>2195928 >Yes, the Reborn remake makes it individual units instead of classes that level up Awesome Did they end up nerfing archers or can you still one turn half the maps? Not that I'd do that ofcourse
>>2197251 It's very good, but if you're asking if doing game breaking shit isn't possible it very much is. One Vision is probably the only version where breaking the game over your knee is actually pretty difficult to do.
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Anonymous11/02/25(Sun)16:51:44
>>2197251 Archers aren't that strong in Reborn. Vartans are pretty much strictly better at bows because bows only damage lightly armored targets and their mobility lets them get to the back line.
>>2201025 Yes, Tactics Ogre. The classic 1995 tactics game that has since been remade/remastered twice.
>>2198487 This game is making me do terrible things. Recruiting units just to have them take cyanide and kill themselves so I can harvest their weapon and element skills.
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Anonymous11/04/25(Tue)02:34:10
>>2201211 The endgame in Knight of Lodis is to trap your units' eternal souls into living weapons.
Gonna restart my KoL and Tactics Advance games on PC even though I'm a fair few hours in both on phone Touch controls are aids and I need my x5 turbo Might as well start an A2 run and LUCT while I'm at it
>>2209368 It's a complete revamp of everything in the entire game. It does so much it's difficult to describe exactly what it is that the mod does, because literally everything in the game has been changed in some way. Classes, abilities, spells, weapons, armor, buffs and debuffs, formulas, battles. Everything has been autistically adjusted and now there isn't a single option in the entire game that isn't viable. There is no meta because literally everything is good now. And not balanced in the way where everything is viable because everything sucks, everything just feels so good to use. It really feels like the definitive version of the game. It feels like the devs were given an extra decade to tweak things to be just right, because that's basically what the mod is. If I had to describe the mod in one word, it would be "complete".
One of my favorite examples of one of the ways the mod improves things is the weapon variety. In the original, there were unique weapons that would have a neat effect. Like a crossbow that inflicts poison on enemies. But these weapons were unique, so eventually you would outlevel them and be forced to use a different crossbow, even though you really like the poison effect. In One Vision the available weapons are greatly expanded, and if you liked the silence crossbow, there are now other versions of crossbows at higher level that have that same effect. The same goes for basically every sort of unique weapon. Claws that stun or poison, Sidearms that inflict a huge range of debuffs. Huge swords that deal shitloads of damage but are super inaccurate and inflict Slow. Spears with caster stats. Staffs with melee stats. Daggers that charm. There's such a huge variety that you can totally change a way a unit plays just by swapping some equipment around. Your rogue could be a long ranged unit that inflicts poison with crossbows and supports friendlies with thrown items. Or a magekiller backstabbing with silencing daggers.
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Anonymous11/05/25(Wed)22:54:16
>>2209630 I would recommend it for a first playthrough because it is a better version of the original game and I don't see a reason to play the original anymore. Either play One Vision or shell out the $50 for Reborn. Reborn is good too, but it's a completely different type of game with all the changes they made.
>>2206096 I really hate how they kept it looking like a super nintendo game The art form Advance to A2 was a huge improvement
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Anonymous11/06/25(Thu)15:37:28
>>2210559 >I really hate how they kept it looking like a super nintendo game It is a super nintendo game tho. Also yeah, A2 looks gorgeous.
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Anonymous11/07/25(Fri)04:22:10
May be slightly off the thread topic but is still related, have any of you tried the Ogre Battle games other than Tactics and Knight of Lodis? I really enjoy Person Of Lordly Caliber. Honestly though I just wish we'd get at least one last game for the franchise before Matsuno dies. >>2201211 >Recruiting units just to have them take cyanide and kill themselves so I can harvest their weapon and element skills. That reminds me, did they change how Divine Knights are acquired in One Vision or is it still the same with doing some special stuff with undead human units in a specific map with specific items?
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Anonymous11/07/25(Fri)15:18:59
>>2213857 As far as I'm aware yes, that's still how you get angels.
Just starting Banner of the Maid, anything to know going into it? I saw the DLC pirate can steal items from specific enemies, is that worth bothering with?
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Anonymous11/10/25(Mon)20:17:56
>>2195676 Sadly, that's about the second worst thing on the list
Are there any real-time games like these? I like turnbased combat, I'm just curious.
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Anonymous11/12/25(Wed)18:50:39
>>2232238 This type of gameplay doesn't lend itself to real-time. I have played some games like Civ 6 that are turn-based but allow for simultaneous turns mode and it sucks. If you were to design a game with real-time in mind from the start it would of course be better but I still doubt it would work too well.
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Anonymous11/13/25(Thu)00:30:05
Anyone played through Fantasy Maiden Wars? I'm trying to figure out something that the game doesn't seem to specify. I noticed that I could share consumable items if I had them on Nitori. But now that she's out of my party, I stuck some on Dai expecting to also be able to share. But no. Is there a skill that I'm missing that allows sharing consumable items? Is it only certain characters? The game never tells you this.
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Anonymous11/13/25(Thu)09:02:17
>>2233172 Only Nitori and Rin can share items to adjacent units. The game doesn't give you a tutorial but Nitori has a skill called extending arm, if you hover over it then you'll see that it mentions using items on teammates. Nitori, Dai and Lily White can heal allies without items as well, and Koakuma, Minoriko and Akyuu can resupply ammo. Eirin can heal and resupply.
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Anonymous11/14/25(Fri)01:10:18
>>2232238 Ogre Battle / Unicorn Overlord are the closest I can think of before it turns fully into the RTS genre