I was playing as the Warlock for the first time and I learned that he can get those big Earth Elementals as just a tier 1 summon. They go through walls and can stun in an area of effect. Their biggest weakness is that they can't be healed.
Ice witch hire came with a staff of the arch magi and without that fucking blizzard spell. Double win. Although she does have the full-team ice immunity spell anyway.
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Anonymous03/01/26(Sun)16:00:25
>>2353926 The "all friends" and "enemy only" spells are so damn good.
>>2353926 Frost magic is only ever worth it on someone with reliable way to get undead troops and kobolds imho. And even then too many things shut it down.
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Anonymous03/02/26(Mon)02:49:09
I want to play as a Doom Horror.
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Anonymous03/02/26(Mon)02:53:16
>>2354231 They are not charm immune, so don't let your dreams be dreams.
>>2353889(OP) I could never get into Elysium. Dominions is far superior, even for singleplayer
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Anonymous03/02/26(Mon)13:13:06
>>2354376 Is it? It seemed like tedium was the only addition. What puts it above CoE in your opinion?
Also Enchanter is the best class, druids and dryads deserve watching their forests get turned into golems.
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Anonymous03/02/26(Mon)23:35:06
>>2354376 Dom is objectively the superior game but the problem is coe is far, far more fun to play. It doesn't require 3 hours of setup and homerules, and a bloodpact oath not to quit after 15 minutes in multiplayer either.
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Anonymous03/02/26(Mon)23:45:00
>>2354376 >even for singleplayer CoE works for single player because despite the retarded AI, the game is wacky and the biggest challenges aren't the other empires in Dom on the other hand, the retarded AI is glaring
>>2354977 Or just park a druid on there and let em spam minor summons. You'll have a 100 strong in 10 turns or less. And ants at 100+ eat everything.
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Anonymous03/03/26(Tue)16:23:07
>>2354988 druids summon ants guaranteed if you park them on ant hills? I never knew, that's extremely powerful if so especially early game
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Anonymous03/03/26(Tue)21:55:01
>>2353889(OP) If i want to try getting into the developer games should i get Conquest or Dominions? Whats the difference
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Anonymous03/03/26(Tue)22:21:03
>>2355217 Dom is a 4x multiplayer focus game where you design your character and compete to become the dominant god of the world. CoE is like D&D if it was a wargame, is developed on roguelike ideology, and features multiple planes, though only Elysium, the sky above it, and the underdark below it matter for victory. It's less like 4x and a little more like AoW type games. It does lack the world changing spells of Dom, but instead various factions can terraform a bit and activate special structures that might eventually fuck all of reality. It's also more single player focused.
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Anonymous03/03/26(Tue)22:24:55
>>2355217 >>2355233 Oh yeah Dom focuses more on customization of your leader and the actions taken in battle. CoE doesn't focus on the battle at all other than your unit composition, being able to decide what spells mages use(but not how and when they use them like Dom), and being able to equip all your units with items, if you have them. Dom has larger battles but CoE has larger scale.
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Anonymous03/03/26(Tue)22:38:02
>>2353889(OP) I read the title as cuckquest of elysium
After well over 1k hours I've gone back to playing mostly vanilla. The overhauls were nice but the pain of having no money hurts so good again.
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Anonymous03/04/26(Wed)04:43:11
>>2355326 >game's more fun without cheatmods You don't say...
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Anonymous03/04/26(Wed)05:49:57
>>2355329 Way to oversimplify, there are multiple overhauls and I had good fun with them, class and map rebalances etc etc. Numerous custom classes. The game is pretty malleable and there is a lot to try. Kommisar Fuklaws complete overhaul is a totally different game. Elysium Coexpansion speeds up the pace of the game and tweaks the classes. Wasn't a big fan of Elysium Remastered but hey thats there if anyone wants to give it a shot.
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Anonymous03/04/26(Wed)07:04:32
>>2355340 Are there any mods that all they do is add more creatures that can spawn or be summoned in non specific summoning rituals? I dunno if things like the summons where you get animals based on the location you're on are hardcoded or not. I might make a personal mod like that
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Anonymous03/04/26(Wed)07:11:44
>>2355340 Way to oversimplify, if all you say about those was "had more cash". Elaborate a bit on them fren.
>>2355353 What exactly do you want to accomplish? Change an existing ritual to add more unit types, change it's terrain req, change what terrain counts for ants for example or add more rituals usable only on specific terrain?
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Anonymous03/04/26(Wed)07:30:05
>>2355353 >>2355354 For example [terr -31] references terrain tiles tagged with [walls] and [magicwalls], you can change [sacrscale] to scale with ore or herb income instead of sacrifice and if it has [summoning] that calls to [addstring "1d5*Limitane & 1d3*Limitane Slinger & +1*Guild Ballista"] for example if you wanted [raise limitane] to always have on static ballista but you can also do negative numbers for example [1d2-1*Guild Ballista"] for 0-2 ballistas. You round that up with [addstring "(-)Limitane"] so it's not spammable, [aialways 100] or anything from 0 to 100, free or [recxcost 5 5] if you want it to cost 5 hands of glory per cast for example. And don't forget modifiers like [clearritspec] right under [selectritual] if you're changing an existing power or it will fire both the original scripts AND your new changes.
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Anonymous03/04/26(Wed)08:22:26
>>2355354 >>2355360 Just wanna make new creatures and let them be summonable with existing rituals or just be wandering creatures. I don't yet know anything about modding but I'll give it a look over at some point and keep what you wrote in mind.
If these are in the modding manual, you can just say they are and I'll see them eventually: How would you make something stay in an area, that is have preferred territory like how moose tend to stay in forests? Like if you wanted to make fairies and have them stay on or around the fairy circle tile. How would you make something completely stay on a tile and not let things pass through like when npcs guard portals to other planes? Is there a way to prevent things coming through portals this way when the original guard is moved? For instance by placing another neutral over it? Is there a way to add other NPC factions like hades, celestial, empire, etc? Do black background factions(merchants, dragons, etc) attack each other or only non black background factions?
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Anonymous03/04/26(Wed)08:28:06
>>2355369 >>2355360 >>2355354 I forgot to specify, I want them to be summonable with the rituals like "minor animal summoning" that don't have a specific terrain, so they'd get more types of mountain creatures, more types of sea creatures, etc. So adding to what type of creatures come from a terrain.
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Anonymous03/04/26(Wed)08:55:27
>>2355369 Some are but quite a few commands are not or have change since they put out that manual. Just keep in mind that if you're editing something, anything, your mod applies on top what's already in game unless otherwise specified. If you go for example [selectmonster "Frost Father"] and want to change [spellweapon 27 2] to [spellweaponbonus] so he can cast both ice and druidic in a single turn unless you add appropriate [clearweapons] he'll get both the new weapon and keep the old. That logic works for almost everything and separate things have separate commands. clearmove, clearspec etc.
>moose tend to stay in forests Those have [forest2] which is a script with hard bias for moving into tiles tagged with [forest] under terrain tiles. You'd need to make a new script with [selectterr 197] or define a new terrain group that includes that and ancient forests or whatever and then put it under existing with [selectmonster] or define new with [newmonster]. [wandermaxdist] with [wander] defined to return to circle would work too.
>completely stay on a tile [stationary]
>prevent things Either making a new script behaviour and adding it to each unit so they don't move there or newevent check so a new guarding appears if one isn't present. Will cause lag if you have many of these events.
>way to add factions [newclass] [setclassname "whatever"] [aiclass 1] and go from there. You also need to define their recruitment lists, where and when they spawn etc.
>black background factions(merchants, dragons, etc) attack each other or only non black background factions? Depends. I have never seen monsters of a single color attack each other but ghosts can and will fight animals by default since different faction. Some usually leader units have scripts that encourage or discourage it as well. Pirate captains and brigand chiefs have [wanderattack -2] which is a modifier to prioritize attacking player including ai "players" over wandering.
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Anonymous03/04/26(Wed)09:10:56
>>2355371 But they do. [terr -42] for (almost) any terrain. Then a [summoning] that calls to [addstring][whatever unit you want summonable]. Modified by +1 number or 1d2 for 1-2 and [&] if you want more units or no [&] if you want exclusive rolls. Example: addstring "Wight" addstring "Bane" is one or the other addstring "2d6*Spectral Horseman & 3d6*Spectral Archer & 4d6*Ghost Warrior" is all of them randomized by d.
[addstring] variable by terrain you're standing on is a different can of worms to change
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Anonymous03/04/26(Wed)09:59:21
>>2355078 Yep also the case in spider thickets. If you want reliable siege units as a druid but don't have herbs for the big boy spells major summons in mountains give gryphons.
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Anonymous03/04/26(Wed)11:23:47
Witch SEX
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Anonymous03/04/26(Wed)12:22:15
>>2355416 Talk like that is how you end up as doppel spawn.
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Anonymous03/04/26(Wed)15:05:25
>>2354786 I modded the Markgraf to have the big shields like the Burgermeister.
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Anonymous03/04/26(Wed)15:06:27
>>2354786 I modded the Witch to collect semen instead of fungi.
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Anonymous03/04/26(Wed)15:39:14
Does Dryad Queen work at all in multiplayer. I already feel like there isn't much I can do about it if I get rushed at the start of the game by just AI. I can't imagine there is a single thing you can do about it against a thinking human.
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Anonymous03/04/26(Wed)15:56:01
>>2355244 I diagnose you with terminally online brainrot.
>>2355508 Dryad queen is a harassment class. You don't leave the forests ever. Problem is you can be burned out. So unless you make your groves in the permanently frozen north you're going to get wrecked. Think of it like you're a gimpy kobold king only instead of lizards you're herding goatmen. Simply put play dwarf queen or kobold king.
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Anonymous03/04/26(Wed)16:32:53
>>2355516 How do you do that? The class is so RNG heavy that it's not even funny. What army you'll have by the two year mark is pretty much dependent entirely on where you start and how much the game likes you today. Even the Dryad here self embodies the gacha spirit. If you don't roll Charm or Befriend Animal as one of your starting spells, you take a MASSIVE hit in potential power.
>>2354733 >retarded AI is glaring Are teams not a thing in dominions? Surely if its too easy you can just pit yourself 1v2 or some self imposed rules?
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Anonymous03/04/26(Wed)16:40:13
>>2355522 >You don't leave the forests ever. But you have to control cities in order to upgrade your units and you also need a good amount of iron as well. It'd be nice if you could hide in the forest all day, but there is only so much you can get done by plinking 1d4 bows. Caraphracts and Steel Bulls are your main force.
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Anonymous03/04/26(Wed)16:40:37
>>2355522 >Dryad queen is a harassment class. You don't leave the forests ever. A harassment class who doesn't leave the forest with gold and iron intensive castle and city upgrade mechanics? Sounds more like too weak to function as intended
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Anonymous03/04/26(Wed)17:06:47
>>2355538 Have you tried scouting the map? One city or library will fix any spell issues.
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Anonymous03/04/26(Wed)17:07:47
>>2355538 You got summon animals silly. That should tie you over until you either get some bulls or forests prepped, so make or break by turn 50 on king. Emperor might be a bitch unless you don't mind restarting a couple of times and or playing on super favorable society. Also - don't sleep on entangle.
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Anonymous03/04/26(Wed)17:10:25
>>2355546 Sounds like you should get your priorities straight. Gold and iron is your endgame, not your freaking start. You ain't playing baron nigga.
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Anonymous03/04/26(Wed)18:20:42
>>2355581 >erm you're meant to be a worse druid for the meaningful parts of the game and all your unique mechanics are just a victory lap
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Anonymous03/04/26(Wed)18:32:50
>>2355538 Its not a hard class. The only hard part is that you NEED 5 iron to buy the better freespawn commanders, and that is non negotiable. On top of a real lack of replacement ritual commanders.
>>2355657 >dwarf queen and kobold king are better and you have to do a weak imitation of a druid to survive but if you think dryad is weak ur bad!!! ?
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Anonymous03/04/26(Wed)19:09:03
>>2355661 >ur bad Well, yeah. I do think you should stop bitching and whining and give it a harder try. You get astrology, forest and blood casters very easily. Entangle works on everything. Trample out the ass. Sleep, charm and confusion out the ass. Steel bulls and centaurs are insane. Hailmary lion summons are insane. Thiccbitch is hands down one of the nastiest caster boss summons in the game.
Dryad has a lot going for her if you can survive the earliest of early game.
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Anonymous03/04/26(Wed)19:13:40
>>2355642 I'm not saying it's a hard class. If you live to the midgame, you'll probably win. I'm saying it's a bad class. In retrospect, I wasn't even saying that initially. My initial point is it's really susceptible to another faction finding your grove or a particularly powerful indie wandering on to it early on, so I imagine it plays really shittily in multiplayer. But yes, now I'm saying it's shit. >>2355581 Then you got nothing. Being able to whip out very good units very early is one of her redeeming strengths. Dryad Queen will snowball if she isn't sniped, but she's not some wildly powerful menace that will snowball out of control and crush everyone if she isn't addressed. She starts out ultra shit and then catches up to the nonshit classes once she's setup.