Previous: >>2350059 Avaliable for free at https://www.bay12games.com/dwarves/ or as a paid premium version on Steam or Itch.io
>What is the difference? Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs) With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).
>!!NEWS!! 1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits. >What is next? Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.
>What has changed since I last stopped playing X years ago? Check the version history on the wiki: https://dwarffortresswiki.org/index.php/Version_history
Dwarf Fortress has an extensive wiki which can help you with your question about DF, as well as providing info about modding and 3rd party tools: https://dwarffortresswiki.org/Main_Page https://dwarffortresswiki.org/Utilities
>Utilities that (you) should know about: DFHack: https://dwarffortresswiki.org/Utility:DFHack Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer
This patch gives messengers more tasks, like the ability to make peace and improve or open trade relations. You can assign messengers in the same menu where you assign other positions like the manager and broker, and you can give them missions from the world screen (button on the lower right.) There are also some optimizations and other fixes.
Diplomacy >Your appointed messengers can now do a variety of diplomatic missions from the world screen. Make peace, declare war, make contact, and improve trade. You can also seek alliances if you have the monarch in your fortress. >Increased the priority of messenger actions. >It's possible to open trade with humans and elves before their usual time if you send a messenger.You can also open trade with multiple civilizations of the same type. >If traders don't make decent profits and you do not engage in negotiations, trade will taper off. >Added confirmation to mission interface. >Changed some colors on mission interface. >Added a dialog line for dwarven traders from other civilizations. >Fixed issue where turning enemies off lead to early caravans (requires resetting difficulty to apply).
General updates >Optimization: zombies don't consider their surrounding until disturbed. >Optimization: throttled creatures trying to repeatedly failing path. >Added announcements for residents and creatures that have begun throttling pathing. >Can view activity details again from the residents list. >Stopped scroll bar from disappearing when closing bins near the bottom of the trade list. >Increased the maximum number of announcements that can be saved. >Prioritized the removal of sparring announcements from the announcement list. >Tries to repair corrupted musical instruments upon load. >Did some exception handing for map saving and loading. >Added the ability to display all logged errors on screen (useful for debugging mods etc).
Want to play the latest DF? Then solve This Riddle
Try Before You Buy Delve Into The Archive Above The Oldest Visage Within The Thread Of Origin My Shrouded Prize Awaits You As This Is An Echo Of The Call And The Response For Those Poor
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every significant* RAW change due to mods not being baked into the save anymore, *For an idea of what constitutes a significant RAW change, see https://www.bay12forums.com/smf/index.php?topic=29157.0
Graphics IDs are baked into each save, and require a world regen to see changes.
The path to the RAWs differs based on pre or post steam versions (if 47.05- then raw\objects) (if 50.01+ then data\vanilla)
The following are examples of simple tweaks you can do yourself with minimal effort =============== How To Remove Gays/Bisexuals/Asexuals From All Creatures Notepad++ open all creature RAWs (creature_X.txt) ctrl+H [CASTE:MALE]
--NOTE: If you want your Adventurer to not be Indeterminate(asexual), you need to change their Orientation via DFHack in two places--
view the Adventurer gui/gm-editor in DFHack panel/window write down the hist_figure_ID of the creature(you'll need it for the second part) navigate to status > current_soul > orientation_flags change as desired.
now type "gui/gm-editor df.global.world.history.figures" in DFHack panel/window navigate to histfig ID > orientation_flags change as desired. =============== How To Remove Black Dwarves >creature_standard.txt at line 437-439(435-437 if on versions 47.05-), replace contents with
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN] [TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1] [TLCM_NOUN:skin:SINGULAR] =============== How To Remove Bald Dwarves >entity_default.txt under [ENTITY:MOUNTAIN] at line 862(850 if on versions 47.05-), replace contents with
Wtf, this guy just dropped dead, I was really confused but it was just old age, first time I've ever seen that, he was 151 then he just dropped dead while sparring, RIP legendary axedwarf.
>>2402960 Creatures RAWs will get expanded with prehistoric creatures, and also world gen options for how prima you want your world to be, or something among this line.
>It's another episode of a horde of crundles spawned to inevitably fill my cage traps I don't think the fort has to worry about food anytime soon
00
Anonymous05/16/26(Sat)03:12:46
>>2404624 use your brain and figure it out from what has been provided
00
Anonymous05/16/26(Sat)19:11:54
>>2404711 You should place some boulderdrop traps in between the cage traps.
00
Anonymous05/16/26(Sat)21:02:57
>>2404711 probably the best egg laying creatures in the game. i love having a crundle farm. breakfast every morning from the butt of an imp in a Grand Dining Room at the bottom of a 1000 foot tall staircase
00
Anonymous05/17/26(Sun)00:07:02
>>2404629 The only color adjustment mod ive seen out there is one called Colors Armoknized. There is one lad who actually had the balls to make a new graphic set for steam DF called HEWN, but this is an entire new graphic set. You probably shou ask the guy on the first one who to mod his mod to your taste, and then DIY
00
Anonymous05/17/26(Sun)03:28:11
>>2404629 for the premium graphics? sadly not, its addition has more or less killed the graphics and tileset scene
> arrives at the fort > doesn't work > steals so much gold he can barely move > still complains
How do I get rid of this Ganesha hobo?
00
Anonymous05/17/26(Sun)08:40:44
>>2405599 Conscript, send into a room with a drawbridge floor and a big drop with spikes or lava beneath, close door behind him, have someone flip the switch, goodbye.
>>2402421(OP) are there any good mods recently? I havent played much with mods since masterwork and lazy newb pack
00
Anonymous05/17/26(Sun)09:47:06
I have 2 hours of free time ahead of me, should i jump in and learn the absolute basics or will i accomplish nothing?I'm playing EUIV right now but i have a huge itch for more autism
00
Anonymous05/17/26(Sun)10:16:27
>>2405715 its fun for a few hours, df is no eu4 to sink in hundreds of hours tho
00
Anonymous05/17/26(Sun)10:27:40
>>2405727 Fr? I have the steam version and i thought it's one of those games that you can sink thousands of hours into. Something like RimWorld.
These were all committed by 1 black woman, she started a tavern brawl that ended with 23 injured, 2 of which died. What should be done with such people?
>>2405747 Personally I’d say it’s miles better than rimworld, although rimworld has its charms
00
Anonymous05/17/26(Sun)12:43:03
>>2405729 >>2405747 It is on the same genre as RW but it has very different feel imo. DF is more like beekeeping or tending an ant farm RW is more like running a mental asylum but junkies keep trying to break in every week, so you need to set up a bunch of sentry guns on the frontyard
00
Anonymous05/17/26(Sun)14:03:34
>>2405795 >ant farm If Rimworld already felt like that (in fact i used the exact same words) will DF have that feeling amplified?
00
Anonymous05/17/26(Sun)14:39:52
>>2405833 Yes, and the ants can actually move vertically as well. And you can play as an ant in a sandbox
>>2405869 there is SO MUCH to do in this game oh god, i will play for one more hour and then play Solar Nations 2 because i want to try it but tomorrow is gonna be a dwarf fortress day for sure
00
Anonymous05/17/26(Sun)15:16:00
>>2405887 >there is SO MUCH to do in this game not really but you will figure this out eventually
00
Anonymous05/17/26(Sun)15:17:40
>>2405887 >there is SO MUCH to do in this game there is but you need to have an actual imagination or else you'll think there is quite little
00
Anonymous05/17/26(Sun)15:38:08
How can I do an undead archery range that's reloadable while not empty, lets me recover ammo and doesn't endanger dwarves? I'm trying to drop not flying undead into a pit with iron grates at the bottom but I can't figure out how to drop the undead in since you can't build cages on bridges and they won't just throw them in the pit if you assign an animal pasture over it and assign the undead there.
00
Anonymous05/17/26(Sun)19:49:51
>>2405918 Capture a necromancer, use it to revive corpses.
You should place the necro in an enclosed living space with gapped walls on the side you want to make the revival chamber, with a bridge in front of it. When you lower the bridge the necro will revive any corpses in his line of sight, close the bridge to cut off the line of sight and stop the revival process.
You can then build a hole on top of the revival chamber in order to use it as a dumping zone to throw in corpses.
If you want it for archery training, have another gapped wall closing off the other end of the revival chamber, you can then have your marksdorfs stay there shooting the corpses.
You can then build a corridor with several doors and drawbridges to act as an entrance to the revival chamber so you can collect bolts.
Be mindful of the location of the necro and marksdorfs, you do not want them to be able to shoot the necro, so make it in a way they cant get line of sight to the necro chamber.
00
Anonymous05/17/26(Sun)21:50:23
>start new location >get zones made >mining and wood cutting locations pre-planned >tons of high value gems and metals >holy moly what a game! Started atbelevation 37 >quickly get to 22 just going down and making small starting zones >dig stairs doing to 21 >demon emerges from pocket >kills everyone Well that was nice while it lasted.
>>2405445 >>2405551 Would it be possible then to apply an older graphic tilepack to the steam version? Would it at all be within the realm of possibility? I really really like the obsidian one and I think it fits the game better than any other look out there.
00
Anonymous05/18/26(Mon)06:52:13
>>2406508 Unfortunately, no. Graphics were essentially rewritten for v50. Any old graphics packs have to be remade to become usable. And no one has bothered to try updating any of them so far. Old tilesets, however, are still mostly compatible. Square tilesets for some reason break, but rectangular ones work fine.
>>2406519 >Square tilesets for some reason break, but rectangular ones work fine. What did Toady One mean by this
00
Anonymous05/18/26(Mon)15:19:58
>>2406676 Hey, at least mousefags and graphixfags can play now
00
Anonymous05/18/26(Mon)16:04:38
>>2406196 I was trying to do it in a terrifying biome, also do you place targets in front of the walls cause if the range doesn't have enough targets they won't go to practice there.
00
Anonymous05/18/26(Mon)17:28:48
>>2406338 I thought the game warned you before digging into the spires to the clown fiesta. >>2406369 >lootbox fragments of hell spread out through the cavern layers Oh is that what those obsidian/gem squares are? Good thing I haven't dug into them yet. Wait, I think I dug one out but I made sure to smooth/fortify it just in case. High tier gems in the 1st cavern layer seemed super sus.
00
Anonymous05/18/26(Mon)18:06:46
>>2406829 the squares of obsidian and precious gems are all hollow and the center tile has a random chance of containing >nothing >water >lava >fire that will explode out and cook the miner that broke the block if you're unlucky >a demon >an angel >a randomly generated artifact piece of equipment made from divine metal