Tell me your dream Bannerlord mods, doesn't matter how outlandish or unrealistic. I'd love a good Mesoamerica mod that >plays it loose with scale and timeframes for balancing reasons and to ensure all kinds of cool factions and characters can be included, like having characters like Eight Deer Jaguar Claw, Spearthrower Owl, Lady Six Sky, Pakal, and Nezahualcoyotl alive at the same time, or making lake Texcoco, the Oaxaca Valley, and the Yucatan much bigger for example >has mechanics for sacrifices, the slave trade, education, council/senate lead governments, grand architecture projects, colonizing tribal frontiers and old ruins, etc >tons of handcrafted maps based on the irl locations >aesthetically accurate visuals instead of the typical goofy stereotypes of people living in mudhuts around unpainted pyramids >designed with AI Influence in mind, comes with an addon module that teaches the AI to depict the region accurately instead of using the usual fantastical stereotypes >overhauls the retarded vanilla clan system to make social interactions more meaningful >Spain is in the game but isn't some apocalyptic endgame threat, just another culture you can join(or start as) or fight against, the main focus is on the Americans I'd also love a good Pagan Roman Empire mod that also plays it loose with history and includes groups like Gauls, Carthage, Greeks, Jews, etc as active nations, and has a map that includes the whole middle east, India, and parts of Sub Saharan Africa so in the late game you can live out your alt his super-Rome fantasies.
Alternatively a mod that makes the characters not ugly
00
Anonymous05/14/26(Thu)18:43:02
>>2403492 Dickplomacy with a texture pack or two does everything I could want with minimal bloat already.
00
Anonymous05/14/26(Thu)22:37:19
>>2403040(OP) >>2403128 >Domme Mommie memes >When you have her daughter to peg Shit taste
00
Anonymous05/14/26(Thu)22:38:26
>>2403492 >ell me your dream Bannerlord mods WF&S 2.0, now with proper scale and textures Quests can still be broken, I don't care
00
Anonymous05/14/26(Thu)23:44:23
>>2403757 It's a great taste if you imagine Rhagea watching... and complementing
00
Anonymous05/14/26(Thu)23:54:26
>>2403492 >I'd also love a good Pagan Roman Empire mod >you can live out your alt his super-Rome fantasies This is essentially my dream mod. Aut Caesar aut nihil being remade in Bannerlord would be great, I really like how you can make policy as an Emperor like granting citizenship.
00
Anonymous05/14/26(Thu)23:59:22
>>2403760 This guy gets it. Literally the only reason I put up with Memelords development is waiting for new version of WF&S
00
Anonymous05/15/26(Fri)06:22:53
>>2403492 Mesoamerica sounds great, I'd also love the abandonned caraibeans & arabian total conversions but honestly at this point I don't think I can go on for a full playthrough of this game, it's so fucking stale. We really need a mod that makes the progression good
00
Anonymous05/15/26(Fri)07:14:23
>>2403040(OP) I want Rhagaea to mount my blade iykyk
>>2403492 Viking Conquest port Gangs of Glasgow port
00
Anonymous05/15/26(Fri)10:12:05
>>2403492 My dream mods are all extremely autistic simulator shit nobody in their right mind would play except me.
>water and thirst mod Water is now a resource you have to have at all times to not just die in the field. Its counted like money instead of an inventory item, but you can have more vases, jugs, skins and so on to carry more of it for you and your party. Your party, horses and livestock all consume water and your travels require you to stop by water sources often for all of them to drink and refill your and their water storage. Animals can drink any water right from a river or pond, humans need spring or stream water, or for you to stop, camp and boil some. Water consumption fluctuates depending on events, location and weather, and hot season in the steppe or in the desert will just kill tons of troops when going unprepared. Stealth missions can be made to poison the water of a party or settlement.
>horses gotta eat Horses now need to stop graze on the field if they can, or eat from your own supply of horse feed if there's no grass. You can starve horses to death or have them escape if you dont have enough men to manage them. Wild or runaway horses will be found in grazing pastures. Some pastures are private property of a lord and you wont be able to graze your horses there without his permission, being in the same faction of just being at war with him.
>Wagons, carts and caravans You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait. Enemies can raid you and steal or destroy them and all the loot and supplies in them. They can also fully fledged war wagons, or luxury transports for nobles that you can see them travel in instead of riding in full armor and horseback all the time.
trying out viking conquest I might be missing something but high tier units seem giga broken in this game. their armour makes them almost invincible to stabbing attacks which is what 95% of all units use to fight
00
Anonymous05/15/26(Fri)21:36:46
>>2403984 Yes. Warband still has more of that "little" stuff that brings the game to life. Plus the OST is pure soul. https://www.youtube.com/watch?v=TgYSIIWYAV8
00
Anonymous05/15/26(Fri)23:00:54
>>2404567 reviewers called it generic medieval music but i find it great. is it nostalgia?
00
Anonymous05/16/26(Sat)05:17:49
>>2404628 >opinions of reviewers even if it is generic, a well fitting soundtrack in a game you really love can elevate it. i love warband music aswell, it does indeed have soul.
00
Anonymous05/16/26(Sat)08:57:16
>>2403984 I have hundreds of hours in WB and finally got Bannerlord, I think the latter's inferiority is overblown by a lot of people who just miss the feast events where all the NPCs stand around doing nothing
>>2404824 This is pretty accurate. It's overblown because there was massive hype behind Bannerlord and it released in a much worse state than it is in now. I do not give two shits about the lack of feasts because the actual battles are way better in every single way.
>>2404824 >>2404961 i'll start by stating that pure vanilla bannerlord is better than pure vanilla warband and that modded warband runs nowhere nearly as well as bannerlord.
our issue is the Turks removing or dumbing down features from warband, its DLCs and its mods instead of expanding on them. not just feasts. those listed features are from vanilla warband: >renown decay >kingdom court and minister >all lords competing for the new fief instead of 3 at a time >ability to convince lords to support (you) or someone else for fiefs >individualized relations with lords >suggesting a course of action to lords >fighting your way into towns after failure to sneak in >denounce or support a lord >actual courtship instead of RNG >dueling lords >having lords make up >raiding villages giving a huge amount of denars >right to rule instead of being magically gated by clan level >earning renown increases your party size incrementally instead of big magical jumps at clan level >notifications when enemies walk by your fiefs (and same kingdom ones?) and their approximate size instead of warring blindly
things they added or i'm unsure of: >deserters added >manhunters added patrols for towns >ability to interact with stuff in towns after sneaking in like trading or entering the arena idk of this was added in 1.4 >economy based on taxes instead of battle loot so you don't have to battle all the time to stay afloat they buffed taxes but loot is still too much. but then again, fiefs now mean something. a great step up. >working armor so the difference between fighting and having top tiers and low tiers is pretty big i can't remember if they enhanced armor further since 1.2.12 but i do remember nerfing archers somewhat
all in all, the Turks seem to be slowly re-adding the features but we'll never know for sure until they're in the gamd because they fear the backlash caused by pic related.
>>2405035 those are not town enterprises this is from an ancient blog about villages having 4 slots that you can build village production facilities in or a even a castle. they decided to not implement the part about turning villages into castles because it would make the game too complicated iirc. but i can't remember why they didn't implement choosing village production.
00
Anonymous05/16/26(Sat)17:01:00
>>2405073 I can see how it would have been too complicated(for Turks) but some basic upgrade trees you could actually see on the map would greatly enhance the feel of being in control of a fief. If we could go back to being able to have a single village as fief, or not being a lord proper but having several tiers of rank in a faction you could have a much longer and better mid game, and growing out your village as a mini-castle with its own walls, a manor, production enterprises and storage would be really nice.
00
Anonymous05/16/26(Sat)21:09:00
>>2405073 I do think we should have the ability to change village production (limited choices depending on the location) or it should be randomized when starting a new campaign. Feels wrong that you have to go halfway across the world just to get some cows for these quests.
00
Anonymous05/16/26(Sat)22:06:00
>>2403040(OP) Any good Warband mod with quests? I think the GoT mod had some, not sure which.
>village ScatenGarten has joined on your side which mods let me torture villagers the most?
00
Anonymous05/17/26(Sun)00:11:08
>>2403492 A good Age of Sail mod. Bannerlord is pretty much the best (and possibly only) game where it'd be relatively easy to make something like a good Sid Meier's Pirates! facisimile, especially after War Sails. Ships moving between towns to trade, conquest happening all the time in the background, get a cute Governor's daughter as wife. I just want to be a pirate in the Caribbean, hit fat ass Spanish Galleons and English merchant ships and set up my pirate nation somewhere.
00
Anonymous05/17/26(Sun)20:50:03
Played the new Full Invasion 3 patch. New player faction is Warhammer Bretonnia while the invader faction is Tomb Kings. The new factions themselves are pretty boring considering there is nothing to separate them from vanilla units besides the armor and weapons. Tomb kings are also a pain in the ass to fight because their ushabti are 1000+hp enemies with extreme amounts of armor and they rape melee fighters with knockdowns. Difficulty is decent though, it's easier than FI2, but every boss wave is hard and will make you fight for you victory. The best addition to the mod right now is the enchantment system that lets you loot enchanted equipment from rare enemies that have them or sacrifice weapon skill levels to roll a gacha to enchant your own weapons. Overall the mod is better, but still extremely barebones compared to FI2, I'm hoping the next update doesn't take two and a half years to come out.
00
Anonymous05/18/26(Mon)20:40:33
How do I get 300 trade without wasting countless hours of my life? Sailing around and trading with deep profit margins only nets 1-2 points per trade even with maxed trade as attributes and 8 social. There's only 2 good sandnigger ports for selling snownigger goods and vice versa. I've tried a merchant run a couple times before but I get impatient and it inevitably devolves into a merciless bloodbath like every other campaign. I thought the dlc would make it more fun & interesting but it's equally boring.
that means buy a trade good that's actually valuable like jewelry, tools, etc and take it far away from where you found it and sell it for at least 150% of the price. You do that several times and you can grind to around 50 in half an hour, then, you just scale it up
00
Anonymous05/18/26(Mon)22:16:32
>>2407039 One method I used to do is trading food. Especially early age before trade really kicks in and grain is worth like 30 a pop. But you can just farm points by buying a fuckload of grain or fish for like 8-10 a piece and selling the grain for 15 and fish for like 20 in some areas. The profits aren’t the highest but the sheer scale of selling like 200 grain for profit will net you a lot of points
00
Anonymous05/19/26(Tue)08:28:47
>>2403984 >>2404567 Warband doesn't have anything that makes it better. Warband is better because it has mods that actually turn it into a proper fleshed out game. People who have been playing for over a decade have forgotten it doesn't come with Diplomacy as baseline.
Both mountain blades are barebone frameworks of a game. The only difference is modders were allowed to work into building up on that framework with Warband, and that's what still makes it the better title.
00
Anonymous05/19/26(Tue)10:02:14
Its pretty annoying that there are so many sword parts to craft with that its genuinely hard to scroll through but there are fuckall parts for axes, maces, javelins and even daggers. And so many of those parts arent used by any weapon in the game world. And that so many of those weapons those parts are actually used in are not used by any troop anywhere. They also added goofy 2H maces but not warhammers and picks which at least would set them apart more. I know 2H maces that are essentially just longer and larger 1H ones existed but they are so stupid looking, and polehammers wouldn't be too anachronistic. I yearn for a proper maul that has garbage stats other than massive damage and is only usable if your stats and perks are so maxxed out you can use it anyway.
00
Anonymous05/19/26(Tue)12:10:56
>>2407452 post this on the forums in the suggestions section
00
Anonymous05/19/26(Tue)19:24:35
>>2407411 The only mod I have ever played for warband is The eagle and the radiant cross. 99% of my hours are in vanilla for M&B, Warband, and Bonerlord.
00
Anonymous05/19/26(Tue)19:25:49
>>2407893 What stage of the game do you usually play at? I find I enjoy the early stage of the campaign 1000x more than the late game.
Leopold's leopards are a tough nut to crack damn. One didn't yield so he got executed, this one broke when I force fed him own soldiers until he did as I said. Apparently they will never attack you in future and he even gave me his troops to fight his own clansmen lmao.
>>2408353 I hate that there aren't any brave modders out there that have the courage to create mods that, in the late-game, requires a lot of the players time to be spent managing their fiefs/kingdom. The game shouldn't be 100% about constantly seeking out battles. Once you actually manage castles and cities, and especially once you are a ruler, a lot of time should be spent on: >Sending out messengers to bring people to a particular location, in order to conduct diplomacy with them, settling disputes between them. >Holding court to manage petitioners. You may skip some, rule from a distance, but skipping many/all of them will begin affecting your realm negatively >Attending councils in specific locations. >Talking to specific influential individuals in your realm to convince them to support/not support certain upcoming votes. >Being able to direct multiple armies from a distance, IF you choose to command them from a castle, or a city.
I know many of you are gonna say that sounds like shit. But they don't need to be obligatory, and also - how much worse can it be compared to spending 100% of your time constantly autoresolving battle after battle? You could potentially hire some people to take care of some of those tasks/roles, but not all.
>>2404025 >You need to buy and use an actual cart to carry above a number of items or weight, which is a fully modelled, physics enabled vehicle. They show up in your battle scenes and you can place them as barricades, obstacles or bait. just how heavy is your blanket?
00
Anonymous05/21/26(Thu)15:29:06
>order of battle captains STILL not fixed when joining an ongoing battle >AI STILL can't shield/weapon bash or kick the latter issue alone would make lone spearmen somewhat dangerous.
00
Anonymous05/21/26(Thu)15:41:30
>>2409466 used my little warband, switched to Retinues that let's you get tall dudes. Based and elfpilled.
00
Anonymous05/21/26(Thu)16:55:45
>>2409594 >>order of battle captains STILL not fixed when joining an ongoing battle intended behavior >>AI STILL can't shield/weapon bash or kick i've been kicked and/or bashed by lords in thr lle arena. can't remember which.