Reminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at >>2348071 (Cross-thread) This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic posts
How fares your empire, /eu5/?
# News
Patch 1.3.0 is out now https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-111-1-3-open-beta-info-news.1926394/
Theory: johan hired a ton of friends and sycophants to build eu5 and even if a feature gets universally panned like the UI he can't change it too much or his friends will be sad
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Anonymous06/07/26(Sun)17:35:26
>>2423813 Practical: Johan is egotistic and retarded
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Anonymous06/07/26(Sun)17:38:30
>>2423813 same shit happens in other games with way too many female artists can never fix performance problems
y'all just don't understand the genius of GODhan's vision, he's a genius and you'll be regretting your words at the end of this
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Anonymous06/07/26(Sun)18:19:23
My son and heir has decided he would rather live in one of my fiefdoms than in my actual country, and near as I can tell also isn't interested in marrying. Am I just screwed here or
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Anonymous06/07/26(Sun)18:21:07
>>2423879 >GODhan Irony poisoning yourself like this isn't funny or healthy, anon
I don't understand how they're still expecting people to give feedback. >wtf you blew my legs off >I didn't ask about your legs, I asked how your arm is doing. >i literally can't fucking walk for the rest of my life dog >Again, please keep feedback on topic, we want to know about your arms How are the forum retards still playing 1.3 when literally every burgher building is unprofitable?
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Anonymous06/07/26(Sun)18:54:07
>>2423855 >too many excess characters hurts performance it's like pottery, it rhymes
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Anonymous06/07/26(Sun)19:17:29
>>2423887 Update he moved back to my main country but left his wife and my grandchildren in the fiefdom
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Anonymous06/07/26(Sun)19:23:04
>>2423934 welcome to a bug that has existed since launch and has never once been addressed.
>>2423667 >We also have a large group of volunteers from the community who have been in the closed beta for 1.3 for several weeks before the open beta. What the hell is wrong with those people? How the fuck have they missed/not flagged the entire economy being entirely fucked? How the hell do you apply for the closed beta, join the closed beta, and be kept on the closed beta if they have literally never played the game?
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Anonymous06/07/26(Sun)19:57:16
>>2423977 i hope to see >overwhelmingly negative this year
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Anonymous06/07/26(Sun)20:03:44
>>2423986 overwhelmingly negative is supposedly 19%=< which doesn't seem plausible given the hanger-on drones
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Anonymous06/07/26(Sun)20:05:43
>>2423984 Do you think an issue just magically fixes itself when it's found? They have a long log of issues that they have to deal with, and when you fix a bug, there's a good chance you create a new one, so sometimes new bugs show up and are published in a public build before there is time to fix them.
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Anonymous06/07/26(Sun)20:09:44
>>2423994 >Do you think an issue just magically fixes itself when it's found? Well considering the fix is editing one line of code, removing the stockpile impact on price, (as confirmed by Johan >>2423117) then yes, I do think it magically fixes itself. This is literally less than 1 minute's work. There is no way the beta should have been launched without that being done and continuing to ask for feedback while the entire economy is fucked in this way is absolutely pointless. It's like asking what people think of the paintwork while your house is on fire.
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Anonymous06/07/26(Sun)20:11:28
has a single person even played this to 1836 without a fatal, unresolvable crash on some date
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Anonymous06/07/26(Sun)20:13:38
>>2423984 I doubt there's anyone who actually applied to be part of the closed beta
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Anonymous06/07/26(Sun)20:18:12
>>2424002 Game hasn't actually crashed on me once yet and I have played to the end twice. Lots of bugs but the stability is good.
>has a single person even played this to 1836 without a fatal, unresolvable crash on some date
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Anonymous06/07/26(Sun)20:20:15
>>2423999 Getting from "the entire economy is entirely fucked" to "we're making this one specific change" does in fact take time. You have to look into what is causing the problem and how to fix it without breaking something else. And if you do end up creating some other problem with your change, you'll need to take the time to fix that as well. It's not always as simple as it may look from the outside. They're going through a lot of these every day and what you see is just what slipped through, for any number of possible reasons. I'm not saying that someone who is highly competent wouldn't do a much better job, but the reality is that when you have a whole team of devs, most of them will not be particularly competent. That's the explanation, doesn't make it a good thing, of course.
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Anonymous06/07/26(Sun)20:20:52
>>2423999 >the fix Johan doesn't confirm anything, he just says that's going to happen. If that fixes anything is another issue. The deeper point is that devs wanted this feature so the "fix" of "just remove the feature that you just added" is extremely dumb. It's obvious that they are just removing it as a panic measure, shits fucked and the best way to deal with that is to just revert everything. If anything the more important point of that post is the fact that they changed the demand system to not be so asinine.
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Anonymous06/07/26(Sun)20:21:35
10 years and 300$ of dlc and eu5 will be good trust the plan johan plans ahead in decades not months
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Anonymous06/07/26(Sun)20:28:02
>>2424010 >all goods are worthless >"wtf why" >hover over in game tooltip >supply is 10 times demand >"wtf it wasn't like this before" >hover over in game supply tooltip >"75% of extra supply from stockpile +14.88" This isn't the case where this was some extremely byzantine system where nobody could possibly figure out what was going wrong. The game literally tells you what was going wrong. Hence people who had played the beta for LESS THAN AN HOUR had already figured out what was wrong. If neither their developers nor their closed beta testers could pick up on this is shows extreme incompetence. >>2424011 It will be just go back to how it was in 1.2, i:e, not gamebreakingly broken. Making pop demands scale properly with price is another issue that requires more finesse and testing to accomplish successfully, but that's an entirely separate issue to them completely fucking supply by shoehorning stockpiles giving supply before they were ready to ship that.
What would have been logical to do would have been to immediately hotfix a revert of the stockpile supply, and then next week release it with scaling pop demands to see if it works or not.
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Anonymous06/07/26(Sun)20:30:42
>>2423945 It's astonishing they made eu4 with characters without making the character system work at all
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Anonymous06/07/26(Sun)20:32:38
>>2424022 It makes sense when you realize you're playing a tech demo they had to ship a year early to make Paradox's Q4 2025 look presentable to shareholders.
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Anonymous06/07/26(Sun)20:36:03
>>2424019 >If neither their developers nor their closed beta testers could pick up on this is shows extreme incompetence. My guess is that the issue was introduced shortly before they released the beta, which was already delayed from when they planned to release it because people got sick, so there was more pressure to release it and not fall behind on their schedule. While it was likely found quickly because it's hard to miss, it didn't go through the ticketing system fast enough or with high enough priority that it was addressed before the beta build was released.
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Anonymous06/07/26(Sun)20:42:28
>>2424025 It shouldn't have gotten as far as even the closed beta. Whenever whoever was "designing" that "feature" was inputing the code he should have thought "Wait, will adding double the supply to every single good while not changing the demand in any way effect balance?"
The game ALREADY had issue with oversupply. I could actually understand it if this was the opposite, some retard dev decides to half supply for funsies, that would at least have some sort of conceivable intention behind it. Instead they took a problem that already existed, oversupply, and not only made it worse but made it so worse that the entire economic system of the game collapsed.
You literally can't build a profitable burgher building in 1.3. The supply change means the input will NEVER be profitable enough for the building to turn a profit. They've essentially destroyed that entire system of the game with a single line of code. It would honestly be impressive if it wasn't so retarded.
>uuhmmmm akshully we really really do play the game, trust me bro! The paradrones are getting restless, my liege
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Anonymous06/07/26(Sun)20:47:19
Ryagi, Pavia and Johan were all active today, a Sunday in Spain (!!), posting on the forum and r*ddit to do damage control. You can actually feel the inevitable burnout approaching from their posts.
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Anonymous06/07/26(Sun)20:48:30
>>2424032 >The game ALREADY had issue with oversupply Lower prices help with oversupply. The fact that they crash the economy is how oversupply is typically dealt with in these sorts of economic games. The issue is of course that oversupply happens to be global and on all goods so there's no way to play around it by building something else instead.
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Anonymous06/07/26(Sun)20:49:54
>>2424036 >4 thumbs up ouch, never seen the forums revolt like that
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Anonymous06/07/26(Sun)20:53:09
>>2424042 reddit is literally the only hugbox they have left, and even that is slowly turning against them
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Anonymous06/07/26(Sun)20:53:54
>>2424036 which thread is this? the search function on the forum is shit
>>2424023 Surely if johan had the executives gun to his head he would be cutting content and make the base game work instead of what we got. And there has been over 6 months since release and the game is not getting better. Why would a game developed with no player feedback be any better?
>>2424036 >walks away slamming the door the moment his bullshit gets called out uh oh retard meltie
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Anonymous06/07/26(Sun)21:03:29
>>2424055 >Why would a game developed with no player feedback be any better? hmmm i dont know maybe you hire a dozen autistic /gsg/ers for 200$ a month and let them PLAY THE GAME and TAKE FEEDBACK and FIX PROBLEMS
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Anonymous06/07/26(Sun)21:03:45
>>2424052 >The drama surrounding this game is unironically more entertaining than the game itself yeah, the drama just keeps on giving, can't wait for some sloptuber to start farming content on this
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Anonymous06/07/26(Sun)21:04:52
>>2424058 The game sucks precisely because they did this if you haven't figured it out. The largest problem the game has is total lack of vision which stems from listening to retards all day instead of just making a game.
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Anonymous06/07/26(Sun)21:06:24
>>2424060 kys you faggot nigger retard. if paradox had a single person who actually plays eu5 before hitting "release", it wouldnt be constantly releasing patches with oturight broken systems. like when they released a whole patch without the ability to CALL A PARLIAMENT
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Anonymous06/07/26(Sun)21:08:00
>>2424060 Hasn't johan made it pretty clear his input comes from a few streamers he likely personally knows?
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Anonymous06/07/26(Sun)21:08:28
>>2424061 Ye because they don't have developers, most of their team is just autistic fans and modders who jump from thing to thing instead of making a video game
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Anonymous06/07/26(Sun)21:11:55
>>2424060 yes and no, actual paid qa would be helpful but you are right, they are trying to make randos create a game for them ignoring that "more complex systems™" is not a cheat code for making a fun and engaging videogame and you need an actual vision and direction to not make it a mess of disconnected boring mechanics
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Anonymous06/07/26(Sun)21:11:58
>>2424063 >they don't have developers >they don't have playtesters >they don't have anything except faceless nameless "QA" who actually do nothing+johan
>>2424050 Nah reddit is mixed at best, look at this shit
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Anonymous06/07/26(Sun)21:13:32
>>2424066 i genuinely believe this, claude program the game and johan just pretend to be an actual dev team rather than himself and two spanish blokes he encountered in barcelona
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Anonymous06/07/26(Sun)21:15:29
>>2424067 it's reddit, there are always sycophants and retards there, the fact that there is even a single 300 upvotes comment like the one i screenshotted there its grim, normally its a complete soapbox where every opinion that isn't "this is the best game ever" gets -100 downvotes
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Anonymous06/07/26(Sun)21:21:00
>>2424040 You're talking about a different issue, demand. which I've already says requires a more nuanced approach. The main issue introduced is stockpiles artificially increasing supply before demand side is addressed.
Before they changed supply demand was roughly balanced with production, meaning pops could get their needs, buildings were profitable, but not absurdly so. Now nothing is profitable because they made stockpiled goods give supply, which it was never intended to do, and thus it broke the economy. So they either need to remove stockpiles giving supply or double the demand. But why would you fuck around with demand when it was already balanced decently before they fucked with supply?