Hopes and copes lads? https://www.youtube.com/watch?v=G5iFil7KIIg
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Anonymous06/07/26(Sun)21:46:32
>>2424084(OP) >it's just S1 again because every time we try to make something that isn't S1 it's fucking terrible
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Anonymous06/07/26(Sun)22:06:34
I don't get it. Firefly captured lightning in a bottle with Stronghold and Crusader, and everything since then has been garbage (with the possible exception of 2). Why is it apparently impossible for them to get it right again? And why have no indie devs tried to fill the niche? There's a huge market for it.
>Selectable lord models of the characters like in Crusader 2
>Barbaric units and axeman like in SH2
Not sure what else to add, it finally looks like the Stronghold I always wanted, set in europe, skirmish mode and the four dukes in it. Haven't bought a new Stronghold since Crusader 2 and I never played 2, 3 or Legends
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Anonymous06/07/26(Sun)22:15:50
>>2424113 Yuge market, seriously, why has no one else tried
>>2424153 >@Grok >vibecode me a good stronghold game
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Anonymous06/07/26(Sun)22:57:16
https://www.youtube.com/watch?v=ABa8V8u6gcM
gameplay up
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Anonymous06/08/26(Mon)00:45:23
is it a prequel to stronghold 1?
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Anonymous06/08/26(Mon)01:49:37
>>2424084(OP) I'm not seeing what this does that original doesn't already do minus the random griefing events. Which you already sort of had with cow plague and wolves and shit.
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Anonymous06/08/26(Mon)04:03:30
>>2424165 >it's been 25 years and we still can't come up with any enemy lords more interesting than the original four What happened, Firefly? Your "gothic dommy mommy" from Stronghold 'definitive' didn't take off?
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Anonymous06/08/26(Mon)05:28:50
>>2424304 >Snake >Wolf >Pig >Rat >Caliph >Saladin >Lionheart You literally cannot get any more iconic than that.
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Anonymous06/08/26(Mon)05:31:20
>>2424336 I don't disagree but does every cowardly lord have to literally be The Rat(this game, I heard duke de puce somewhere in this 1hr showcase >>2424165 ) or every shadowy mastermind have to literally be The Wolf(Stronghold 3) I'm all for fanservice but surely there's been a new thought that occurred to someone over the years.
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Anonymous06/08/26(Mon)06:57:06
A message from the caliph INFIDEEEEEEEEEL
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Anonymous06/08/26(Mon)07:20:49
>>2424165 >Stronghold 4 >slavoid plays the demo like Stronghold Crusader Literally low IQ
>>2424113 >>2424113 Honestly ALL they need to do is just make Stronghold 1 but with more content. And I don't mean more missions and maps and the same shit as usual, do something that breaks the mold of "this could literally be made in the map editor 20 years ago". For example make more "factions", think how Crusader had Arab troops and some Arab buildings. You could even make it somewhat exclusive to your lord selection, fuck, you could branch out and turn it into full blown Total War where you fight over Europe as specific countries with unique units and buildings but get to build cool castles and have fights that aren't just spearmanni lines vs spearmanni lines. Make it ambitious again, not just the same thing again but literally worse in every way. The other Strongholds didn't fail because they were trying to be more than S1, they failed because they tried, and succeeded, at being less than S1. Oh, and do large maps so the castles aren't five centimeters from each other. The Demo looks like they're fucking tiny and that second one makes me worry it's going to be "you are limited to building on specific fucking hills" like it's Warlords or wherever that stupid ass idea originated in. >>2424084(OP) >the walls break apart fully instead of getting chipped away with damage like in S1 Unironically over.
>>2424084(OP) it seems a bit outdated to me? the castles have no verticality, look at that new Bergfried, that's how i expected stronghold 4 to look like
>>2424084(OP) >>2424408 and this is what the castles from stronghold 4 look like, literally stronghold 1 but 3d
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Anonymous06/08/26(Mon)08:46:44
>>2424396 >Honestly ALL they need to do is just make Stronghold 1 but with more content. that's literally what they did and it doesn't look very good see >>2424408>>2424409 the castles have no verticality and no irregularities, it's conceptually quite outdated
>>2424470 they got bought by a publisher (why?) so it just gonna close them later instead
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Anonymous06/08/26(Mon)11:17:20
>>2424495 Good. Firefly is long overdue to be put down.
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Anonymous06/08/26(Mon)11:32:51
I remember the hype me and my friend had when we heard that Stronghold 2 was coming out. We were so eager for that game. And this announcement fills me with nothing. Maybe we're just older, or maybe we know that it's a franchise better left in memories.
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Anonymous06/08/26(Mon)11:42:03
>>2424508 Stronghold 2 and legends were the peak of the franchise, they made a lot of shitty decision since than
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Anonymous06/08/26(Mon)12:06:08
>>2424113 Indies would rather work with simpler ideas that are less likely to produce a huge failure. Instead of making a complex game like this one, they stick to one gimmick, like just the medieval town sim, or just castle defense survival, or a perfectly regular RTS, preferably fantasy.
Looks fine for an alpha, the bird eye view looks fine until you zoom in. Units and structures look like caricatures and the sliding on the ground walk animation is just horrendous. But, overall this does look like a good next installment in the Stronghold series.
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Anonymous06/08/26(Mon)14:12:52
>>2424579 >overall this does look like a good next installment in the Stronghold series. Because they're just doing a remake of SH1.
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Anonymous06/08/26(Mon)17:06:18
>>2424411 >that's literally what they did and it doesn't look very good see No, they just did Stronghold 1 again without any new content. >the castles have no verticality and no irregularities, it's conceptually quite outdated Just because they decided to pick flat as fuck maps and suck at building aesthetically pleasing castles doesn't mean it's impossible within the Stronghold 1 framework. Crusader was honestly the biggest offender since they tried to make it "balanced" for multiplayer and gave everyone a flat as fuck plain to build on. But sure, you could just make it so you can make variable height walls and you're already winning a lot in that department - I believe Stronghold already supported this to some degree, since there's no functional difference between Crusader's full and half walls and in terms of pathfinding and such people building custom maps have always used hills to manage wall height. IIRC if you put down a wall on a cliff it would even get a wall texture all the way to the bottom. Aside from the castle in your picture not being on a grid so it's possible to have many different angles, not just 90 and 45 degree walls, there is nothing in it that would be impossible within Stronghold 1. It's just a castle on a hill.
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Anonymous06/08/26(Mon)17:07:48
>>2424694 >doesn't mean it's impossible within the Stronghold 1 framework anon, it's impossible within stronghold 1 framework
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Anonymous06/08/26(Mon)17:36:26
England is so boring I want french and occitan and Spanish and Italian sheeeet
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Anonymous06/08/26(Mon)18:04:04
>>2424084(OP) >Hopes Ha. Calling it now, shovelware #53452342.
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Anonymous06/08/26(Mon)19:07:16
>prequel to Stronghold >but it's literally just SH2 with a fresh coat of paint, possibly UE5slop+some AIslop
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Anonymous06/08/26(Mon)19:29:13
Those building designs and textures look so flat and soulless.
They make the game look like it came out 15 years ago.
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Anonymous06/08/26(Mon)19:57:24
All the casuals are getting rekt by that demo military siege defense, ballistas are OP and bows/longbows/crossbows don't do much damage compared to Stronghold/Stronghold Crusader
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Anonymous06/08/26(Mon)20:06:00
>>2424084(OP) it amazes me that firefly still exist just making the same game over and over again except worse than the first time they made it
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Anonymous06/08/26(Mon)20:08:17
>>2424790 Getting updated stronghold 2 isn't the worst at least. Still better than anything since then
>>2424084(OP) Hope you can customize your architecture and walls, always wanted OG stronghold walls in crusades and vice versa
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Anonymous06/09/26(Tue)02:54:01
>remaking the same game but somehow worse for 25 years award how are they so fucking incompetent?
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Anonymous06/09/26(Tue)03:02:01
>>2425075 I can't even point out what it is that they keep getting wrong since the jump to 3d but something just is.
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Anonymous06/09/26(Tue)03:20:35
>prequel >not immediate sequel where the Kang betrays the SH1 hero for winning too much and half the kangdom is thrown into civil war
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Anonymous06/09/26(Tue)03:38:41
>>2425080 I don't understand how they haven't introduced a builder worker who goes out and constructs/repairs the walls.
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Anonymous06/09/26(Tue)08:37:40
The most we can hope for is Arab and Legends DLC.
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Anonymous06/09/26(Tue)12:29:23
I just don't care. I've installed crusaderz loaded up a skirmish, saw how tiny even the biggest map is, saw how the ai attacked me in kilometres long lines like fucking ants and then I deleted the game
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Anonymous06/09/26(Tue)17:39:48
>>2424084(OP) The main avatar there looks like a tranny.
A 2d pre rendered isometric castle building game with limited low fantasy elements (a dragon, an army of skeletons) That's all it would take, I'd play it. Instead it's Ultra Real Graphics and Gay Retarded gameplay.
>>2424411 >that's literally what they did That's not true. They LITERALLY have less shit in it. Also >woman warrior in promo material Fuck Stronghold 4. Fuck Firefly. Fuck all game devs.